A/N: This chapter contains world-building, family, power rankings, elements, etc. (basically important stuff), so make sure to read carefully.
When Myra's voice broke my train of thought, we were standing in front of a door. Myra came forward and opened the doors, and the sight that was before me left me shocked.
The library was a grand example of architecture, with its majestic marble columns, intricate frescoes adorning the ceiling, and the magical chandelier shining lights on every corner of this room. There was a winding mass of bookshelves that seemed to stretch on endlessly, with thousands upon thousands of books in every imaginable language. This is what happened after the emergence: different races—different knowledge.
It looked like a labyrinth with sprawling shelves and displays. You could easily see how someone could get lost in it for hours.
I stopped looking around and went towards a control screen, and after I placed the token in, it was there to help me locate any specific book.
The control system was another invention of the magic tower. An artifact that records every single book and item placed here. Without proper identification or mana signature, you cannot even touch anything.
Since I only wanted to learn about the general conditions of the world, I selected a bunch of books on history, which were published by Zenith Academy every 5 years. After I selected it, books came out of themselves and started floating towards me. I walked towards the table, sat there, and started reading. Myra, who was standing still, chose a normal book on mastery of shadow magic and started reading it.
_
_
(Man, the internet sure would have made things a lot easier.)
It had been hours since I started reading these books. The world as I read in these books is mostly the same as the novel I read on Earth. To sum it all up on short notes, it is like this:
HUMANS‚ - Humans have been divided into 3 continents or empires, what you call them: Schilla, Ardal, and Neisah.
Schilla is where the Schott royal family rules.
Ardal is ruled by a Senate, a committee of five chosen people who are replaced every 25 years.
Neisah is an empire entirely made of believers of all kinds of gods, governed by a narrator (like a pope). He is a seer, the greatest there is. And that is why they call him the narrator, as he narrates what God/fate wants.
.
His power is dangerous and one that could give me answers about myself and Ria.
_
The story of the novel's world mainly starts in the Schilla Empire. Which is divided into 7 cities. -
The Royal Family rules the main area called Haven (the last defense; all the other 6 cities surround it).
There are 3 Dukes who each rule over a city.
(1) Floren Family, Damascus.
(2) Belmont Family, Narva.
(3) Grayborn Family: Thidrol.
-- 4 counts who rule our 2 cities.
(1) Sinclair & Korbil Family, Klishto.
(2) Morris & Stormswill Family, Morwil.
Four barons combined to rule over a single city called Harendale.
[Barons: Oswald, Copper, Maismat, Winston]
_
OYHERRACES
Looking at the map, all different races like elves, dwarves, fairies, undead, driads, aquaraces, halflings, etc. They have all chosen the places they preferred, and it is the same as described in the book. Elves live in a place called Elfring. Undead in the Dark Forest. Dwarves are set in Mountain Valley. Fairies are in Hyrule Forest. Driads in Woodlands. Aquarace in Atlantia. Halflings live on the Amazon Islands.
_
ORGANIZATION
To stop the constant threat of monsters and towers, there are several organizations that are responsible for certain things. These places do not discriminate between your race or origin. If you are capable, you can join them.
(1) Guild Association: Organization responsible for controlling dungeon outbreaks and tower clearance.
(2) Magic Tower: Organization responsible for new knowledge and research on the field of magic and nature of dungeons.
(3) World Association: Organization made by the top 5 academies who are responsible for training the future generations. (The academies are all made on floating islands.)
Zenith Academy (Rank-1)
-- Arctic Academy
Sunshine Academy
-- Tristan Academy
Moonstone Academy
(4) Creator's Chapel: Organization responsible for controlling hate crimes in the name of religion and maintaining the followers' peaceful lives. All crimes of followers and strays are punishable by them.
Despite these major players, there are many other private organizations and other associations that are made to secure the peace. Like the military or army of every nation.
Alchemy Association
Artisan Association
Tech Association
Business Association, etc.
_
EVIL
While these organizations maintain peace, there are some who want to spread chaos and disrupt the balance. Like --
(1) Evil's Seion: Followers of Ditail & Demons
(2) Warzy: A terrorist organization that made profits from war and wants more to happen so they can rise to power.
(3) Strays: people who follow the fallen gods and who have betrayed the realm.
_
WORLD SYSTEM
Made by an unknown entity revered by every god. Everyone living on the planet Arcadia can awaken it after their body can sustain mana—usually after awakening. It can show their status, skills, and power progression. It is also required to help receive the blessings of God. It also keeps a record of everything ever happening in the world, called the DATA. It names all achievements and titles gained by unique or new ways.
_
GODS
After the emergence, several planes started merging into one. Gods of those places started appearing in Arcadia too. According to the world's system, they cannot directly interfere, but they can give their followers selected powers and blessings that can help them get stronger.
In return, as their followers grow, they receive the power of faith from them. The more power and belief your followers have, the stronger and safer they are.
NOTE: If a god loses all his followers and has no faith power, he is supposed to be erased by the world system. (It is a theory—not yet proven.)
_
AWAKENING
After the age of 10 to 18, people's bodies can go through a transformation, which makes them susceptible to mana. It helps them connect with the world system. It also helps them awaken their innate abilities, if they have any.
INNATE ABILITY: Power people are born with. These abilities result because of your bloodline or heritage. It can be inherited for generations.
_
UNAWAKENED: The person who does not awaken can still train harder and learn to use aura to get stronger, but the disadvantage they have is that awakened people can also learn it. So, in general cases, they will always be weaker than them.
Those who do not awaken till the age of 18 can never awaken unless a God specially makes them their chosen one.
_
Chosen One: A God can give many people their blessing, but they can only have one person as a chosen one. This person does not just receive a single power but gets the whole legacy of God.
_
POWER RANKING
According to the world's system, power levels are simply divided into the following classes:.
(1) MORTAL F < E < D < C < B < A
(2) LIMIT = L
(3) ARCH < S< SS< SSS
(4) ZEPHYR = Z
.
(Each rank is further divided into -, complete, and +.) (e.g., A-, A, A+)
_
ELEMENTS
There are 7 main elements and almost as many as possible sub-elements or complex elements.
Fire
Water
Wind
Nature
Space
Light
Darkness