1. World Setting:
Location: Earth (Parallel)
Parallel World Code: 51
Realism: Magical in nature, transformed due to a mysterious cataclysmic event that occurred 10,000 years ago. This event altered the laws of reality, giving rise to powerful magical abilities and creatures, creating a world where the boundaries between myth and reality blurred.
Magical Evolution: After the event, humanity adapted to the new magical laws, forming magical societies and kingdoms, leading to the birth of sages, mythical beasts, and powerful entities.
2. Magical Power Classification:
Magic in this world is ranked and categorized based on its complexity, rarity, and potential impact. The higher the rank, the more potent and reality-altering the magic.
Magical Power Categories:
1. Forbidden Magic: Spells and techniques that have been banned due to their destructive nature or chaotic influence. Using such magic often comes with dire consequences.
2. Unknown Magic: Spells that defy classification, often unique to certain individuals. These can be completely unpredictable.
3. Dimensional Magic: Magic that manipulates space, dimensions, and alternate realities.
4. Summoning Magic: The art of calling forth powerful creatures, spirits, or even elements from other planes.
5. Multiverse Magic: Rare magic that interacts with the fundamental threads of parallel worlds.
6. Planetary Magic: Spells that can influence or control natural phenomena on a planetary scale (weather, tectonic shifts, etc.).
7. God Magic: Ancient and revered, this magic is linked to the primordial powers of the gods.
8. Creature Magic: The ability to command and transform into mythical beasts, such as dragons, griffins, and den-beasts.
9. Sword Magic: Combines blade combat and spellcasting, used to channel magic through weapons, making them deadly tools of destruction.
10. Space-Time Magic: A highly advanced and dangerous type of magic that manipulates time itself or folds space.
11. Illusion Magic: Magic that bends perception, creating false realities and manipulating the senses.
12. Realism Magic: Alters the very fabric of reality, making the impossible possible. This magic is exceedingly rare and difficult to control.
3. Ranking System:
The ranking system is a key element of this world, defining power levels, capabilities, and societal status. It is determined based on a combination of combat proficiency, magical strength, mission success rates, and performance in specialized tests organized by various magical institutions and government associations.
Ranking Tiers:
S+ Rank: Only a handful of individuals have reached this level. Their power is comparable to natural disasters or demigods.
S Rank: Elite-level power, often heads of major institutions, legendary warriors, or national-level protectors.
A Rank: Top-tier mages and knights, capable of leading armies or devastating battlefields.
B Rank: Skilled veterans with a deep understanding of magic, able to take on most challenges independently.
C Rank: Proficient mages and warriors, suitable for standard missions and frontline combat.
D Rank: Intermediate mages, still developing their abilities.
E Rank: Novices or trainees, often still undergoing education or mentorship.
4. Legendary Figures:
1. Pear Aqelher (Former Sage):
Level: 999
Rank: Unknown
Status: Existed 1,000 years ago
Background: Pear Aqelher is revered as a mythical figure, said to have reached the pinnacle of magical mastery. He vanished mysteriously, and many believe he ascended to a higher plane of existence.
Legacy: Left behind a set of forbidden spells known as the Seven Seals, each capable of reshaping reality.
2. Nemon De Hy (Current Strongest Sage):
Level: 98
Rank: S+
Status: Active
Background: Considered the most powerful living mage, Nemon's mastery of dimensional and god-tier magic makes him a dominant force. He is often sought after for counsel by the kings and sages.
Specialty: Known for his use of Temporal Rend, a spell that can warp time to freeze entire armies or reverse events.
5. Political Structure:
The continent is divided into 11 distinct kingdoms, each with unique magical and cultural attributes. They fall into three main categories:
7 Human Kingdoms (Allied under the Treaty of Triveni):
1. Himdom: Led by King Royvi Vigix Ard. The dominant political force, known for its powerful knights and mages.
2. Aryavart: A kingdom with a rich history, known for its scholars and magic academies.
3. Matsya: A coastal realm with a navy enhanced by water and storm magic.
4. Kurma: Stronghold of earth and defensive magic, its fortresses are considered impregnable.
5. Doot: The smallest human kingdom, specializing in speed magic and espionage.
6. Shreekatha: A mystic kingdom, rumored to possess ancient secrets and forbidden spells.
7. Jugisa: A relatively young kingdom, known for its strategic brilliance and led by Prince Hima, the "Grandmaster of Jugisa."
Non-Human Kingdoms:
1. Demon Kingdom: Ruled by the Demon Lord, a feared entity who commands legions of infernal creatures.
2. Den Kingdom: Home to the Dragonkin and mythical beasts, a place of primal power.
Neutral/Undecided Kingdoms:
Two mysterious realms whose allegiance remains uncertain. Their unpredictable nature makes them a wildcard in the geopolitical landscape.
6. Divine Hierarchy:
The world of Parallel Earth 51 is overseen by 7 gods, each representing a fundamental aspect of reality . These gods do not interfere directly, but their influence is felt through magical artifacts, bloodlines, and ancient prophecies.
7. Key Organizations:
Magical Association: The highest regulatory body for magic users, responsible for ranking, testing, and sanctioning mages. They control access to dangerous spells and forbidden magic.
Alliance of Seven Kingdoms: Formed to maintain stability and prevent the return of large-scale magical wars.
Demon Hunter's Guild: An independent organization tasked with tracking and eliminating rogue demons and otherworldly threats.