My story, Mages Requiem, is captivating with its blend of an American setting and a magical world rich with characters and lore.
Additionally, as the narrative progresses to school life in upcoming chapters, to building a vast world with varied schools, I'm considering allowing my readers to select names for rival schools.
Naming rival schools after local elements can make each one unique to its region. For example:
Académie du Bayou (Louisiana):
The magic school is called to reflect Cajun's influences
Mojave Institute of Arcane Studies (Nevada):
The school is named tying it into the Mojave Desert.
Or like The Founding Fathers Academy, using historical figures or places can enhance the story's connection to America's past. Here are some rival schools:
Ben Franklin's Arcane Academy (Pennsylvania):
Known for intellect and innovation, with a focus on alchemy and magical inventions.
Liberty Enclave (Massachusetts): A nod to Boston's revolutionary history, emphasizing magical defenses and charm work.
Roosevelt's School of Arcane Potential (California):
Named after Theodore Roosevelt, highlights a blend of leadership and nature-based magic.
Edison Academy for Magitech Arts (New Jersey):
Focused on fusing magic with technology, inspired by Edison's innovation.
I'm inviting readers to participate in naming to make you feel invested in the world. You might offer a framework (e.g., location or a theme for each school), so submissions maintain coherence.
For example, you can specify that a school in Florida should have a nautical theme that could yield names like "Gulfstream Academy" or "Lighthouse Institute of Arcane Navigation."
With the upcoming transition to school life, consider how each school's values, specialties, and ethics shape the rivalry and character dynamics. The best way to differentiate these institutions is to establish their distinct traditions, classes, and even magical sports. And I don't want to hear about Quidditch and its 150-point stupid rule.
Cross-Country Flying Race:
Is my primary magic sport, where individuals and teams compete using their magical flying transport equipment over natural terrains like dirt or grass. The race course is usually 3000 miles long and may traverse grassy and earthen surfaces, woodlands, open fields, and include various elevations, flat areas, and occasionally gravel paths and small obstacles. Competitors are evaluated on their individual times and team performance through a points system. Participants include both genders and all age groups, and events occur across all seasons, accommodating weather conditions from rain and sleet to snow and hail, under varying temperatures.