Potions :-
Low-Level Potions : Basic healing or mana restoration; commonly found and affordable.
Mid-Level Potions : Greater restoration effects; harder to find and more expensive.
High-Level Potions : Significantly stronger effects, used by more advanced players; rare and valuable.
God-Level Potions : Extremely rare with immense effects; only obtainable through legendary quests or events.
Items :-
Common Rank : Easily found in basic quests and shops.
Rare Rank : Uncommon, often obtained through advanced quests or rare drops.
Epic Rank : High-quality items with unique abilities, found in hidden quests or high-level monsters.
Legendary Rank : Very powerful and difficult to obtain, often tied to completing legendary quests or special bosses.
Mythic Rank : The rarest and most powerful items, obtained only from defeating top-tier monsters or through extraordinary achievements.
Monster Levels and Ranks :-
Level 1-20 : Common Rank Monsters – Found in beginner areas; easy to defeat.
Level 21-40 : Rare Rank Monsters – More challenging, often in mid-level zones.
Level 41-60 : Epic Rank Monsters – Require strategy and teamwork to defeat; found in advanced regions.
Level 61-80 : Legendary Rank Monsters – Extremely difficult, often found guarding important areas or treasures.
Level 81-100 : Mythic Rank Monsters – The most powerful creatures in the game, only defeated by top-level players or groups.
Skills :-
Common Rank Skills : Easily accessible and purchasable in basic skill shops; suited for beginners.
Rare Rank Skills : Obtainable through completing standard quests or purchasable from renowned skill shops.
Epic Rank Skills : Only earned through hidden or high-tier quests. Unavailable for purchase in shops.
Legendary Rank Skills : Only rewarded for completing legendary quests.
Mythic Rank Skills : Extremely rare, acquired by defeating Mythic-level monsters.
Class Exclusive Skills : Skills that come with a player's class, offering unique abilities based on their class choice.
Common Classes :-
Fighter : Primary damage dealer, specializing in consistent DPS (Damage Per Second) on frontline but focuses on maintaining steady damage output.
Mage : High damage output through magic; relies heavily on mana and has long-range attacks.
Tank : Frontline defense, with high health and crowd-control abilities; responsible for absorbing damage.
Assassin : Agile and deadly, focused on high burst damage but with low health, requiring precision and quick strikes.
Priest : Support role, capable of healing allies and applying debuffs to enemies.