Here's a power called "Astral Molding."
Astral Molding allows the user to shape and manifest the invisible energy that exists in the space around them into tangible constructs. This energy, often called "astral matter," is invisible to the naked eye, but the user can sense, gather, and mold it into any form they can imagine.
Physical Constructs: The user can create solid, durable objects like weapons, shields, or even temporary structures out of pure astral matter. These constructs are as strong or flexible as the user's imagination and concentration allows.
Living Forms: With focus, the user can craft creatures or companions out of astral energy. These beings can follow commands and interact with the physical world, but they don't have minds of their own.
Energy Absorption: The user can break down physical objects back into astral matter, allowing them to absorb and recycle the energy around them to fuel their creations. This can weaken or neutralize incoming attacks by deconstructing them mid-flight.
Astral Surge: In moments of great need, the user can channel large amounts of astral energy directly into themselves, boosting their speed, strength, or healing for a brief period.
The catch is that astral matter is fragile and unstable without careful control. Overloading a creation with too much energy could cause it to collapse or explode, and the user's own emotions influence the stability of their constructs.
(This is the foundational concept of my power system. Its really get very Op in late stages)
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Let's expand "Astral Molding" into higher levels, showing its growth in power and complexity as the user becomes more skilled:
Level 1: Basic Shaping
At this level, the user can sense and gather astral matter, but only in limited quantities. They can mold small, simple objects—basic tools or weapons, like swords, shields, or ropes. These constructs are durable but not indestructible and dissipate if the user loses focus.
Limitations: Constructs are small and last only for short periods (a few minutes).
Energy Sensitivity: The user begins to develop an awareness of the flow of astral energy around them, like a sixth sense for nearby objects or living beings.
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Level 2: Dynamic Constructs
The user gains the ability to create larger and more complex structures, such as bridges, walls, or more intricate weapons. They can form multiple constructs at once, controlling them simultaneously.
Animating Constructs: Objects can be given limited movement (e.g., floating weapons, shifting barriers).
Energy Feedback: The user can now partially absorb energy from physical objects and even small attacks, converting them into astral matter to strengthen or repair their constructs.
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Level 3: Sentient Astral Forms
At this stage, the user can create constructs with semi-autonomous behavior. These forms can resemble animals or humanoids that act as extensions of the user's will, performing simple tasks or guarding areas.
Astral Sentinels: The user can summon several animated creatures, like wolves or golems, which defend or attack on command.
(Ngl i kinda wanted to name it Astral Creations)
Energy Conversion: The user gains the ability to dismantle more complex materials, breaking down objects into pure astral energy, or draining energy-based attacks like fireballs or laser beams, neutralizing them and repurposing the energy.
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Level 4: Astral Ecosystem
The user's power expands to the point where they can sustain a small astral ecosystem in the physical world. They can maintain multiple, semi-permanent constructs like creatures, objects, or even small environments, each with unique properties. The constructs can last for hours or even days without needing constant attention.
Living Constructs: The user can imbue their creations with personalities or instincts, giving them more autonomy. For example, an astral bird could patrol and report back or an astral warrior could fight independently.
Astral Field: The user can create a surrounding field of astral energy that passively absorbs and recycles energy from the environment. This provides a constant supply of astral matter and can serve as a defensive barrier that weakens incoming attacks.
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Level 5: Astral Dominion
At the highest level, the user's mastery over astral matter allows them to shape entire realities within a localized space. They can bend astral energy to alter the physical laws of a small area, effectively creating their own pocket dimension.
Astral Reality Warping: Within a limited radius, the user can manipulate gravity, time flow, and the solidity of objects. For example, they could make gravity reverse, slow time for others, or make walls liquid.
Astral Symbiosis: The user can merge with their constructs, gaining their abilities or enhancing their own body. For instance, merging with an astral creature might give the user superhuman speed, strength, or flight.
Astral Transcendence: At peak control, the user can even step into the astral plane, a higher dimension of pure energy. While there, they can interact with other astral beings, manipulate energy on a grand scale, and return to the physical world with enhanced abilities. They may also use this plane to travel vast distances almost instantaneously.
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(Felt like should add some sort of ultimate trump card)
Ultimate Ability: Astral Cataclysm
As a final, god-like power, the user can tap into all the astral matter within a large area to unleash an overwhelming surge of energy. This move breaks down all matter around them into astral energy, reshaping reality itself temporarily. It could destroy structures, neutralize enemies, and remake the battlefield according to the user's will.
Drawback: Using this ability leaves the user severely drained, possibly losing their powers for a time or even threatening their life if not carefully controlled.
At higher levels, Astral Molding becomes not just a creative and combat power but a tool for manipulating reality itself.
(Aight, sounds very Op right. But its only begining it gets even more broken in further levels.)
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(Lemme cook. This is where it gets ridiculous like very ridiculous)
To make Astral Molding even stronger, we can push the limits of the user's influence over both physical and metaphysical realms. The power evolves to the point where the user's control over astral matter extends beyond shaping objects to fundamentally altering existence, consciousness, and dimensions.
Level 6: Astral Architect (btw these are like titles)
At this stage, the user becomes a true master of creation, capable of crafting entire environments, worlds, or alternate dimensions using astral matter. These worlds are not just illusions but fully functional ecosystems where time, space, and physical laws can be rewritten by the user's design.
Pocket Dimensions: The user can create self-sustaining dimensions that exist outside of the normal universe. These can be used for storage, as sanctuaries, or even as traps for enemies.
Astral Genesis: The user can create life forms that have their own consciousness and will, effectively becoming a creator of sentient beings. These life forms can evolve, learn, and even reproduce within the astral environments the user creates.
Multi-Planar Existence: The user can now exist in multiple dimensions simultaneously, allowing them to project their consciousness or physical form into different realities. They can fight or interact in several planes at once, making them nearly impossible to pin down.
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Level 7: Astral Overmind
At this level, the user's control extends into the mental and spiritual realms. They can influence thoughts, emotions, and memories by manipulating the astral threads that connect all sentient beings. This effectively grants them control over the minds and souls of others.
Mental Reshaping: By tapping into the astral plane, the user can enter the minds of others, reshaping their thoughts, altering memories, or even controlling their actions. This mental control can be subtle, or it can fully dominate the target's mind.
Astral Fusion: The user can fuse with other beings or creatures, sharing consciousness, powers, and experiences. This can be done voluntarily (with willing participants) or forcefully, taking control over their bodies and abilities.
Soulcrafting: The user can mold the astral essence of souls, enhancing, restoring, or even corrupting them. They can create astral-based life forms that act as companions or guardians, each with a fragment of their own consciousness.
(This is where a person with this much power can prolly take out 99% anime protags and yes it includes saitama as well. Dw we are get goku soon as well)
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(Goku better get his game face on)
Level 8: Universal Shaper
At this point, the user can manipulate the very fabric of the universe using astral energy. They can affect the laws of physics, alter the passage of time, and bend reality across vast distances.
Reality Weaving: The user can alter the laws of physics on a universal scale, reshaping the nature of gravity, light, or even molecular interactions. For example, they could make fire freeze or reverse the flow of time in a specific area. (Basically on a universal Scale)
Time Mastery: The user gains control over time itself, allowing them to speed up, slow down, or even reverse time within localized areas. They can also create astral time loops, trapping events or individuals in a recurring cycle.
Existence Rewriting: With enough concentration, the user can rewrite aspects of reality, such as turning an enemy into stone, making plants grow instantly, or removing objects from existence entirely. This ability extends to rewriting events or circumstances, essentially reshaping reality to their will.
(I think this much should be enough to clutch goku tho right? Not enough to clutch Noah the quintessential one but prolly goku)
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Level 9: Cosmic Conduit
The user now taps into cosmic astral forces, becoming a living conduit for the universe's raw energy. Their power is no longer limited to shaping constructs but can now influence celestial phenomena and tap into the energy of stars, planets, and black holes.
Astral Starforge: The user can summon and control celestial-scale objects, such as crafting entire planets or summoning energy from distant stars. They could, for example, summon a miniature sun or black hole to manipulate gravity and energy around them.
(Ik this sounds weak but trust me its like Very op i mean imagine creating a planet with a size of a universe the lifeforms on this planet can reach crazy levels of power themselves)
Cosmic Awareness: The user gains full awareness of all astral and physical matter in the universe, allowing them to perceive events happening anywhere in real-time. This level of awareness also grants them near-precognitive abilities, as they can detect shifts in energy and time before they occur.
Dimensional Melding: The user can fuse different dimensions together, creating hybrid realities where multiple universes overlap. This can be used to bend the rules of one universe to affect another, blending physical and metaphysical rules.
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Level 10: Astral Sovereign
At the pinnacle of their power, the user essentially becomes a god-like entity capable of reshaping entire universes. Their mastery over astral matter transcends physical form, allowing them to influence existence itself across multiple universes and timelines.
(This not the pinnacle there is more but i wrote for the theatrics)
Universal Creation and Destruction: The user can now create or destroy entire universes using their astral powers. This includes the ability to birth new realities, each with their own unique laws of physics, time, and space.
Omni-Existence: The user exists in all points of time, space, and dimensions simultaneously. They are not bound by a single body or mind, but instead, are a part of the astral fabric that connects all of existence. This makes them virtually omnipresent and nearly impossible to kill.
Astral Godhood: The user ascends to a level where they can control the flow of life, death, time, and reality across the multiverse and existence itself. They can create or annihilate beings, reshape the nature of existence, and control the balance between all planes of existence.
(Pretty neat of i say so myself)
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Ultimate Power: Astral Singularity
(Bet this hurts a lot more than a Kamehameha)
The final, ultimate expression of the user's power. The user can collapse all of reality, time, and dimensions into a single point of infinite energy—a singularity. This ability allows them to either reset the entire multiverse or reshape it from a blank slate, controlling the birth and death of entire cosmic structures.
Drawback: Using this power risks the user losing their individuality, as they merge with the singularity and become one with the universe. There's a chance they will lose their sense of self, becoming a force of pure astral will without a distinct consciousness.
At these higher levels, Astral Molding evolves from a creative and combat skill into the ultimate form of reality-shaping, making the user a cosmic entity capable of manipulating the very foundations of existence.
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Now we are getting to the part why i made this book in the first place.
To create a proper power system based on the levels of Astral Molding, we can structure it around the concept of Astral Mastery, a system that ties progression to the user's ability to harness and manipulate astral energy. This system will have clear stages of development, requirements, and abilities, guiding users through their evolution from basic energy shaping to god-like reality control.
Core Concepts of the Power System
1. Astral Energy:
The foundational force behind all abilities. It exists in every realm and dimension, connecting all matter, consciousness, and energy. Astral energy can be shaped, absorbed, and molded by those who are attuned to it.
Astral Mastery determines how efficiently a user can access, shape, and wield astral energy.
2. Astral Planes:
The different layers of reality, each tied to an aspect of existence (physical world, mental realms, temporal realms, and spiritual planes). As the user ascends, they gain access to higher planes and their respective powers.
3. Stages of Mastery:
The user must progress through 10 Astral Tiers, each representing greater mastery over astral energy and control over increasingly powerful abilities.
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Tier System: Astral Mastery Levels
Tier 1: Novice Molder
Abilities: Basic Shaping, Energy Sensitivity
Astral Plane Access: Physical Realm only
Description: At this level, the user is first introduced to astral energy. They can sense the flow of astral matter and manipulate small amounts of it to create simple objects or weapons.
Requirements: Initial training with a mentor or self-discovery through meditation and focus.
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Tier 2: Apprentice Shaper
Abilities: Dynamic Constructs, Energy Feedback
Astral Plane Access: Partial access to the Physical and Mental Planes
Description: The user becomes proficient at manipulating astral matter into more complex shapes and forms. They can create multiple objects and harness energy from their environment.
Requirements: Extended practice shaping astral matter, meditating to increase awareness of mental and emotional energies.
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Tier 3: Sentient Artisan
Abilities: Sentient Astral Forms, Energy Conversion
Astral Plane Access: Mental and Emotional Planes
Description: At this stage, the user can shape constructs with limited sentience and behavior. They can animate creatures or tools, giving them autonomous functions. The ability to break down and absorb energy from attacks begins to develop.
Requirements: The user must learn to focus on emotional energy, learning how to imbue forms with simple instincts.
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Tier 4: Astral Architect
Abilities: Astral Ecosystem, Astral Field
Astral Plane Access: Expanded Mental Plane, partial access to Spiritual Plane
Description: The user gains the power to create self-sustaining astral constructs that last for extended periods. They can shape ecosystems, influencing the environment itself, and summon defensive astral fields to absorb energy from their surroundings.
Requirements: Advanced training in shaping multiple objects and understanding the flow of energy on a larger scale. Requires an attunement ritual to the Spiritual Plane.
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Tier 5: Dimension Weaver
Abilities: Astral Reality Warping, Astral Symbiosis
Astral Plane Access: Complete access to Spiritual Plane, partial access to Temporal Plane
Description: The user can now bend reality within a limited area, manipulating physical laws like gravity and time. They can also merge with their creations, temporarily gaining new abilities or forming powerful astral fusions.
Requirements: A dangerous initiation into the Temporal Plane, which involves mastering time perception and endurance, as well as learning to fuse with astral constructs.
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Tier 6: Astral Creator
Abilities: Pocket Dimensions, Astral Genesis, Multi-Planar Existence
Astral Plane Access: Complete access to Temporal Plane, early access to Dimensional Plane
Description: The user gains the ability to craft fully functional dimensions and ecosystems. They can create life forms with unique consciousness and even exist across multiple planes at once, allowing them to be present in different realities simultaneously.
Requirements: Requires deep attunement to the Dimensional Plane, allowing the user to perceive the layers between realities and manipulate them.
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Tier 7: Astral Overmind
Abilities: Mental Reshaping, Astral Fusion, Soulcrafting
Astral Plane Access: Full access to Mental, Emotional, Spiritual, and Dimensional Planes
Description: The user can now control the minds and souls of others, manipulating thoughts, memories, and emotions with precision. They can create astral life with complex personalities and abilities, and fuse with sentient beings to share powers.
Requirements: Mastery of the Emotional and Spiritual planes is necessary, along with mental fortitude to resist being overwhelmed by multiple minds or souls.
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Tier 8: Universal Shaper
Abilities: Reality Weaving, Time Mastery, Existence Rewriting
Astral Plane Access: Full access to Temporal and Dimensional Planes, limited Cosmic Plane access
Description: At this level, the user can alter the physical laws of entire regions, reshape time, and rewrite events or circumstances. They can even manipulate the molecular and atomic structure of objects and beings, turning them into something new.
Requirements: Requires intense study of cosmic laws and training to handle vast amounts of energy without destabilizing their physical or mental form.
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Tier 9: Cosmic Conduit
Abilities: Astral Starforge, Cosmic Awareness, Dimensional Melding
Astral Plane Access: Full access to the Cosmic Plane, beginning of Multi-Universal access
Description: The user can now draw power from celestial bodies, summon stars, manipulate gravity, and alter time and space across multiple dimensions. Their awareness extends to the cosmic scale, sensing shifts and events happening anywhere in the universe.
Requirements: Must undergo a cosmic awakening, a process that connects them to celestial energy sources (Dimensions, stars, planets, etc.).
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Tier 10: Astral Sovereign
Abilities: Universal Creation and Destruction, Omni-Existence, Astral Godhood
Astral Plane Access: Complete access to all known planes, including Cosmic, Universal, and Abstract realms
Description: The user reaches god-like power, capable of creating or destroying entire universes, existing in all planes simultaneously, and reshaping reality at will. They can create new laws of existence, new life forms, and rewrite the very fabric of space-time.
Requirements: Ascension through the Cosmic Singularity—an ultimate ritual that fuses the user's consciousness with the astral energies of the entire multiverse.
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Progression System and Requirements
Astral Training: Each tier requires specialized training and rituals that help the user attune to different astral planes. This could involve meditative practices, focusing on different aspects of existence (emotional, mental, physical, spiritual), and interacting with astral beings.
Energy Capacity: As the user rises in tier, their ability to channel and store astral energy grows. Higher-tier users have far greater energy reserves, enabling them to maintain complex constructs or manipulate larger areas of reality.
Mentorship or Self-Discovery: Lower tiers require guidance from an experienced mentor or self-training, while higher tiers demand the user to undergo dangerous trials or survive cosmic events (e.g., confronting beings from other planes, traversing the astral rift).
Astral Affinity: The user's affinity for different astral planes will dictate their growth. Some may be more attuned to the mental and spiritual planes, while others may excel in the physical and temporal realms, influencing their abilities and progression speed.
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Astral System Mechanics
Energy Management: Users must balance the amount of astral energy they draw upon. Overuse can cause physical, mental, or spiritual fatigue, resulting in the breakdown of constructs or loss of control over reality manipulation.
Astral Constructs: The complexity, size, and duration of constructs depend on the user's tier. Higher-tier users can create semi-permanent constructs, while lower-tier users are limited to temporary creations.
Dimensional Rift Creation: From Tier 5 onward, users gain the ability to open dimensional rifts, allowing them to travel or influence multiple planes. This is key to accessing greater powers.
This system structures progression logically, with each level requiring significant development, while balancing both creativity and combat with larger metaphysical abilities.
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