『Sorry for the late submission of the power system. I sincerely apologize to my loyal readers who have be with me since day one. This might not be the best power system but I hope it makes sense to the reader. Thank you all very much. 』
In this fantasy world, humanity is divided into two distinct groups: those who can wield Myst, the essence of magic, and those who cannot—or can only access it in small, limited ways.
Myst is the lifeblood of magic, a universal energy flowing through all living and non-living things. It serves as a bridge between the material and arcane realms, allowing individuals to shape and manipulate reality itself. Myst flows through a person's core, a magical conduit that determines their ability to harness this energy.
Those with stable cores are able to channel Myst effectively, granting them access to powerful spells, advanced magical techniques, and the ability to wield the forces of nature. These individuals often become mages, knights, or rulers, shaping the world's destiny with their abilities.
On the other hand, many humans—often referred to as commoners—have unstable cores, which prevent them from harnessing Myst to any significant degree. Their cores are fragile and cannot handle the intense energy needed for advanced magic.
As a result, they are only capable of performing minor magical feats, such as igniting a small flame, purifying water, or mending simple objects. These abilities, while limited, aid them in daily life and contribute to their survival in a world shaped by magic.
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Power Level System for Mages and Knights (Knightmages)
In this world, Myst users are classified based on the capacity, stability, and expansion potential of their Myst Cores. These levels determine their abilities, societal roles, and potential for growth. Knightmages are a specialized subset of Myst users who integrate their magic with physical combat, setting them apart from traditional mages.
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1-Star
Description: The weakest level, consisting of individuals with fragile or underdeveloped Myst Cores.
Abilities: Capable of only minor magical feats such as sparking a small flame, purifying water, or mending simple objects.
Potential: Cannot pursue the path of a knightmage or mage.
Examples: Most commoners.
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2-Star
Description: Slightly more stable Myst Cores, enabling limited and reliable Myst use.
Abilities: Perform spells similar to 1-Star but with better efficiency and consistency.
Potential: Still considered commoners with no path to knighthood or advanced magic.
Examples: Maids, cooks, and cleaners in noble households.
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3-Star
Description: The baseline for pursuing knighthood or magecraft. Myst Cores are stable enough for basic combat applications.
Abilities: Capable of wielding simple combat spells, channeling Myst into weapons, and enduring mild Myst feedback.
Potential: Foundation for future growth into higher levels.
Examples: City guards, minor nobles, and maids with higher duties, like Ane from the Silverhart residence.
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4-Star
Description: Myst users with moderate control and efficiency, capable of handling more complex spells and techniques.
Abilities: Enhanced physical and magical capabilities, improved Myst recovery, and effective weaponized magic.
Potential: Many remain at this level due to natural limits on Myst Core expansion.
Examples: Low-ranking knights, academy students, and field mages. Notable healers like Dr. Dain and Mila.
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5-Star
Description: Accomplished Myst users with significant experience and a strong grasp of Myst fundamentals.
Abilities: Strong Myst resilience, mid-tier elemental manipulation, and adeptness with weaponized magic.
Potential: The average level for knights and mages with notable careers, though only a few can ascend further.
Examples: Top-ranked academy students in their first, second, and third years.
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6-Star
Description: Highly skilled Myst users with refined techniques and mastery of advanced concepts.
Abilities: Advanced spellcasting, increased Myst efficiency, and the ability to influence larger areas with their magic.
Potential: Requires an exceptional Myst Core capable of sustained growth.
Examples: Palace knights and academy knightmages.
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7-Star
Description: Exemplars of Myst control and power, capable of region-altering feats.
Abilities: Mastery over one or more elemental affinities, unbreakable Myst flow, and devastating combat potential.
Potential: Only a small fraction of Myst users ascend to this level.
Examples: Academy instructors like Kaelen and Regulus, and a few elite knights.
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8-Star
Description: Myst users of legendary stature, renowned and feared across the continent.
Abilities: World-altering spells, immense Myst reserves, and resilience against near-fatal Myst feedback.
Potential: Reserved for the most exceptional individuals with rare Myst Cores.
Examples: High-tier Primordials like Mystica, and knights like Magnus.
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9-Star (Ascendants)
Description: The apex of human potential, wielding power that borders on divine. They are living legends who reshape the world.
Abilities: Flawless Myst mastery, effortless manipulation of affinities, and transcendence of conventional combat limits.
Potential: Achievable only by those with extraordinary Myst Cores and unparalleled dedication.
Examples: Galen, the strongest knight.
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Notes on Core Evolution
Core Expansion: Growth is influenced by innate potential, rigorous training, and exposure to Myst-rich environments or catalysts.
Core Limits: Not all individuals can reach the highest levels due to the natural limitations of their Myst Core.
Tier Divisions: From 4-Star onward, tiers are divided into Low, Mid, and High to indicate progression within a level.
A/N: Power Level for demons will be mentioned as the novel progresses to avoid any spoilers. Also I might be updating this as time moves on.
And just to clear the air, Liam after stepping out of the dark forest was at High-tier 4-Star Knightmage. However, in the latest chapters, he is a Low-tier 5-Star Knightmage.