Military Academy Layout: Years 1-5
General Campus Overview
The academy is a large, fortified complex situated in a rural, mountainous area far from the city. It has several buildings, open training grounds, forests for survival training, and separate dormitories for each year. The academy also includes an arena, administrative buildings, and a grand hall for assemblies.
Year 1: Freshman Wing & Basic Training Grounds
Dormitories: Simple, shared rooms (four students per room). Each dormitory block is located near the Basic Training Grounds for easy access.
Building A1: Dormitory for Year 1 students (mixed noble and commoner, but divided into sections). Located at the outer perimeter of the academy near the entrance.
Training Grounds:
Basic Combat Fields: Large open areas for sparring and group training, equipped with basic wooden weapons and dummies.
Running Tracks and Obstacle Courses: Surrounding the training fields, these are designed for physical conditioning.
Aura Awakening Pavilion: A large hall where Year 1 students meditate to focus on awakening their aura.
Classrooms:
Building C1: Standard classrooms located adjacent to the dorms. These are smaller in size and equipped with chalkboards, simple desks, and maps of the Empire. Year 1 classes are focused more on theory (history, tactics, etc.).
Mess Hall: A communal eating area where all students gather. Year 1 students dine together, with seating organized by dormitory.
Year 2: Sophomore Wing & Weapon Mastery Zones
Dormitories: Slightly larger rooms with better amenities for four students per room.
Building A2: Dormitory for Year 2 students, located near specialized training areas for advanced combat.
Training Grounds:
Advanced Weaponry Field: Divided into sections for specific weapons (sword, spear, bow, etc.), featuring advanced equipment for honing combat skills.
Small-Unit Battlefield Simulation Area: An open field designed for tactical drills and group formations.
Intermediate Aura Training Hall: A larger, more equipped version of the aura pavilion for more intense aura exercises.
Classrooms:
Building C2: More advanced learning halls focusing on tactical warfare, weapon theory, and mid-tier combat strategy. Classrooms are outfitted with better materials, charts, and combat illustrations.
Infirmary: A dedicated medical facility where students receive care after injuries from combat training. Located near the training grounds.
Year 3: Junior Wing & Combat Arena
Dormitories: More private rooms with two students per room, better accommodations.
Building A3: Located near the arena and survival training areas, these dorms house Year 3 students.
Training Grounds:
Combat Arena: A large coliseum-like structure where duels and competitive matches are held. It's equipped with magically reinforced walls to protect spectators.
Advanced Aura Training Fields: An outdoor space where students practice more powerful aura techniques and sparring against aura-infused weapons.
Survival Wilderness Zone: A forested area on the outskirts of the academy where Year 3 students undertake survival exercises. It is filled with traps and training beasts.
Classrooms:
Building C3: Classrooms equipped with interactive combat scenarios (magically projected) for tactical theory. Year 3 students also start learning more about leadership, battle formations, and advanced combat arts.
Armory: A facility where students can check out higher-quality weapons, including enchanted items for those who have earned merit.
Year 4: Senior Wing & Leadership Complex
Dormitories: Private rooms for each student, with small study areas.
Building A4: Located at a more secluded part of the campus, these dorms provide privacy for Year 4 students, who are considered upperclassmen.
Training Grounds:
Elite Combat Fields: Equipped with the best training equipment and magical barriers. These grounds are reserved for sparring between high-ranking aura users.
Tactical Command Simulation Hall: A special facility where Year 4 students simulate battlefield command. They are tasked with leading groups of Year 1 and Year 2 students in mock battles.
Aura Mastery Tower: A multi-level tower where students can practice aura manipulation at increasingly higher levels of intensity.
Classrooms:
Building C4: Advanced strategy rooms designed for leadership courses, focusing on commanding troops, military strategy, and battlefield psychology.
Library: A large facility with advanced scrolls, books, and texts. Reserved primarily for Year 4 and 5 students, the library contains rare manuscripts on magic, aura, and ancient history.
Year 5: Elite Wing & Final Testing Grounds
Dormitories: Luxurious, single-occupant rooms with private study and training spaces.
Building A5: Reserved for Year 5 students, located near the Final Testing Grounds.
Training Grounds:
Grand Arena: The largest combat arena, used for final evaluations, public matches, and grand tournaments. It can host magical and aura duels between high-ranking students.
Strategic Battlefield: A large simulated battlefield where Year 5 students are tasked with commanding full-scale mock armies.
Graduation Testing Grounds: A heavily fortified area where Year 5 students undergo final tests, both physical and mental, to determine their readiness to graduate.
Classrooms:
Building C5: Seminar-style rooms where the highest-ranking military instructors teach advanced courses on warfare, empire politics, and battlefield management. This is also where students are tested on leadership and the ability to manage troops.
Grand Hall: A large hall used for graduation ceremonies and high-level briefings. It is also where imperial representatives and military officers from the empire meet top-ranking students.
Other Facilities
Administration Building: A central hub for all official academy operations, where students can speak with instructors, submit grievances, or receive their assignments.
Grand Auditorium: A large hall used for assemblies, announcements, and special events.
Observation Tower: A central tower where high-ranking instructors and military officials observe the progress of students during combat drills.
Merchant Quarter: A small area just outside the academy where traveling merchants sell goods such as weapons, food, and various training supplements to students.