Deviant Walker: Only I can Contract From Both Realms.

🇳🇬Seventh_Dao
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Synopsis

Chapter 1 - Deviant Walker Notes

The universe is made up of three planes:

1. The Other Realm: the realm of Otherkins.

2. The Universal Realm: The realm of all races.

3. The Nether Realm: The realm of Netherkins.

Otherkins are entities who are categorized as extremely good and neutrally good.

Netherkins are the opposite of Otherkins.

Otherkins can become Netherkins and vice versa.

Otherkins and Netherkins can never go to the Universal Realm without being contract if not, they would be obliterated by the Realm's will.

Rules about Contracts:

1. When you awaken as a Realm Walker, you only have three chances in life to contract an entity.

2. Since Contracts are a big threshold to overcome, a person's mental fortitude and constitution plays a very big part.

3. An entity can sign a contract with more than one individual, so big families might have the same entities as their contracted.

4. Contracts can only be signed from one realm and the realm would be the subsequent signings till all chabces are used up.

5. Signing Contracts is 50/50,you can succeed and you can fail.

6. There's a possibility of signing with more than one entity from a realm but not from the two realms (only the MC can do that, hehehe)

7. Once a contract is finalised, a tattoo would materialise on any part of the Realm Walker.

Realm Walker level ranges from Novice to Ninth Order, in each other, one is meant to reach a certain level. A novice is meant to reach level 10 before he can be a 1st Order, each level requirement level increases as one advances.

Weapon tiers ranges from 1 to 12.

Spells are divided into elementary, intermediate and super spells.

Races of the Universal Realm

Humans

Dead Bloods

Werewolves

Dragons

Beastmen

Demi-humans

Demons

Protoss

Dwarves

Elves

Neptunians

All the races are under the Realm Union, which has two representatives from each race.