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Six Kingdoms

_Gio_San
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Chapter 1 - Six Kingdoms

In a world where the forces of nature bend to the will of humans, six mighty nations stand apart, each rooted in the mastery of a unique element. The people of this world do not simply live with the elements—they control them, shape them, and weave them into their everyday lives. The ability to bend fire, water, earth, air, lightning, and plant is not merely a power but a way of life, guiding their industries, cultures, and beliefs.

The Fire Kingdom

The Fire Kingdom is renowned for its heat-forged creations, known far and wide as the Land of Iron and Flame. Here, fire benders channel their flames with precision, fueling the forges that produce the finest weapons, tools, and armor in the world. Fire bending is an art of both creation and destruction—blacksmiths weave flames to melt metal, while warriors hurl searing fire in battle.

It is said that the first Flame-King, centuries ago, was born with fire running through his veins. Legend holds that he touched the earth and set the land ablaze, creating the lava fields that encircle the capital to this day. The most revered of all myths tells of the Phoenix Rebirth—a creature of pure flame that rises once every thousand years from the ashes of a dying volcano, blessing the Fire Kingdom with a new era of prosperity.

The Water Nation

The Water Nation, blessed with endless rivers and oceans, is the Kingdom of Tides. Water benders here are masters of commerce, fishing, and sea trade. The most prosperous of all the kingdoms, its wealth comes not only from the bounties of the sea but also from its mastery of water in all its forms—whether liquid, ice, or mist. The people of the Water Nation are fluid, adapting to tides of fortune, and revered for their ability to navigate even the roughest of seas.

A well-known myth speaks of Selek, the Ocean's Voice, a water bender so powerful that he could speak to the ocean itself. Selek is said to have once calmed a tempest that threatened to destroy the entire fleet of the Water Nation's trading ships, securing its position as the richest kingdom on the planet. Statues of Selek stand in every major port, where sailors whisper prayers for safe passage before they set sail.

The Earth Kingdom

In the Realm of Stone and Gems, the Earth Kingdom is home to the hardest-working people in the world. Known for its vast mines and quarries, this kingdom produces the finest gems, precious stones, and raw materials. Earth benders use their powers to carve tunnels deep into the earth, moving mountains to reveal veins of gold, emeralds, and other treasures.

The Earth Kingdom's strength is not only in its riches but in its people's perseverance. The most famous myth is that of Gaia, the Stone Mother, who is believed to have molded the first earth benders from the stones beneath her feet. It is said that Gaia taught her children to dig into the heart of the world to find its most precious treasures. To this day, the Earth Kingdom honors her by hosting an annual festival where benders compete to shape the most intricate sculptures from stone.

The Lightning Kingdom

The Lightning Kingdom is the most feared of all the nations. Its people wield the power of the storm, able to command lightning itself, striking with deadly precision. Known as the Empire of Thunder, this nation holds the most powerful and disciplined army, with soldiers who are said to move as fast as the lightning they control. Their kingdom is seen as nearly impenetrable, surrounded by stormy skies that warn outsiders of the danger within.

Myths of the Lightning Kingdom are filled with tales of Kynon the Skybreaker, a warlord who could summon storms at will and once defeated an entire invading army with a single strike of lightning. His descendants are said to still rule the kingdom, and on the stormiest nights, it is believed that Kynon's spirit rides the thunder, watching over his people.

The Air Kingdom

The Air Kingdom, known as the Skyward Realm, sits high among the clouds, where the air is thin and the winds are strong. Air benders are revered for their wisdom and patience, their ability to bend the wind often used for defense and flight rather than conflict. It is a peaceful nation, home to philosophers, scholars, and monks, who seek harmony between the elements and within themselves.

The Whispering Wind is a cherished legend in the Air Kingdom, telling of an ancient monk who became one with the wind itself. According to the tale, the monk could hear every voice carried by the wind and see every corner of the world from above. Some say that on quiet nights, if you listen closely, you can still hear the monk's whispers as the wind dances through the valleys.

The Plant Kingdom

In the Kingdom of Roots and Harvest, the Plant Kingdom is known as the provider of the world. Plant benders control the very growth of crops, using their abilities to shape the forests and fields, ensuring bountiful harvests. The Plant Kingdom is a land of farmers and merchants, deeply connected to the earth and its cycles. Here, the forests are ancient, and the people live in harmony with the natural world.

The most revered myth is that of Yara, the Seed of Life, a plant bender who was said to have been born with the power to grow entire forests from a single seed. It is believed that Yara's spirit still lives in the great forests that cover the kingdom, and each spring, the people offer the first fruits of their harvest in her name, hoping to receive her blessing for a prosperous year.

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These six nations, each shaped by their element, are bound together by a fragile balance. Though each kingdom has its myths, power, and pride, they all understand one undeniable truth: the elements that sustain their world can also tear it apart.

And every few decades, this balance is tested. For when the Pro-Element Tournament begins, the greatest benders from each kingdom are called to battle—not only for the glory of their people

but for their place in the world's legend.