From Villian in my world to Hero in this world

zeroShunya
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Synopsis

Information

1. World Setting:

Location: Earth (Parallel)

Parallel World Code: 51

Realism: Magical in nature, transformed due to a mysterious cataclysmic event that occurred 10,000 years ago. This event altered the laws of reality, giving rise to powerful magical abilities and creatures, creating a world where the boundaries between myth and reality blurred.

Magical Evolution: After the event, humanity adapted to the new magical laws, forming magical societies and kingdoms, leading to the birth of sages, mythical beasts, and powerful entities.

2. Magical Power Classification:

Magic in this world is ranked and categorized based on its complexity, rarity, and potential impact. The higher the rank, the more potent and reality-altering the magic.

Magical Power Categories:

1. Forbidden Magic: Spells and techniques that have been banned due to their destructive nature or chaotic influence. Using such magic often comes with dire consequences.

2. Unknown Magic: Spells that defy classification, often unique to certain individuals. These can be completely unpredictable.

3. Dimensional Magic: Magic that manipulates space, dimensions, and alternate realities.

4. Summoning Magic: The art of calling forth powerful creatures, spirits, or even elements from other planes.

5. Multiverse Magic: Rare magic that interacts with the fundamental threads of parallel worlds.

6. Planetary Magic: Spells that can influence or control natural phenomena on a planetary scale (weather, tectonic shifts, etc.).

7. God Magic: Ancient and revered, this magic is linked to the primordial powers of the gods.

8. Creature Magic: The ability to command and transform into mythical beasts, such as dragons, griffins, and den-beasts.

9. Sword Magic: Combines blade combat and spellcasting, used to channel magic through weapons, making them deadly tools of destruction.

10. Space-Time Magic: A highly advanced and dangerous type of magic that manipulates time itself or folds space.

11. Illusion Magic: Magic that bends perception, creating false realities and manipulating the senses.

12. Realism Magic: Alters the very fabric of reality, making the impossible possible. This magic is exceedingly rare and difficult to control.

3. Ranking System:

The ranking system is a key element of this world, defining power levels, capabilities, and societal status. It is determined based on a combination of combat proficiency, magical strength, mission success rates, and performance in specialized tests organized by various magical institutions and government associations.

Ranking Tiers:

S+ Rank: Only a handful of individuals have reached this level. Their power is comparable to natural disasters or demigods.

S Rank: Elite-level power, often heads of major institutions, legendary warriors, or national-level protectors.

A Rank: Top-tier mages and knights, capable of leading armies or devastating battlefields.

B Rank: Skilled veterans with a deep understanding of magic, able to take on most challenges independently.

C Rank: Proficient mages and warriors, suitable for standard missions and frontline combat.

D Rank: Intermediate mages, still developing their abilities.

E Rank: Novices or trainees, often still undergoing education or mentorship.

4. Legendary Figures:

1. Pear Aqelher (Former Sage):

Level: 999

Rank: Unknown

Status: Existed 1,000 years ago

Background: Pear Aqelher is revered as a mythical figure, said to have reached the pinnacle of magical mastery. He vanished mysteriously, and many believe he ascended to a higher plane of existence.

Legacy: Left behind a set of forbidden spells known as the Seven Seals, each capable of reshaping reality.

2. Nemon De Hy (Current Strongest Sage):

Level: 98

Rank: S+

Status: Active

Background: Considered the most powerful living mage, Nemon's mastery of dimensional and god-tier magic makes him a dominant force. He is often sought after for counsel by the kings and sages.

Specialty: Known for his use of Temporal Rend, a spell that can warp time to freeze entire armies or reverse events.

5. Political Structure:

The continent is divided into 11 distinct kingdoms, each with unique magical and cultural attributes. They fall into three main categories:

7 Human Kingdoms (Allied under the Treaty of Triveni):

1. Himdom: Led by King Royvi Vigix Ard. The dominant political force, known for its powerful knights and mages.

2. Aryavart: A kingdom with a rich history, known for its scholars and magic academies.

3. Matsya: A coastal realm with a navy enhanced by water and storm magic.

4. Kurma: Stronghold of earth and defensive magic, its fortresses are considered impregnable.

5. Doot: The smallest human kingdom, specializing in speed magic and espionage.

6. Shreekatha: A mystic kingdom, rumored to possess ancient secrets and forbidden spells.

7. Jugisa: A relatively young kingdom, known for its strategic brilliance and led by Prince Hima, the "Grandmaster of Jugisa."

Non-Human Kingdoms:

1. Demon Kingdom: Ruled by the Demon Lord, a feared entity who commands legions of infernal creatures.

2. Den Kingdom: Home to the Dragonkin and mythical beasts, a place of primal power.

Neutral/Undecided Kingdoms:

Two mysterious realms whose allegiance remains uncertain. Their unpredictable nature makes them a wildcard in the geopolitical landscape.

6. Divine Hierarchy:

The world of Parallel Earth 51 is overseen by 7 gods, each representing a fundamental aspect of reality . These gods do not interfere directly, but their influence is felt through magical artifacts, bloodlines, and ancient prophecies.

7. Key Organizations:

Magical Association: The highest regulatory body for magic users, responsible for ranking, testing, and sanctioning mages. They control access to dangerous spells and forbidden magic.

Alliance of Seven Kingdoms: Formed to maintain stability and prevent the return of large-scale magical wars.

Demon Hunter's Guild: An independent organization tasked with tracking and eliminating rogue demons and otherworldly threats.