Essence of the Pathfinder
*You gain access to the setting of Pathfinder and may choose to become any one race or monster in the setting with templates optional.
*You may choose to become any class you qualify for or go for a gestalt type setup. In either case you decide what level to start at from 1 all the way to 20 and optionally to become mythic with all that it entails.
*Can begin with a selection of high quality items both mundane and magical and even a few artifacts. Any drawbacks of the items such as alignment restriction or loss upon use is void. Either way you will have at minimum a modest dwelling wherever you start.
*Any classes that have specific requirements like clerics or paladins will not lose their powers if they fall out of favor with their patron deity. You can also pick dead gods to be a paladin or cleric of and it will function as normal and optionally you can even bring the deity back from the dead who would likely be very grateful to you. Mind the possible consequences.
*You may decide to be dropped into Pathfinder whether it be the original pen and paper or video games with a preexisting history or just drop in setting in whatever location and year you prefer which defaults to Sandpoint, 4707. Additionally you can choose to be drawn into the various Adventure Paths that occur over the years, this can also draw potential adventuring companions to you to share the journey with if you wish.