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Heir of Eternal Forge

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Synopsis

Heir of Eternal Forge- intro

In the world of Zephyris there are four major and one minor classes

Major: Warrior--> berserker, swordsman...etc.

 Mage--> fire mage, magic swordsman...etc.

 Holy--> cleric, priest...etc.

 Dark--> Lich, necromancer...etc.

Minor: livelihood--> farmer, merchant...etc.

Each of the major classes have their own level system

Warrior--> Ultimate Class: Eternal Sovereign of Auras

circle 1: Aura Awareness-->circle 2: Aura Flare--> circle 3: Aura Projection-->circle 4: Aura Control--> circle 5: Aura Manifestation-->circle 6: Aura Infusion --> circle7: Aura Mastery-->circle8: Aura Ascendancy--> circle 9: Aura Transcendence

measured in circles

Mage--> Ultimate Class: Archmage of the Infinite

First Circle: Initiate-->Second Circle: Novice --> Third Circle: Adept-->Fourth Circle: Mage--> Fifth Circle: Master Mage -->Sixth Circle: Archmage--> Seventh Circle: Grand Archmage--> Eighth Circle: Cosmic Sage-->Ninth Circle: Eternal Archon.

measured in stars

Holy--> Ultimate Class: Divine Paragon

First Ring: Acolyte-->Second Ring: Disciple--> Third Ring: Priest/Priestess--> Fourth Ring: High Priest/Priestess-->Fifth Ring: Divine Vicar -->Sixth Ring: Saint-->Seventh Ring: Archcleric--> Eighth Ring: Ascendant-->Ninth Ring: Divine Avatar.

measured in rings

Dark--> Ultimate Dark Class: Eternal Shadow Emperor

First Eye: Initiate of Shadows--> Second Eye: Shadow Adept--> Third Eye: Dark Sorcerer -->Fourth Eye: Abyssal Warden--> Fifth Eye: Dreadlord--> Sixth Eye: Shadow Sovereign--> Seventh Eye: Eternal Darklord

measured in eyes

* Not cause, they have one or many eyes it is measured in number of rings in the eyes.

region:

Zephyris Map Overview

1. Major Dynasties

Dynasty of Eldoria

Capital: EldorhavenFeatures: Known for their ancient magic and grand libraries. The capital is situated in a lush valley surrounded by ancient forests.

Dynasty of Drakoria

Capital: DrakonspireFeatures: A fierce and proud dynasty with a strong military presence. The capital is built on a rocky cliff overlooking a vast mountain range.

Dynasty of Valoria

Capital: ValorholdFeatures: Renowned for their diplomacy and trade. The capital is located near a major river, facilitating trade and commerce.

2. Small Countries

Ardanis

Capital: ArdanholdFeatures: A small, coastal nation with a strong naval tradition. Known for its shipbuilding and maritime trade.

Lunara

Capital: MooncrestFeatures: A serene, forested land with a focus on mysticism and nature. Their capital is nestled within an enchanted forest.

Galdoria

Capital: GoldspireFeatures: Famous for its rich mineral resources and mining industry. The capital is situated in a mountainous region.

3. Villages

Frostwyn (Near Eldoria)

Features: A small village known for its ice carvings and winter festivals.

Brackenwood (Near Valoria)

Features: A village surrounded by dense forests, known for its herbal remedies and woodcraft.

Stormreach (Near Ardanis)

Features: A fishing village with a robust maritime culture.

Emerald Hollow (Near Lunara)

Features: A secluded village known for its connection to nature and magical creatures.

Ironbrook (Near Galdoria)

Features: A mining village with a focus on forging and craftsmanship.

4. Forests

Eldertree Forest (Near Eldoria)

Features: A vast, ancient forest with towering trees and mystical creatures. Home to the ancient druids.

Whispering Pines (Near Valoria)

Features: A dense, mysterious forest with hidden groves and serene clearings.

Moonshadow Woods (Near Lunara)

Features: An enchanted forest with bioluminescent flora and elusive fae beings.

Stormwild Forest (Near Drakoria)

Features: A rugged and stormy forest known for its treacherous terrain and resilient wildlife.

Major races in the world of Zephyris: Elves, dragon kin, beastmen kin, demons, dwarves, spirits.

Days:

Day of Lunas : Lunaris 21 (7th month of the year)

Lunefest : starting of Lunaris

Starlit Eve: starting of Aurone (start of the year)

Day of Zephyrs: borealis 17

The War of Shattered Crowns : P.E 100 Zephyrian 14

Important timelines:

P.E. 500 – The Age of Myths begins, filled with tales of ancient gods and heroes.

P.E. 300 – The Great Unification occurs, where tribes and clans unite under the first known empire.

P.E. 100 – The War of the Shattered Crowns begins, leading to the fragmentation of the empire.

N.E. 1 – The Dawn of the New Era: The kingdom of Zephyrian is founded after the chaos of war.

N.E. 50 – The Lunar War starts, driven by conflicts over sacred lands between the Empire of Lunaris and the Moonclad Tribes.

N.E. 150 – The Ignis Rebellion occurs, resulting in the establishment of a mageocracy by the Fireborn.

N.E. 200 – The War of the chaos erupts as dark forces invade, leading to a desperate defense by the Veilguard.

N.E. 250 – The Verdant Crusade begins, highlighting the struggle between nature and expansionist forces.

N.E. 300 – The Starfall Conflict, marked by aerial battles and the mystery of a fallen comet.

N.E. 400 – The Age of Peace: Major conflicts resolve, leading to a new era of diplomacy and cooperation among kingdoms.

Days in week:

Solisday 

Lunaday

Terraday

Aquaday

Pyreday

 Aerday

Stelladay

Months:

1.Aurone 

2.Feloris

3.Verdalis

4.Zephyrian

5.Florianis

6.Sylthar

7.Lunaris

8.Ignisorn

9.Borealis

10.Cairlin

11.Umbrelis

12.Hesperis