This overview provides an explanation of the religious concepts within the story, which may contain some spoilers for those following the narrative.
The primary faith is centered around the Church of Esmeil, which venerates the goddess known as the mother of creation. She is the central figure worshipped by all races. In addition to her, Esmeil has ten children, each associated with their own church, ranked by follower count:
1. **Zenin Church** - Worshipped by those seeking knowledge, particularly favored by mages, as Zenin is believed to hold the knowledge of both the beginning and end of the world.
2. **Church of Tas** - The god of elegance and beauty, associated closely with the creation of elves and admired for his fondness for beautiful things.
3. **Rif-tar Church** - The god of wealth and luck, popular among merchants and individuals seeking good fortune.
4. **Gremline Church** - The goddess of war, who bestows victory upon warriors, making her a favorite among barbarian fighters.
5. **For'neir** - The god of mystics, who does not have a church but is a source of power for sorcerers, witches, and wizards in exchange for their mana.
6. **Nephtos** - The god of adventure, wished upon by adventurers for safe journeys, but lacking a formal church.
7. **Church of Kinger** - The goddess of love, now more of a concept than a widely worshipped deity, people pray to her for better relationships despite her real existence.
8. **Tempest** - The god of time, one of the most powerful deities, yet he is largely forgotten by the races.
9. **Rastan** - The god of trickery, whose worship offers little benefit, resulting in his total neglect by the races; he enjoys watching others make fools of themselves.
10. **Tengen** - The god credited with the creation of martial arts for humans, who has become forgotten over time.
In contrast to these established religions are the demonic worshipers, organized more as cults with aspirations for the destruction of the world.
This summary aims to clarify the religious landscape and provide context for those who may feel lost in the story.