Please look at me Heroine

Listless_Mute
  • --
    chs / week
  • --
    NOT RATINGS
  • 13.6k
    Views
Synopsis

Power System

Aura System:

Aura is the energy radiating from a person's life force. It enhances physical and spiritual abilities, strengthening the body, sharpening the mind, and connecting the user to their surroundings. Aura can be developed through intense physical and mental training.

Rank 1: Initiate

Power: Barely perceptible aura. Users can sense others' aura but cannot manipulate their own effectively.

Abilities: Slight enhancement of strength or senses. Unable to project aura beyond the body.

Control: Minimal control, aura flickers unpredictably.

Rank 2: Novice

Power: Weak aura that covers only the user's body.

Abilities: Slightly better physical abilities (strength, speed, endurance). Can sense strong auras nearby.

Control: Basic control over aura flow within the body.

Rank 3: Apprentice

Power: Aura can now form a thin protective shield around the user.

Abilities: Mild defense against physical attacks. Short bursts of enhanced speed or strength.

Control: Decent internal control, but projecting aura outward is still difficult.

Rank 4: Adept

Power: Aura grows more visible, forming a field around the user.

Abilities: Moderate physical enhancements, short-range aura projection. Can repel weak attacks.

Control: Steady control over aura flow and basic energy projections (e.g., aura blasts).

Rank 5: Practitioner

Power: Aura can be shaped into rudimentary weapons or shields.

Abilities: Significant physical boost. Aura can now be used offensively in close combat, slightly extending reach.

Control: Ability to keep aura active for longer periods in combat.

Rank 6: Expert

Power: Aura is dense and potent, creating a visible glow or distortion around the user.

Abilities: Aura weapons and armor become more refined. Mid-range aura attacks possible. High resistance to mental and physical attacks.

Control: Skilled control, able to precisely focus aura into specific body parts or objects.

Rank 7: Master

Power: Aura is extremely powerful, forming a large, tangible field around the user.

Abilities: Long-range aura attacks, expert use of aura constructs (weapons, barriers). Can manipulate aura to affect environments or influence others' aura.

Control: Near-flawless control over aura projection and defense, including advanced techniques like energy suppression and redirection.

Rank 8: Grandmaster

Power: Aura becomes elemental or mythical in nature, possessing its own unique qualities (e.g., fire, lightning, shadows).

Abilities: Aura manipulation on a grand scale—affecting large areas, powerful energy constructs, and control over multiple aura forms simultaneously.

Control: Mastery over aura balance. Can merge or split aura flows, affecting both themselves and others.

Rank 9: Ascendant

Power: Aura transcends normal understanding, capable of affecting reality itself.

Abilities: Manipulates aura to alter space, time, or the laws of nature. Can completely suppress or dominate others' aura, causing complete immobilization or destruction.

Control: Absolute control. Can exist in multiple forms or planes simultaneously, aura becomes a force of nature.

Magic System:

Magic is the manipulation of external energies (elements, arcane forces, etc.) through rituals, incantations, and willpower. It operates through various schools of magic such as elementalism, necromancy, healing, and illusion.

Rank 1: First Circle Mage

Power: Access to basic, low-level spells (e.g., small flames, minor healing).

Abilities: Can perform weak magic but with significant energy drain. Spells often fail or backfire.

Control: Limited control over magical output. Spells are simple and often unpredictable.

Rank 2: Second Circle Mage

Power: Can channel basic elements (fire, water, earth, air) at a novice level.

Abilities: Basic elemental manipulation, weak barriers, minor healing. Spells are weak but more reliable.

Control: Slightly improved control over mana. Can cast spells consistently but with limited power.

Rank 3: Third Circle Mage

Power: Access to moderate elemental magic, can enchant simple objects.

Abilities: Casts low-level offensive and defensive spells, can imbue objects with basic magical properties (e.g., glowing weapons).

Control: Stable control, allowing for basic spellcasting without exhausting quickly.

Rank 4: Fourth Circle Mage

Power: Intermediate spellcasting ability, able to perform moderately complex magic.

Abilities: Summoning minor magical creatures, moderate elemental control (larger fireballs, water manipulation). Simple illusion spells.

Control: Decent control over magic output and range. Can cast spells in quick succession.

Rank 5: Fifth Circle Mage

Power: High-level elemental manipulation, can summon and control magical entities.

Abilities: Stronger offensive spells (firestorms, lightning bolts), solid magical defense. Can infuse weapons or armor with potent magic.

Control: Advanced control over elements and mana, allowing for sustained combat use.

Rank 6: Sixth Circle Mage

Power: Mastery over several schools of magic (e.g., necromancy, elementalism, illusion).

Abilities: Can summon powerful magical creatures, create large-scale illusions, control multiple elements at once.

Control: Refined control, capable of weaving spells quickly and in complex sequences.

Rank 7: Seventh Circle Mage

Power: Supreme command over one or more magical schools.

Abilities: Large-scale destruction magic, advanced healing, reality-altering illusions, and complex magical constructs (magical cities, barriers over regions).

Control: Master-level control over mana. Can cast incredibly powerful spells with minimal effort.

Rank 8: Eight Circle Mage

Power: Magic becomes highly specialized and advanced, capable of altering the natural order.

Abilities: Control over time and space, manipulation of life forces, weather control, and mastery over both light and dark magic.

Control: Flawless control over magic, capable of multi-layered casting with almost no downtime.

Rank 9: Ninth Circle Mage

Power: Godlike magical abilities. Capable of creating life, shaping realms, and rewriting the laws of reality.

Abilities: Absolute control over all elements, can summon beings from other dimensions, manipulate time, and bend reality to their will.

Control: Total, unshakeable control over every aspect of magic, able to bypass traditional magical limits. Can cast without speaking or gestures.