"Ding, the mission has been completed, and rewards for beginners are being distributed."
"Ding, would you like to receive the beginner's gift package?"
The unknown system of the phone chimed once again, its digital voice breaking the silence. Bruce felt a mix of excitement and curiosity wash over him as he pondered the implications of these notifications.
"Receive."
"Ding, successfully received."
A notification flashed on the screen, detailing the rewards:
Random Player X1
Random Coach X1
Hero Group Lottery x1
Talent Extraction x1
The distribution was deemed successful, with a reminder that he could use the rewards at his own discretion. Bruce's heart raced as he considered the possibilities these rewards might bring to him and the team he was following.
As he delved deeper into the documents regarding the status of the team, Bruce meticulously examined the data. The top lane player, known as Spoke, had consistently excelled in a carry-type role. His stats indicated strong performance in lane, showcasing his skill, but it was evident that the mid-lane and jungle players were struggling. They lacked the synergy necessary to support a cohesive strategy, while both the AD and support players were also noted for their aggressive play style, which could be a double-edged sword.
"Alright, I understand," Bruce murmured to himself after reading through the statistics for an extended period. Shaking his head slightly, he felt a pang of disappointment. It seemed that the team his father had invested in was not performing up to expectations.
Suddenly, the background transformed into a rich golden hue. Five team members, each with distinct appearances, dressed in striking black and gold uniforms, stared ahead with cold, determined expressions. Underneath their avatars were their game IDs, displayed prominently from left to right: Spoke for the top lane, Clave for the jungle, Scarra for mid lane, Reaker as AD, and God as support. Above them loomed a golden shield emblazoned with the bold characters "Gen.G," surrounded by a sleek black border that hinted at their prestigious status.
Bruce clicked on Spoke's avatar, and a detailed profile popped up, revealing not only the player's name but a wealth of statistics that offered insight into his gameplay.
Name: James Jones
Game ID: Spoke
Team: Gen.G
Position: Top Lane
Status: Normal (no bonus)
Lane Skill: B
Lane Awareness: C+
Economic Development: C+
Team Fight Positioning: C+
Reaction Speed: C+
Overall Rating: C+
Talent: Intimidate the Noobs (white)
Talent Description: When lane skills are suppressed, economic development increases by 5%.
As Bruce analyzed James Jones's data, a frown creased his brow. The numbers reflected potential, but they also indicated room for growth.
Next, he shifted his focus to the jungle data for Clave, feeling a twinge of concern about what he might find.
Name: Logan Smith
Game ID: Clave
Team: Gen.G
Position: Jungle
Status: Poor (at the start of the game, random attributes are reduced by 3%).
Lane Skill: C
Lane Awareness: D
Economic Development: D
Team Fight Positioning: D
Reaction Speed: D
Overall Rating: D
Talent: None.
Bruce couldn't suppress a sigh as he absorbed the increasingly dire statistics. The downward trend in performance was alarming. Although he lacked a full understanding of the scoring system, the implications of a D rating were clear—this player was underperforming significantly.
Feeling a sense of dread, Bruce moved on to the mid-lane player, Scarra.
Name: Arturo Garcia
Game ID: Scarra
Team: Gen.G
Position: Mid Lane
Status: Virtual (at the start of the game, reduces attributes by 5%).
Lane Skill: C
Lane Awareness: C
Economic Development: D
Team Fight Positioning: D
Reaction Speed: C
Overall Rating: C-
Talent: Competence
Talent Description: (Blue) When you kill an enemy in one shot, your lane skills and team fight positioning improve by two points. Conversely, the opponent's stats increase by two points.
The nature of Scarra's talent intrigued Bruce. It presented substantial advantages when executed perfectly, but it also came with a significant risk. The ability to secure a kill in one hit could turn the tide of a game, yet if the opponent countered effectively, it would lead to dire consequences for Scarra's performance. This ability seemed to create a gap between the strong and the weak, amplifying disparities rather than leveling the playing field.
But the question loomed in Bruce's mind: how could a player with such reduced attributes compete effectively? He shook his head again, frustrated by the mid-lane data.
Continuing through the roster, Bruce turned his attention to the AD player, Rekker.
Name: Randy Orton
Game ID: Rekker
Team: Gen.G
Position: AD (AD Carry)
Status: Good (at the start of the game, attributes randomly improve by 3%).
Lane Skill: B
Lane Awareness: C
Economic Development: C
Team Fight Positioning: F
Reaction Speed: D
Overall Rating: C-
Talent: None.
While Rekker's lane performance appeared strong, the stat that caught Bruce's attention was the team fight positioning, which received an F rating. It was shocking and raised eyebrows; no wonder he was referred to as an AD of "sudden death."
Bruce couldn't help but wonder how a player could be so effective in their lane yet fail miserably in team fights. This inconsistency was troubling, indicating a lack of coordination and awareness during crucial moments.
Finally, Bruce turned to the last player, the support, whose attributes were perhaps the most crucial for team dynamics.
Name: Albert Mendoza
Game ID: God
Team: Gen.G
Position: Support
Status: Normal (no bonus).
Lane Skill: B
Lane Awareness: B
Economic Development: D
Team Fight Positioning: C
Reaction Speed: C
Overall Rating: C+
Talent: 1 I Am Support (white)
Talent Description: Sacrifice ten points from all personal attributes and increase the weakest AD attribute by ten points.
2) The AD Must Live (blue):
Talent Description: Join AD, increasing their team fight positioning by five points while reducing your own team's positioning by five points.
Bruce's eyes lit up at Albert's profile. His attributes were among the best in the group, and his talents seemed invaluable. The ability to bolster the team's AD could prove critical, especially in moments when every point mattered. Bruce felt a sense of hope at the prospect of having such a capable support player on the roster.
"Ding, remind the manager not to focus solely on superficial data. Many players will find their footing during the game and may even awaken," chimed the system, reinforcing the notion that improvement was always possible.
Reading the blinking subtitles on his phone, Bruce nodded, taking the advice to heart. He realized that while stats were important, the dynamic nature of gameplay meant that performance could fluctuate.
He familiarized himself with the system further, noting that the status of players indicated their current condition: extremely poor, poor, normal, good, and excellent. Special states like Scarra's "virtual" status also caught his attention; it hinted at the unpredictability of player performance.
Talents were categorized from highest to lowest in five levels: red, orange, purple, blue, and white. Each player could possess up to four talents in addition to their initial awakening, with the last three being self-usable. This detail sparked Bruce's interest—what potential combinations could emerge from these talents?
"Ding, mission released: World Championship!"
"Hero! Aspire to be legendary! In the World Championship, the LCS league team has never achieved an international championship; they must use victory to rectify their destiny!"
"Win the final world championship!"
"Reward: Unknown"
"Failure: None"
"Time: None"
Bruce's heart raced as he absorbed the magnitude of this mission. A world championship? The stakes had never been higher. The weight of expectations from fans, sponsors, and even his father loomed large.
"Ding, mission released: Universal Championship!"
"Hero! Aspire to be legendary! In the Universal Championship, no team from Earth has ever achieved an international championship; they need to use victory to rectify their destiny!"
"Win the final Universal Championship!"
"Reward: Unknown"
"Failure: None"
"Time: None"
The thrill of competition surged through Bruce. This was not just about winning; it was about legacy, prestige, and proving that they could rise above the challenges they faced.
"Ding... mission released, advance to the first division."
"The rewards are divided into three stages and will be determined based on the specific completion status."
"Phase 1: LCP Championship (North American Second Division). Reward: Unknown."
"Phase 2: LCS Spring/Summer Championship. Reward: Unknown."
(Note: LCP is an invented name)
To be continued