In the world of Zephyris there are four major and one minor classes
Major: Warrior--> berserker, swordsman...etc.
Mage--> fire mage, magic swordsman...etc.
Holy--> cleric, priest...etc.
Dark--> Lich, necromancer...etc.
Minor: livelihood--> farmer, merchant...etc.
Each of the major classes have their own level system
Warrior--> Ultimate Class: Eternal Sovereign of Auras
circle 1: Aura Awareness-->circle 2: Aura Flare--> circle 3: Aura Projection-->circle 4: Aura Control--> circle 5: Aura Manifestation-->circle 6: Aura Infusion --> circle7: Aura Mastery-->circle8: Aura Ascendancy--> circle 9: Aura Transcendence
measured in circles
Mage--> Ultimate Class: Archmage of the Infinite
First Circle: Initiate-->Second Circle: Novice --> Third Circle: Adept-->Fourth Circle: Mage--> Fifth Circle: Master Mage -->Sixth Circle: Archmage--> Seventh Circle: Grand Archmage--> Eighth Circle: Cosmic Sage-->Ninth Circle: Eternal Archon.
measured in stars
Holy--> Ultimate Class: Divine Paragon
First Ring: Acolyte-->Second Ring: Disciple--> Third Ring: Priest/Priestess--> Fourth Ring: High Priest/Priestess-->Fifth Ring: Divine Vicar -->Sixth Ring: Saint-->Seventh Ring: Archcleric--> Eighth Ring: Ascendant-->Ninth Ring: Divine Avatar.
measured in rings
Dark--> Ultimate Dark Class: Eternal Shadow Emperor
First Eye: Initiate of Shadows--> Second Eye: Shadow Adept--> Third Eye: Dark Sorcerer -->Fourth Eye: Abyssal Warden--> Fifth Eye: Dreadlord--> Sixth Eye: Shadow Sovereign--> Seventh Eye: Eternal Darklord
measured in eyes
* Not cause, they have one or many eyes it is measured in number of rings in the eyes.
region:
Zephyris Map Overview
1. Major Dynasties
Dynasty of Eldoria
Capital: EldorhavenFeatures: Known for their ancient magic and grand libraries. The capital is situated in a lush valley surrounded by ancient forests.
Dynasty of Drakoria
Capital: DrakonspireFeatures: A fierce and proud dynasty with a strong military presence. The capital is built on a rocky cliff overlooking a vast mountain range.
Dynasty of Valoria
Capital: ValorholdFeatures: Renowned for their diplomacy and trade. The capital is located near a major river, facilitating trade and commerce.
2. Small Countries
Ardanis
Capital: ArdanholdFeatures: A small, coastal nation with a strong naval tradition. Known for its shipbuilding and maritime trade.
Lunara
Capital: MooncrestFeatures: A serene, forested land with a focus on mysticism and nature. Their capital is nestled within an enchanted forest.
Galdoria
Capital: GoldspireFeatures: Famous for its rich mineral resources and mining industry. The capital is situated in a mountainous region.
3. Villages
Frostwyn (Near Eldoria)
Features: A small village known for its ice carvings and winter festivals.
Brackenwood (Near Valoria)
Features: A village surrounded by dense forests, known for its herbal remedies and woodcraft.
Stormreach (Near Ardanis)
Features: A fishing village with a robust maritime culture.
Emerald Hollow (Near Lunara)
Features: A secluded village known for its connection to nature and magical creatures.
Ironbrook (Near Galdoria)
Features: A mining village with a focus on forging and craftsmanship.
4. Forests
Eldertree Forest (Near Eldoria)
Features: A vast, ancient forest with towering trees and mystical creatures. Home to the ancient druids.
Whispering Pines (Near Valoria)
Features: A dense, mysterious forest with hidden groves and serene clearings.
Moonshadow Woods (Near Lunara)
Features: An enchanted forest with bioluminescent flora and elusive fae beings.
Stormwild Forest (Near Drakoria)
Features: A rugged and stormy forest known for its treacherous terrain and resilient wildlife.
Major races in the world of Zephyris: Elves, dragon kin, beastmen kin, demons, dwarves, spirits.
Days:
Day of Lunas : Lunaris 21 (7th month of the year)
Lunefest : starting of Lunaris
Starlit Eve: starting of Aurone (start of the year)
Day of Zephyrs: borealis 17
The War of Shattered Crowns : P.E 100 Zephyrian 14
Important timelines:
P.E. 500 – The Age of Myths begins, filled with tales of ancient gods and heroes.
P.E. 300 – The Great Unification occurs, where tribes and clans unite under the first known empire.
P.E. 100 – The War of the Shattered Crowns begins, leading to the fragmentation of the empire.
N.E. 1 – The Dawn of the New Era: The kingdom of Zephyrian is founded after the chaos of war.
N.E. 50 – The Lunar War starts, driven by conflicts over sacred lands between the Empire of Lunaris and the Moonclad Tribes.
N.E. 150 – The Ignis Rebellion occurs, resulting in the establishment of a mageocracy by the Fireborn.
N.E. 200 – The War of the chaos erupts as dark forces invade, leading to a desperate defense by the Veilguard.
N.E. 250 – The Verdant Crusade begins, highlighting the struggle between nature and expansionist forces.
N.E. 300 – The Starfall Conflict, marked by aerial battles and the mystery of a fallen comet.
N.E. 400 – The Age of Peace: Major conflicts resolve, leading to a new era of diplomacy and cooperation among kingdoms.
Days in week:
Solisday
Lunaday
Terraday
Aquaday
Pyreday
Aerday
Stelladay
Months:
1.Aurone
2.Feloris
3.Verdalis
4.Zephyrian
5.Florianis
6.Sylthar
7.Lunaris
8.Ignisorn
9.Borealis
10.Cairlin
11.Umbrelis
12.Hesperis