Chereads / Danmachi: Guardian, Soldier, Knight / {4}*Light and Darkness techniques*

{4}*Light and Darkness techniques*

A/N: This chapter describes how minor Light/Darkness techniques and applications work.

More will be added in the future

Credit to Sol Invictus1997 for the info and lore.

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<[Light-Techniques/Ability

+Aura{Guardian}: Aura is a naturally passive invisible layer of light that envelops all Guardians. This layer is able to protect a Guardian from attacks up to a certain threshold.

+Radiance{Warlock}: Radiance is a state where one connects oneself with the light on a deep level, mostly only achieved by Warlocks. 

Warlocks have achieved the ability to pull themselves from death without a Ghost.

+Towerring Barricade{Titan}: Create a cover shield made of hardened light.

<[Arc-Techniques/Ability

+Ionic Blink{Warlock}: A sort of teleportation that is done by dispersing one's atoms and reforming in another location. One reforms themselves by keeping their atoms chained together through electricity and their thoughts being run through those electric currents.

+Chain Lightning{Warlock}: An extended range ability in which you shoot a bolt of lightning at a target, and then chain and extend to other nearby targets. 

+Combination Blow{Hunter}: A single punch supercharged with lightning. This single-burst punch is strong in close quarters

+Thunderclap{Titan}: A punch in which you continuously charge and focus [Arc] ectricity into your fist and release it, it takes a while to charge for any significant and big damage, along a wider range of effects.

+Seismic Strike: A technique in which you shoulder charge someone with [Arc], effectively blinding and disorienting them for a while.

+Storm Grenade{Warlock}: Create a ball of focused lightning that calls upon lightning from the sky to its location, hitting targets within its range.

<[Solar-Techniques/Ability

+Incineration Snap: Snap your fingers while applying [Solar] energy between them, causing hot sparks of [Solar energy to fan out and burn targets that we're in its direction.

+Solar Shield{Guardians}: Crete a sort of shield around you by constantly keeping intense heat around you, burning and melting any projectiles that get close to you.

+Weighted Throwing Knife: Chargin a throwing knife with [Solar] energy and throwing it, upon impact it will cause an explosion:

+Proximity Explosive Knife: A [Solar] Charged throwing knife where it explodes once a being's "heat signature" is close enough within its range,

+Lightweight Knife: A [Solar] charged throwing knife in which instead of exploding, it actually cuts through things like butter due to its intense heat.

+knife Trick: Throwing a fan of [Solar} charged throwing knives within a certain direction, both can explode and cut through things with intense heat.

<[Void-Techniques/Ability

+Void Overshied{Guardians}: Surround your body with a barrier of distilled time, allowing you to stop targets before they even reach you.

+Snare Bomb{Hunter}: A bomb that will attach to surfaces and explode, giving hiten targets "Weakness" and "Nullification" of their powers for a temporary amount of time.

+Void Flame{Guardian}: A fire that does not produce any heat, but is equally or even more dangerous than a normal fire.

Using Void, one creates "Strange Matter" (Strange Matter is a theoretical matter that "eats" other matter by converting it into strange matter) and uses it to decay or eat away other matter, when strange matter begins to eat other normal matter, it looks like a flame burning away anything within its path.

+Void Blink{Warlock}: one momentarily becomes nonexistent and then re-exists in the place they want to be in.

+Pocket Singularity{Warlock}: Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away and infecting their body with Void energy, causing their body to slowly break down due to them not being able to take on the energy.

<[Strand-Techniques/Ability 

+Woven Mail{Guardian}: Surround and weave a shield made out of strand matter, allowing the blocking of metaphysical attacks with the fabric of reality.

+grapple{Hunter}: Use strand threads to grapple onto reality

+Threadling Greande{Guardian}: 

+Shackle Grenade{Guardian}: 

+Fenzied Blade{Titan}: Wrap your hands with strands and weave a pair of scythes, allowing you to slash targets and "severing" them

{Note: Severing is disconnecting a target connection to the world}

<[Stasis-Techniques/Ability

+Frost Armor{Guardian}: Surround your body with stasis perfect crystals, allowing all energy type attacks to be nullified due to the "Perfect Crystals" energy absorbing nature.

+Withering Blade: Throw a shuriken made of stasis crystal and ice.

+Duskfield Grenade: A grenade that creates a field that freezes and sows targets within its range.

+Coldsnap Grenade: A grenade that freezes on impact and sends another seeker to find and freeze targets.

+Glacier Grenade: A grenade that creates a wall out of perfect crystal and ice, others that are nearby can be frozen and can even be hit by shrapnel crystal and ice once the ice wall is shattered.