In the not-too-distant future, in a world marred by greed and thrill-seeking, there was a man whose vision would change reality forever. He called himself the "Doom Master," a name that would soon become legendary. The Doom Master was a brilliant developer and a master game designer. His works had already captivated millions of players, but he wanted more. Much more.
He believed that the ultimate gamble couldn't happen in a conventional casino or a traditional video game. No, it had to be something that pushed people to their limits, something that made them feel the razor's edge between life and death. Something that posed the ultimate challenge.
Thus, the Doom Master created the Doom-Verse. A virtual reality game so realistic that it was indistinguishable from real life. But there was one crucial difference: those who entered the Doom-Verse had to leave their old lives behind. Physically and mentally, they were transported into this virtual world with no way to return—unless they won the grand tournament.
At the center of the Doom-Verse stood the Doom Master himself, a god-like figure who decided the fate of the participants. Every newcomer had to undergo a ritual, a first meeting with the Doom Master. This meeting took place in a vast arena where the legendary "Wheels of Doom" were located. These magical wheels determined the form, race, size, and abilities of the participants.
The "Wheels of Doom" were divided into several categories: Strength, Speed, Durability, IQ, Fight, Power Mastery, and Weapon Mastery—each category determined by the spin of the wheels, with values ranging from 1 to 10. Depending on the species, participants could gain different boosts or buffs. In addition, two other wheels determined whether the character would have special powers or unique weapons.
The grand tournament, held at regular intervals, was the central event in the Doom-Verse. Here, participants competed against each other, knowing that losing a battle meant death, with no return. The risk was immense, but the reward was unimaginable: the winner of the tournament could return to the real world with a prize that would allow them to live without financial worries.
The prospect of fame, fortune, and the chance to escape reality attracted people from all over the world. But the Doom-Verse wasn't just a game. It was the ultimate gamble, where the stakes were life and death.
And so began the era of the Doom-Verse, a world where only the strongest would survive, and where the Doom Master, with his wheels of fate, decided who lived and who died.