Chereads / We will start by healing the player / Chapter 100 - C100: A Satire?

Chapter 100 - C100: A Satire?

I helped the black soldier out of the siege and learned through conversation that he was from the United States and had joined the Allied camp.

This side of the station is quite cheerful. 

Especially the way the soldiers sway along with the band. I can't help but laugh at it. 

But this humor and joy was only temporary. 

As the narrator introduces the scene, Emil's regiment is dispatched to fight against the German 71st Division headed by Byron Vondorf. 

Everyone's joy is immediately dissipated by the fear of the first battle. 

I see Emil serving as the standard bearer on the battlefield. With the commander's order, the soldiers begin to charge. 

The operation mode of this part is somewhat similar to gameplay in Undertale.

The whole game is a 2D scroll, and I need to control the front and back to avoid the shells falling from the sky. 

Shells, like metal projectiles, hit Emil and the others from the air, but they have no choice but to charge. 

The commander who rushed to the front is killed on the spot, and Emil, who was the flag bearer, takes his place. 

But facing the German guns and artillery shells, this is a desperate charge, and the battle is brutal. 

Before the attack, the sky is still blue and sunny. 

But now, it is dark and gloomy, and the ground is full of dead French compatriots. 

The sound of gunfire and the BGM turns from grand to sad changing my feeling, the tragic atmosphere of war, even though the game is only a cartoon-style 2D scroll. 

As Emil charges in the front. A bullet hits him mercilessly. 

In the heavy rain. The desolate BGM and the picture shifts to the German army. 

One of the blond soldiers stands out, Karl. 

"So Emil was recruited by France, and Karl was recruited by Germany after being deported. There family should be loyal to their respective countries and fight on the battlefield?"

"And is Emil dead?"

I immediately react when I see this. 

Could it be that the plot of Braveheart: World War is arranged like this? 

The plot of killing each other, through the interweaving of national stance and family affection, finally reflects the cruelty of war? 

It feels like a great possibility, but if that's the case, it's a little bloody, right? 

I thought, but didn't say it. Simply describing the current situation to the audience in the live broadcast room. 

Having experienced the two games Undertale and To the Moon, I believe this game shouldn't be simple. 

And it's only been ten minutes since the game started.

[Sister Marie Sheron Private Emil Sheron of the 150th Infantry Regiment, was wounded by fire on August 21 and captured by the enemy] 

[I hope we can get his news as soon as possible]

In the sad orchestral BGM, the narration sounds. 

The picture shifts to Emil's farm, looking at the letter in his hand, Emil's wife bursts into tears. 

But seeing this makes me and the audience in the live broadcast room heave a sigh of relief. 

Just being captured and not dead is good news. 

Just when I guess the next plot—whether Emil is going to escape the German army with Karl or when Karl helps Emil escape—the screen shifts to another character: the black soldier I helped at the station. 

[Freddy, an American soldier, volunteered to join the Allied forces at the beginning of the war] 

[Behind his brave appearance, there is a heart that has been deeply affected and destroyed by the war] 

[He has only one belief: punish those who kill his brethren.] 

Listening to the narration and looking at the interspersed cartoon pages, I almost understood the background of this character.

Karl and Emil were both forced to apply.

And Freddy, as an American, came to Europe to join the Allied army, obviously not for the so-called justice.

He is an avenger, likely driven by the fact that the German army, especially this army led by Byron Vondorf, killed his wife.

This clears the character introduction and the photo that appeared now, I guessed in my heart.

But I didn't know whether it was like this or not.

After all, this game can only be said to be special in terms of the feeling it brings.

There are few, or almost no lines. Besides, it gives me the feeling of watching a documentary.

At the same time, the game is filled with sprinkles of humor which makes me smile, but it changed again and didn't wait for me to relive some joy.

Under the cartoon-style graffiti art, the brutal war is immediately displayed in front of me.

This adds a layer of sarcasm to the previous humor.

In addition, the gameplay of the game, which is different from the previous Emil's gameplay, is a bit like barrage dodging.

After becoming Freddy, what I came into contact with was gameplay focused on decryption and stealth.

Like the game's introduction, Braveheart: World War is a puzzle game.

The previous Emil did not show much in this regard.

But in Freddy's case, I had to use various mechanics to sneak into the enemy's hinterland.

For example, at the current level, after a little research, I quickly found the knock on the door.

First, I used a grenade to blow up the ladder, then jammed the gap between the gunners and climbed the ladder to reach my destination.

Then, using props such as stones, I made a strange noise to attract the attention of the enemy, taking the opportunity to go down the ladder and beat the enemy with a fist the size of a sandbag.

Obviously, like the previous Neon game Escape, although this is a World War game, at least so far, I have no guns.

The only thing I can do is beat the world with my old fists, and I can cut the barbed wire with a vise.

It may be the beginning of the game, and the decryption of the level is not very difficult; I can understand what to do after a little look.

But there was one thing I noticed.

That is to say, although the picture style of the whole game looks like cartoon graffiti and is very humorous, it does not convey the big truth of the plot and story.

Instead, it is full of irony, such as needing to bribe the officers at the railway station with beer.

There is also my level, Freddy's. The German soldiers in front are fighting, and the, Byron Vondorf, an officer, is tasting red wine in the room. When the troops of the Allied countries break through the defense line to kill him, he choose to take the vehicle immediately. The airship escapes.

After finishing the level, I watch angrily as I tear the German flag in half, and then the game screen falls into darkness as before.

At the same time, there is an introduction to the narration, along with the background of the comics.

[Due to the reinforcements of the British army, the German army's plan failed, and the front line moved northward, ushering in a cold winter.]

[Karl's team retreated to the outskirts of New Chapelle, where Emil was imprisoned.]

"Eh, so Emil and I can meet?"

Looking at this background introduction, I whisper to myself.

The next moment, the game screen appears, and my character returns to Emil's side.

Unlike before when I wore a military uniform, Emil is now wearing a simple kitchen apron, his feet connected by shackles, and he holds a large iron spoon in his hand.

Here, in addition to Byron Vondorf, I also see a relatively familiar character—the German search and rescue dog from the previous game introduction and the UI interface before entering the game.

First, I pour some water for the dog, then go to Emil in the warehouse to prepare for cooking. At this time, Karl takes the opportunity to run to see Emil.

The two of us are very happy to meet, and Karl asks about his wife.

Emil hands Karl a letter and a photo that his daughter had sent him.

But before we can say anything more, the soldiers waiting outside for dinner begin to urge us, so Karl and Emil have to separate quickly.

When Emil comes outside with the big pot of rice that is already ready, British artillery fire begins.

During the British bombing, Emil is buried by the collapsed stones.

The screen falls into darkness and silence, causing me and the audience in front of the computer to feel worried about Emil.

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there may be typo for Carl and Karl. Please forgive my eyesight. But still some escapes.

Today is the 100th chapter, I want to release a few more.

And I will surely release it. Soon it will happen within this week. I also go to 9 to 5, so this might take time. But iI will surely release 3-5 chapter.

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