Character Status: Mark Veil
Title: Architect of the System
Level: Undefined
Class: Architect
Alignment: Glitch (Unauthorized User)
Core StatsStrength: 500 (Boosted by environmental rewrite)Agility: 450 (Enhanced reflexes from code optimizations)Intelligence: 999+ (Overclocked by Architect Protocol)Endurance: 300 (Self-repair algorithms active)Mana/Data Stream: Unlimited (Access to System Source)Abilities
Architect Protocol (Unique Skill)
Ability to rewrite reality within the System, altering objects, creatures, rules, and environment constructs in real time.Effect: Full access to Debug Mode. Any element within the System can be viewed, edited, or deleted.
Code Overclock
Temporarily increases all attributes by 50% for 60 seconds.Cooldown: 1 minute.
Construct Summon
Summons a digital construct based on any available blueprint.Examples: Custom drones, virtual shields, weapon systems.
Reality Glitch
Generates a paradox or anomaly that corrupts system logic for 30 seconds, allowing unpredictable outcomes.Examples: Spawning duplicates, looping enemy actions, nullifying damage.Passive SkillsDebug Awareness: Mark can see the underlying data of all entities, exposing weaknesses and exploit points.Self-Repair: Automatically restores 5% health every 10 seconds if not in combat.Adaptation Loop: Automatically learns from failures, reducing the effectiveness of repeated attacks against him.InventoryDigital Sword: A weapon Mark created from system code. Sharp enough to slice through data constructs.Zero Fragment: A leftover piece from Agent Zero, now stored as a tool for future use.Portal Key: Grants instant access to any known system location.Current Threat LevelsDrones: Neutral (Reprogrammed)System Enforcers: Moderate (Most avoid him after Agent Zero's defeat)Unknown Threats: High (As Architect, new anomalies are drawn to him)
Status Effects: None
Notable Achievements:
Tamed Agent ZeroUnlocked Debug ModeModified System Reality
Mark closed his status screen with a smirk. "Looks like I really did break the game."