Live-streaming platforms, including video game communities, have seen the popularity of "Escape" rise.
Even media websites have successively conducted ratings and evaluations for "Escape." In media ratings, the scores averaged around 8.2, while the overall player score was about 8.6. This is the lowest score among the three games Chen Xu developed at Neon Games, not including The Magic Mirror.
However, in terms of popularity, "Escape" stands out completely compared to the other two games. "Undertale" is credited with opening up the metagame genre, and it can barely be considered the tiger of the mountain. It's unimaginable to see that much enthusiasm.
"To the Moon" gained attention due to its lovely story and sci-fi expedition. Moreover, in two previous games, my online battle also generated a lot of interest. In comparison, despite these factors, the topic surrounding "Escape" is more popular, and this game is the fastest fermenting among the several games we've released.
Of course, "Magic Mirror" is still excluded since the combat effectiveness of gentlemen is always unknown. But compared to the popularity of "Escape" in terms of sales, many designers in the game industry have been discussing it.
Only I know the real sales of "Escape," but there are statistics from a third-party firm. According to the statistics released by them, the sales volume of "Escape," which has been online for a week, is about 250,000.
If you look at the sales volume alone, it's not low. The highest-selling weekly horror game before "Escape" had an old IP with 170,000 weekly sales. Of course, the price of that game is as high as 149 yuan, and it has a dedicated series of fans and players supporting it.
But the key is that "Escape" has generated such immense popularity. It's the most sensational horror game entry this year. It has achieved such sales, which has led to many discussions among industry designers.
[Some discussions]
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"It's a pity, Chen Xu is a bit off this time! The popularity of 'Escape' is so high, but the sales volume is so low!"
"Yeah, it can't be compared to the original Undertale and To the Moon."
"No way, the market for horror games is too small."
"I really can't understand why Chen Xu chose to do Escape."
"Yeah, I can't figure out why Chen Xu chose to enter the genre of horror games."
"Yes, making horror games is really thankless; I thought Chen Xu would continue making warm games like "To the Moon" and Undertale."
"It is estimated that he wants to enter the area of high-investment games, but the competition in the traditional field of RPG is too fierce, so he had to choose the horror game type, right?"
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In a game forum of a certain industry, a group of designers posted a discussion, and the topic was me and "Escape."
As they were discussing vigorously, a message from an intruder instantly caught their attention.
"The weekly sales volume has hit 250,000 yuan, and the price is also 65 yuan. The development cost of "Escape" has been completely recovered! And according to the current popularity and player evaluations, it shouldn't be difficult for "Escape" to sell millions, right? In this case, the cash this game will generate will eventually break the $100 million mark!" Toby posted
The designers who were still discussing this topic fell silent for a moment.
['Where is this person from? Do you not see the context of our talk? We already feel miserable! Why do you add more fuel?']
As game designers, they know that "Escape" is a very successful horror game. They want to brag. To express that Chen Xu and the Neon game are just like that.
['Who is this?! So blind to see? Rubbing salt on our wounds!']
Meanwhile...
In Neon Game's office, I leaned on the sofa, looking at the UI interface in front of me with regret.
The special item I obtained earlier has been used up, and the six million points marked on it refer to the number after conversion, not the number before it.
Of course, having said that, six million points for sixty consecutive draws is quite rewarding.
It's a pity that after the number of points converted by this card reached the upper limit, the speed of accumulation immediately slowed down.
It's not much better than the previous time.
After getting six million points, I have enough for sixty consecutive draws.
To this end, I also summed up my thoughts after reflection.
Finally, I came to a conclusion.
Fear is the most powerful.
But the key is "that players should dare to play it!".
And now?
Players who bought the game have refunded in large numbers, and many of them just went in and walked around the gate of the mental hospital before exiting and moving toward the streams.
['How can this provide fear? How can this provide earnings? They are just supporting me with money! But I need their fear, cough. I meant I need their emotion, not money.']
At the end of the day, Escape seems too scary.
"Misunderstanding! Yes, it's a big misunderstanding." I couldn't help sighing.
I originally thought that relying on "Escape" and [Fear Converter] would at most give me some money, but at least make me a ton of emotional points to feed in my gambling habit.
But looking at this trend, it's really a bit difficult indeed!
Forget it; I'll first draw.
I got up from the chair, went to the toilet, and then came back. I have washed my face, combed my hair, prayed to the ancestor, and touched the wood. Now it seems, as I looked around, I mumbled,
I drew the curtains, then turned off the computer's display.
There's still a need for a sense of tradition in the lottery.
With the depletion of points, my face shone with golden light, and I closed my eyes in anticipation. No, it is because I feared going blind. So I closed my eyes.
After half a minute passed, the points were all used up, and I fell mute.
Bad luck???
I did sixty consecutive draws, but the special items like [Fear Converter] did not appear. Instead, I got a lot of memory capsules.
There are skill books, but I got only two rare ones—one for level design and one for numerical design.
I clearly washed my hands, and I touched the wood. But... sigh. Let's tally the gains.
My final harvest includes:
Art: 7, Level design: 11, Numerical planning: 9, Plot: 3, Music: 3, Camera: 4.
The rest are all memory capsules.
I placed the memory capsules in the inventory, where I temporarily stored them.
I'll use them when I start the development of subsequent games. No matter how many they are, they are always required in various stages of development.
I have to admit that the effect is suitable.
As for the remaining skill books, I used them all.
Anyway, if I store them, there is not much use in that. They are not some blue-chip stock; their value will remain the same.
"However, the next step is, I need to consider a new direction."
Leaning back in my chair, I thought about it.
In terms of money, "Escape" is also very rewarding.
Although the capital is good enough. The amount I can use at present is not much.
On the contrary, it's the company's plan, time, and the operation of new projects and platforms that concern me.
Holding my Ifruit, I read some recent news from the game industry and fell into my thoughts.
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Special mention: Chen Xu has an Ifruit 36 XD.
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