[RWBY (AU) / WH40K] It's Gas Mask'n Time!

koss01
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Synopsis

CYOA

Meta CYOA: Force Multiplier by Adrian Shepherd

Deadly force: Death korps of Krieg                 points: 35

Unit size: company - 200 units

Cost - 10 points                                               points: 25

Logistics:

how a group receives additional supplies, ammunition, parts, and anything expendable to continue their mission

through unknown means the unit is resupplied frequently with everything they need to continue, ensuring they will never run out no matter how liberally they abuse their equipment or consumables Fresh units would also be provided from this level from their original setting

Cost - 5 points                                                Points: 20

Equipment:

The equipment that is currently on the group, at their first deployment. Weapons, armor, dress. Includes quantity and quality of reusable items.

They will have better equipment than typical of their unit. Either longer lasting, or more elite/rarer variants.

Cost - 1 points                                               Points: 19

Loyalty:

How likely the unit will be to sticking around for the duration of the CYOA and follow you and your orders

They will stick with you for the foreseeable future unless difficult orders, attrition, or a blatant violation of their ethics convinces them otherwise.

Cost - 1 point                                                Points: 18

Ethics and Morals:

While having some overlap with loyalty, this will determine how well the particular group chosen will stick to their own code or ethics, or bend or even break them to accommodate your will.

They will do things they typically did not find palatable or acceptable of ordered to do so, and will in the long term shift their moral code or compass to match yours. Only the most egregious assaults of their typical sensibilities, early on in their deployment, will cause them to falter.

Cost - 3 points                                             Points: 15

Skill:

How well they can fight as compared to their typical performance in their original setting, and carry out actions related to their profession.

The baseline will be a bit stronger than they were previously, lasting longer in engagements and taking less casualties.

As above, but there are a few elites in their ranks that would be considered hero's in other settings. Also it is very hard to down your units.

Cost - 5 points                                           Points: 10

Cycle:

Cycles effect how often bonuses and detriments take effect. Cycles start by default at something occurring once in a lifetime, with investment of points shortening that. Inverse cycles are clarification for how some of the Detriment's work. Your singular choice of cycle counts for ALL bonuses and detriments, so choose wisely.

Cycle: per year

Inverse Cycle: per year

Cost - 7 points                                          Points: 3

Bonuses

…and the horse you rode in on

Congrats!  You now have been authorised to have the keys for the motorpool, or the reins to the chariots. You can now summon groups and units that include vehicles, but you must have the requisite number of people to crew said vehicle. A fireteam might be able to crew a Willys Jeep, but you might need a squad or even a platoon for a basilisk artillery piece. If your idea of fun is a platoon manning a B-17 bomber, dresdening the unholy fire out of a bunch of in-setting wizards, this is the choice for you!

Cost: (unit cost divided by 2) 5            Points: -2

This is the only safety i need

You are now at the pinnacle of proficiency of your unit's martial abilities, skills, and strengths. You can fight like they do, understand the tactics they use, and can utilize both the type of equipment they bring and your own command of them. If they are supernaturally augmented or have some innate physical or magical advantages, you also get a minor version of them.

Cost: 2                                                 Points: -3

I say again, irene

You get a super awesome introduction the first time you and your group deploys in the CYOA. be this traditional folk music, jimi hendrix, or an epic orchestral score. All the typical equipment or vehicles will be temporarily provided, to ensure the first time you and your retinue show up it's in style that would awe anyone. 

Cost: 1                                                Points: -5

Detriments

Black hawk down

You had the green light to drop, and you're on target. But not much of your unit is with you. Past the initial confusion you'll find a good majority (¾) of them within a quarter of a cycle. Expect the rest of your group to be very scattered, taking half a cycle to find them all.

Cost: +5                                            Points: 0