Chapter 19 - 19

Ms. Gnell taught him everything he needed to know and made him a rather suitable offer.

"To choose your own adventurers, you first need to register at the Adventurers' Guild. This requires some money, which I can lend you as a goodwill gesture, but if you don't pay me back later, I'll hold a grudge against you."

Let looked thoughtful and asked, "How much time do I have?" Gnell said she didn't care about the timing, as long as he didn't forget. Let accepted her fair offer, and Gnell gave him a map and started explaining how to get to the capital.

Let thanked her and left. He was unaware that Gnell was secretly following him. She saw him enter the house of a child who couldn't walk and, suspecting something bad, began recording his movements with a magical device. Gnell hated demigods like Let, who entered others' homes without permission.

Gnell expected him to steal something from the house, but Let merely touched the child's feet and left. Later, he happily exited the house and secretly left the village. Throughout all this, Gnell recorded everything.

By morning, Gnell planned to take the footage to the Adventurers' Guild and report him. She believed Let had done something harmful to the child, intending to frame him as a villain and improve her own image in the eyes of the villagers.

The next morning, just as the sun rose, guards arrested Freya, Elena, and Makana, believing they were accomplices to a wicked demigod. A few hours later, cheers of joy came from the house of the once-crippled child.

Not long after, Gnell's footage began playing in the Adventurers' Guild, and the girls were released. Gnell's low-budget villain plot turned out to be a complete failure. Though she forcibly stopped the video's playback, by then, everyone in the village knew of Let's goodwill.

No one could understand why Let had done such a thing secretly, but Gnell had figured it out. Let had concealed his actions because openly doing so would have been akin to stealing her believers. By keeping it hidden, all the credit would go to Gnell, and she would gain more divine power effortlessly.

Gnell saw no reason to accuse Let but still hated him. She knew this was selfish, but it was basic human nature. She had inadvertently gifted her believers to Let.

---

Let was happy for helping the child who couldn't walk. He chose to do it secretly, considering Gnell's goodwill. Thinking about how happy the child was now made him smile.

Let was now walking alone in the forest, aiming for a goblin lair. Previously, he hadn't dared to collect monster cores for fear of being caught by the Adventurers' Guild. But now, there was no such risk. No one was foolish enough to accuse a demigod just because they weren't registered with the guild.

Without the girls accompanying him, Let didn't have to deliberately move slowly. All he needed to do was continuously leap forward with all his strength, leaving the rest to gravity.

A few hours later, Let reached his destination. Although the scent of blood attracted wild animals to the area, they didn't dare enter the goblin lair, fearing the possibility of goblins emerging at any moment.

Seeing the wild animals around the lair, Let hunted them without hesitation. By chance, a few of them contained monster cores, which he placed in his Dimensional Pocket along with their bodies. Then, he entered the lair and collected goblin remains.

Using a piece of stone as a pillow, he slept without fear of any wild animals. If any dared to eat him, he'd give them a hands-on lesson on how it felt to be eaten alive.

The next morning, Let realized he hadn't run any simulations the previous day, which disappointed him a little. After gathering himself, he started the simulation again.

---

[Day 1: You consumed monster cores as instructed by Gnell. You could feel your soul growing slightly stronger.]

[Day 2: As you calmly traveled toward the capital, you worked on improving your control over Divine Energy.]

[Day 3: You continued your practice.]

[Day 4: You continued your practice.]

[Day 5: You continued your practice.]

[Day 6: You continued your practice.]

[Day 7: You noticed a few minor details. Your divine power contained the strength of the three abilities you initially wished for. This meant that the adventurers you blessed would share the same abilities as you.]

[Day 10: You abandoned your journey to the capital and focused all your effort on aligning your divine power with your intended purpose.]

[Day 15: You successfully created a card. The card featured various buttons, each with a different function. Although it resembled an identity card, it was actually a system status screen.]

[Day 30: Using this card as a tool, you connected it to your Dimensional Pocket. Now, cardholders could use the card to access inventory functions.]

[Day 31: You decided to copy Raphiel's work. You intended to reap the fruits of all her hard efforts.]

[Day 70: You finished copying all of Raphiel's work but had to remove some features. Instead, you added others you believed were more suitable. Then, you began checking for potential errors.]

[Day 100: You determined there were no bugs and created a system to prevent others from viewing the card's data.]

[Day 110: You concluded that your masterpiece was almost ready and began adding the last and most important feature.]

[Day 200: You admitted that it was extremely difficult but continued working.]

[Day 1,110: You were on the verge of giving up but decided to try for one more day.]

[Day 1,111: You achieved your goal. All that remained was to perfect it and eliminate any errors. However, you lacked the willpower to continue and stopped the simulation.]

[Please choose your reward:]

1- Incomplete Adventurer Card

2- Your 1,001-day research on the Avatar

"This isn't even a question, System. You know my answer."

Let's consciousness was filled with the experiences from his Avatar research. This time, the information was so dense that it caused him to faint. While unconscious, his mind entered a rapid processing mode, analyzing the information at an incredible speed.

The Avatar was the ultimate result of Let and Raphiel's combined efforts. It perfectly merged the qualities of a servant and a vision cell, yet full control remained with the user. Let designed it this way because he himself had a subconsciousness.

On this continent, adventurers leveled up and gained skills from gods once they reached a certain power level and accumulated enough causality. Causality determined what was considered impossible. If gods defied causality, they had to pay a hefty price, which was why they couldn't manifest here in their true forms. Instead, they sent their demigod offspring, who were less affected by causality. For Let, the situation was slightly different.

Since Let had transformed into a demigod, he had started to be affected by causality, but this didn't mean he couldn't perform various acts. The Adventurer Card was part of him and would serve as a tool to share his abilities with others. The Avatar, on the other hand, was a more obvious cheat, enabling someone to achieve the impossible without risking their life. If the Avatar died, the user would only lose one level, and if they were already at level one, there would simply be a cooldown penalty.

An adventurer gained causality through their actions and converted it into power using various resources. If their body wasn't strong enough, they could die when attempting to level up. If they didn't have enough causality, they couldn't attempt to level up at all. Additionally, the skill they received upon leveling up had to be related to their actions. The more aligned the skill was with their actions, the easier it was to level up.

Among the public, causality was commonly referred to as experience points. Everyone, including demigods, was accustomed to this terminology.

With the Avatar skill, experience points gained were only 75% of the original. This was due to several reasons, none of which could be fully circumvented. However, this limitation didn't change the fact that it was a cheat skill. If an Avatar died, the penalty was a one-month cooldown and the loss of one level.

The Avatar creation feature would be disabled for level-one adventurers, as this was the minimum level. If their Avatar died at this level, Let would lose an enormous amount of Divine Energy, potentially leading to his death.

The Avatar feature still needed to be perfected, which awaited tomorrow's simulation. In the meantime, Let didn't remain idle and started heading toward the capital at full speed.