The mechanism of the reward room is that when the lever is pulled, three out of the six stone coffins will be randomly opened, and the dropped equipment will be distributed according to the players' roll points.
However, there is no one else here, and there is no such thing as roll points in this other world.
In other words, all the items in the three stone coffins belong to her.
After Daphne pulled down the lever, the floor vibrated slightly, and the lids of the second coffin on the left and the first two coffins on the right slowly slid open with a huge grinding sound, and an ice-blue glimmer spilled out from the gaps.
"These three, well, I can live with it."
Just by looking at the positions, Daphne knew which three they were. She had run this dungeon too many times.
But just to be on the safe side, she still had to confirm first. After all, this world is not exactly the same as "COG". Many oftheunreasonable things in the game would be corrected and fixed in reality, thus resulting in deviations.
In the second coffin on the left was a kite-shaped shield. The material used to form the shield surface was not wood or steel but ice, and the iron-blue corpses served as the main body to connect and solidify these never-melting perfect ice. The eerie blue light drifted and flickered like mist in the hollow eye sockets of the corpses.
"Brr, it's so cold~" Daphne quickly backed away after just one glance.
This shield, which is almost entirely made of perfect ice, is called "The Deathguard of Alsuga". The suitable classes for equipping it are shield guards who have transferred from warriors or battle priests who have transferred from pastors. Enemies who attack this shield will be afflicted with the "Frost" debuff, slowing down their attack speed and movement speed. Low-level miscellaneous enemies will be directly frozen into ice sculptures and judged to be dead.
As a legendary piece of equipment, its power doesn't stop there.
Obviously, with her frail body, Daphne definitely couldn't hold this shield. She could hardly bear the bone-chilling cold just by getting close to it.
And in reality, there isn't an interdimensional pocket like in the game where you can put everything you see in and take it out again by opening the inventory.
So, although it's a pity, she had no choice but to reluctantly give up this shield.
Next was the first coffin on the right.
"This might be useful for now." Daphne walked over and peeked inside.
Crouched in the stone coffin was a grayish-white cloak. The huge ice-colored fangs of the snowfield gray wolf were hanging on the edge of the cloak's collar, and snow and frost had condensed between the fur. Even if you brushed it away with your hand, it would instantly freeze and cover again.
Daphne didn't hesitate to reach out and pick up this cloak and put it on, wrapping it around her snow-white body that was shivering from the cold.
Unlike what it looked like on the outside, this cloak was actually quite warm to wear. The reason the fur of the snowfield gray wolf would condense snow and frost on its surface was that it was absorbing the invading cold air and converting it into frost-attribute magic energy.
[The Snowy Mantle of Alsuga]
[Armor - Cloak - Legendary]
[A fur cloak that constantly condenses snow and frost. Perhaps the true soul of the gray wolf is residing here.
The proud alpha wolf, Melville, once led its gray wolf pack to resist the encroachment of the dead. But Alsuga had already set his eyes on this barren, cold yet vast and boundless land. This would be the starting point of a great revenge and counterattack, and he was determined to have it.
Finally, Alsuga cut off the head of the alpha wolf and resurrected it as a corpse mount using necromancy, sentencing it to eternal punishment.
Since then, Melville no longer needed its fur for warmth or its ice fangs for biting.]
[Lord of the Winter: The wearer will not feel cold.]
[Soul of the Gray Wolf: Requires sufficient concentration of Blood Crystal Wind, consumes 40 points of the wearer's magic power,
summons a group of undead snowfield gray wolves. The size of the group depends on the wearer's comprehensive level. There is a 48-hour cooldown period after use.]
[Fang of Frost: Applies the "Frost" status to a specified enemy for 3 minutes, no consumption, with a 24-hour cooldown period after use.]
[Curse of the Ice Tomb King: Unactivated set bonus - Current number of Ice Tomb equipment 1/3 ]
After quickly reading it, Daphne confirmed that its effects were not much different from those in "COG".
The same problem remained. She currently had no magic power, so she couldn't use the active skill "Soul of the Gray Wolf" at all.
However, the "Frost" status applied by "Fang of Frost" had the longest duration in the whole game and could work wonders in certain situations.
But for high-level players, all three skills of this cloak seemed a bit useless. At most, it could be used to complete the set of Ice Tomb equipment to activate the set effect.
The reason Daphne said it was useful was that it could really keep her warm, and the effect was excellent.
She couldn't just run around naked in this freezing cold world, could she?
The highlight was the last one, the second coffin on the right. That piece of equipment was the reason Daphne thought it was "barely acceptable".
She walked gently to the stone coffin, stepped onto the low stone steps, and bent down to observe.
The item in the sleeping coffin was not huge but extremely tiny, making the stone coffin that housed it seem a bit empty.
"Since it's still you, then it means I have a chance to pay my respects to the Ice Tomb King here."
It was a ring made from finger bone joints. A black-purple gem was inlaid between the pale bone rings, and it seemed that there were many wronged souls wailing and scurrying around deep inside the gem.
Daphne put this ominous ring on her right index finger.
[The Death Seal of Alsuga]
[Accessory - Ring - Legendary]
[Pay your respects to the Ice Tomb King Alsuga!]
[Ice Tomb Seal: Gain the identity recognition of the Kingdom of the Dead, Klogthia.]
[Piety of the Undead: The wearer gains a second temporary belief, which only takes effect during the period of wearing the equipment.]
[Skeleton Decoration: Consumes 20% of the wearer's maximum magic power and 20% of the wearer's maximum life, summons a mini skeleton that can block and absorb damage for the wearer for 10 minutes, with no cooldown period.]
[Curse of the Ice Tomb King: Unactivated set bonus - Current number of Ice Tomb equipment 2/3 ]
This is an accessory that has been highly discussed on the forum.
It has no level restriction, and the active life-saving skill has almost no threshold. There are multiple ways to play with two beliefs, and you can also wear the ring to sneak into Klogthia to start a whole bunch of non-combat errand-running side quests to quickly gain experience and level up - this is a perfect giveaway when old players are trying to get new players into the game, much better than cramming a bunch of shiny and golden high-level equipment that is temporarily useless and new players don't even understand!
But for Daphne, what she actually cared about most was the background introduction of this accessory.
— "Pay your respects to the Ice Tomb King Alsuga!"
The format of this ring's background introduction is completely different from that of other items. Generally, equipment with such a special introduction like this usually has plot easter eggs.
In the game, if you put on this ring and go to the center of the boss battle arena in front of the Frost Longsword and type "I request an audience, great Ice Tomb King Alsuga!" in the public chat box, an animation of the floor trembling will be triggered.
And then nothing happened.
The brilliant "COG" production team was in a hurry to run off and make gacha mobile games, so all the dungeon equipment easter eggs in this last expansion pack became abandoned projects.
But this is not a game, but the real world.