Chereads / New game: World's End / (probably spoiler) General category of items, skills, classes, races, etc

(probably spoiler) General category of items, skills, classes, races, etc

Skill mastery level:

The higher the mastery, the easier it is to achieve maximum damage and the higher the chance of activating the skill's secondary effect. Increased casting speed, increased range (depending on the skill), reduced stamina cost and mental impact. Allows you to modify the skill to better suit the user.

Novice

adept

apprentice

expert

master

grandmaster

Supremo

Perfect

Divine

Equippable items.

Main weapon: Swords, spears, staffs, wands, bows...

Secondary weapons: Shields, daggers, short swords, orbs, combat gauntlets...

Armor: Basic clothing + armor (light, medium, heavy, full), helmet, glove, boot, belt, cape.

Props: Five pieces of jewelry can be equipped, including necklaces, rings, bracelets, earrings, masks...

Itens:

Items are divided into three categories and subdivided into three levels.

Normal:

Items that can be bought with money in any city.

Common: Mass-produced items with only a damage modifier.

Uncommon: Mass-produced items with a damage modifier and an attribute bonus.

Rare: Mass-produced items with a damage modifier, an attribute bonus and a skill.

Elite:

Items that require special conditions to be acquired:

Epic: A difficult item to produce, often found in ruins, it offers a damage modifier, a bonus to two attributes and one or more skills.

Legendary: Items produced only by the best craftsmen in each kingdom, usually in the possession of renowned heroes, offering the same benefits as epic items, with the difference that it can be upgraded

Mythical: Unique items, requiring a combination of resources and luck to manufacture, usually found in the hands of royalty, their powers are kept as state secrets. 

Exclusive:

Items that can only be acquired through special methods.

Relic: Mythical items from an ancient era, said to have a will of their own and to be directly linked to the user's soul.

Unique: Valuable treasures of metallurgy and magic found in ancient vaults, said to be able to create any item the user wishes.

Divine: A tool created by a divine being, carrying part of their power.

Skills:

Skills follow the same classification as items, however, they are infinitely more difficult to find.

Races:

Can strengthen or even change its race of origin through special methods.

Common: offer 1 extra attribute points.

Uncommon: offer 1.25 extra attribute points.

Rare: offer 1.5 extra attribute points.

Epic: offer 2 extra attribute points, ???

Legendary: offer 2,5 extra attribute points, ???, ???

Mythical: offer 3 extra attribute points, ???, ???, ???

Relic: ???

Unique:???

Divine: ???

Classes:

Classes offer a set of attributes, skills and affinities (whether magic or martial), following the same pattern as before.