Chereads / I have opened weapons store in doomsday / store system and system function

I have opened weapons store in doomsday

🇮🇳earth_19998
  • --
    chs / week
  • --
    NOT RATINGS
  • 11.7k
    Views
Synopsis

store system and system function

Store settings

1. Selling weapons is limited to individual weapons, excluding large weapons and vehicles, etc. [at this stage]

2. Summoning weapons requires points, and the points can be obtained as follows;

100 points for each ordinary zombie killed

1000 points for mutant zombies

1KG of gold = 500 points

Complete tasks to get rewards. The more difficult the task, the more points you get

S-level = 100,000 points, 1% mission success rate [can get system plug-ins]

A-level = 10,000 points, 20% mission success rate [chance to get system plug-ins]

B-level = 5,000 points, 50% mission success

rate

C-level = 3,000 points, 70% mission success

rate

D-level = 1,000 points, 90% mission success

rate

Store:

Pistol:

1. The price ranges from 500 to 1,000 points

2. The price of bullets is uniformly 1 point each

3. Each magazine is 10 points

Submachine gun:

1 Price ranges from 1000 to 2000 points per gun

2 Bullet prices are 1 point per bullet (10 points per bullet for special ammunition)

3 Magazines are 10 points each

Shotgun:

1 Price ranges from 1500 to 3000 points per gun

2 Bullets are 1 point per bullet [10 points per bullet for special ammunition]

Drum magazines are 20 points each

Rifle:

1 Price ranges from 2000 to 5000 points per gun

2 Bullets are 1 point per bullet [10 points per bullet for special ammunition]

3 Magazines are 10 points each

Machine gun:

1 Price ranges from 4000 to 8000 points per gun

2 Bullets are 1 point per bullet [10 points per bullet for special ammunition]

3 Drum magazines are 20 points each

Equipment:

Full set of individual tactical equipment

[Including tactical helmets, tactical camouflage uniforms, bulletproof vests, stab-proof uniforms, tactical flashlights, military canteens, etc.]

2000 points per set

Grenade:

1 price unified 300 points [including special grenades]

C4;

1KG = 1000 points

Bazooka:

1 disposable bazooka unified 1500 points

2 reusable bazooka 3000 points [500 points per rocket]

Flamethrower:

1 price 3000 points [1000 points per fuel barrel]

Cold weapons:

Short weapons unified 100 points, long weapons unified 200 points [customizable shape]

Clone soldiers:

Race [custom]

Gender [custom]

Age [custom]

Price: 10,000 points

Type 1 Strengthening Potion:

Price: 100,000 points

Individual Mecha Exoskeleton Mechanical Armor:

Price: 10 million points

System Settings

1 The system has intelligence

2 The system can be upgraded to unlock more functions

3 The system cannot betray the host

The price of machine gun shells over 7 mm is: 10 points

Grenade: 100 points (special ammunition 200 points)

Rocket: 500 points

Tank shell: 500 points

KD, KK, DK missiles: 1000 points (incendiary bombs 2000 points)