Data Bank available templates:
Basic (GU):
-General Combat Engineer Unit: GCEU
-General Utility Engineer Unit: GUEU
Modified (SU):
-Specialized Combat Scout Unit: SCSU
-Specialized Combat Infiltrator Unit: SCIU
-Specialized Combat Heavy Unit: SCHU
-Specialized Utility Commander Unit: SUCU
Quirk user (QU):
-Quirked Combat Sharpshooter Unit: --> Quirk: Sniper
-Quirked Utility Commissar Unit: --> Quirk: Mechanical Mind
-Quirked Combat Assassin Unit: --> Quirk: Silence
-Quirked Utility Administrator Unit: --> Quirk: Hypnotic Charisma
-Quirked Utility Medic Unit: --> Quirk: Recovery
-Quirked Combat Toxin Unit: --> Quirk: Toxic Synthesis
-Quirked Combat Gunslinger Unit: --> Quirk: Deadeye
-Quirked Combat RabBeast Unit: --> Quirk: Were-Rabbit
-Quirked Utility Builder Unit: --> Quirk: Terraforge
-Quirked Utility Dispatcher Unit: --> Quirk: Radiant Messenger
-Quirked Combat Artillery Unit: --> Quirk: Gatling Frame
-Quirked Combat Harvester Unit: --> Quirk: Mechanical Guardian
-Quirked Utility Rescue Unit: --> Quirk: Guardian Angel
-Quirked Anomaly Dominator Unit: --> Quirk: Anomaly
-Quirked Utility Transmuter Unit: --> Quirk: Alchemical Genesis
-Quirked Utility Jammer Unit: --> Quirk: Missing Waves
-Quirked Utility Hivewings Unit: --> Quirk: Fledglings
-Quirked Utility Protector Unit: --> Quirk: Dread Drill
-Quirked Utility Gatherer Unit: --> Quirk: Soothing Blaze
-Quirked Combat Maddening Echo Unit: --> Quirk: Maddening Echo
-Quirked Combat Automatron Unit: --> Quirk: Nuclear Core
-Quirked Anomaly Gravitron Unit: --> Quirk: Event Horizon
-Quirked Anomaly Voidwalker Unit: --> Quirk: Void Grasp
Quirk Bank available samples:
(Two times weaker than original)
-Mei Hatsume: Zoom
-(OC)Ayame Adams: Calming Touch
-Nezu: High Specs
-Thirteen: Black Hole
-Shota Aizawa: Erasure
-Present Mic: Voice
-Snipe: Homing
-Recovery Girl: Heal
-Power Loader: Iron Claws
-Cementoss: Cement
-Lunch Rush: Chemistry
-Midnight: Somnambulist
-Hound Dog: Dog
-Mirko: Rabbit
-Vlad King: Blood Control
-Ectoplasm: Clones
-Hawks: Fierce Wings
-Momo Yaoyorozu: Creation
-(OC)Death Ray: Radiation
-(OC)Gorgon: Snake
-(OC)Droid: Mechanical Body
-Burnin: Blazing Hair
-(OC)Unknown: Ant
-(OC)Unknown: Lightning Bolt
-(OC)Unknown: Hydrokinesis
-(OC)Unknown: Cryosculpt
-(OC)Unknown: Confusion
-(OC)Unknown: Slime Anatomy
-(OC)Unknown: Mirror Me
-(OC)Unknown: Phantomreach
Combinations Bank available mixes:
(Combinations are not weakened)
{Simple combinations}
-Calming Touch + Heal = Recovery: This power allows the user to heal or stabilize injured patients with a touch of their hand, at the cost of their own stamina.
-Erasure + Voice = Silence: This power allows the user to remove all sound from themselves and within a radius of 5 meters. Overuse results in a sore throat.
-Cement + Iron Claws = Terraforge: This power gives the user the ability to generate and manipulate reinforced cement from their hands. They can freely change the shape and solidity of the cement they generate. The more cement they make, the more stamina it takes.
-Dog + Rabbit = Were-Rabbit: This power permanently transforms the user into a humanoid rabbit hybrid. They gain superhuman senses and instincts, along with super strength primarily concentrated in their legs, allowing them to run at the speed of sound.
-Zoom + Homing = Deadeye: This power allows the user to lock on to the weak points of any object from a very long distance. The user's perception of time speeds up upon finding a target, enabling them to select multiple targets at once.
-Somnambulist + Chemistry = Toxic Synthesis: This power enables the user to generate any chemical in its gas state. However, the user must know how the specific chemical is made, and they are not immune to their own power.
-Fierce Wings + Heal = Guardian Angel: This power makes the user have the ability to take the pain of others and take it upon them selves. However the user of this power does have the ability to heal themselves rapidly and manifest bright green calming wings out of their back granting them the ability to fly.
-Blood Control + Fierce Wings = Blood Angel: This power allows the user to use the giant wing on their back as a means of both offense and defence due to their feathers being razor sharp while also attaining the ability of being able to harden them when they are coated in the users blood. The user is also capable of controlling anybody for a limited time if they managed to drink their blood. The drawbacks that came from this power are the possibility of major blood loss during prolonged combat and being blood lusted if they didn't consume any blood for a while, however this last part can be mitigated with proper mental fortitude.
-Mechanical Body + Fierce Wings = Mechanical Guardian: This power changes the whole body of the user permanently into an almost purely mechanical version of themselves, they also have large motorised sharp mechanical wings on their backs, that allows them to leap at great distances, dash at highspeed or slow their fall significantly however due to the weight that their body puts on the wings they cannot fly. The user is also incapable of healing by them selves and need someone to repair them. The only organic part is the users brain so unless it is damaged or destroyed the user is in not any real danger of death by any injurie.
-Voice + Snake = Snakes Temptation: This power allows the user to take on the characteristics of a half-snake, half-human hybrid that has the special ability to give suggestion and even hypnotise someone in their subconscious. Due to the user being able to turn into a human-snake hybrid they are much stronger then an average human and they gain certain other more common aspects of a snake like their flexibility, instincts and the ability to produce venom. The user has a strong weakness against the cold when transformed and they are easier to trick due to their brain having the characteristic of a snake as well.
-Creation + Chemistry = Alchemical Genesis: This power allows the user to change any material to a completely different one permanently. The user is not immune to the potential hazardous effects of the elements they create and they also can only transform 1 cubic meter of material in one activation of their power. The activation of the power is very energy dependent and can quickly tire the user out.
-Mechanical Body + Black Hole = Anomaly: This power allows the user to control the acceleration or deceleration of objects around them. The power changes the users body permanently, their whole body is a sophisticated machinery that allows the containment of their now transformed head to stay in place and control their body. The users head is transformed into a miniature black hole. Thanks to their machine body keeping the gravitational anomaly in place and secured there is no danger of exposure to any harmful effects of the blackhole is stopped by their body. However upon the destruction of their body the head while still alive, will not be able to hold back their power and explode in a relatively large beam of pure energy, this is the final yet most destructive attack the user can ever make, they can chose the explosions direction as their final action in life. Another downside is while the user maintains their capabilities to think and act, they cannot hear or smell anything, they however have the capability to 'see' their surroundings thanks to the different kinds of radiations and ripples in space caused by the gravitational effect of any object, kind of like a constant sonar.
-Radiation + Voice = Radiant Messenger: This power allows the user to tap into sound based communication networks, and relay or get messages thru them, speak in any frequency they choose, which allows the user to speak in frequencies not understandable by normal means. The range is relatively large and can be boosted if near equipment capable of transmitting soundwaves farther.
-Rifle + Mechanical Body = Gatling Frame: Allows the user to fire high powered kinetic or plasma rounds at their foes from their wrists or palms. Since the users body is mechanical in nature, they cannot regenerate in any way but they are not in any real danger until their brain is damaged or destroyed. The force of the projectiles is dependent on the amount and type of energy they use to fire their guns. The kinetic bullets that come out of the user's wrist are much faster and are generally more easy to produce, than the plasma shots that come out of the users palms. Overusing the quirk mainly the plasma shots can lead to exhaustion and overheating.
-Mechanical Body + High specs = Mechanical Mind: The user gains the cognitive abilities of a supercomputer. They are capable of parallel thinking, while also having superhuman processing speed. The user also has an almost perfect memory with an almost limitless space. The downside of the power if the user is always thinking hyper logically, so they can be tricked if their enemy uses unconventional or illogical tactics. Also due to their machine like thinking the user has a hard time connecting with people emotionally.
-Voice + High Specs = Hypnotic Charisma: The user due to this power is extremely charismatic and charming towards almost anyone who hears them, due to their extreme intelligence in emotional and psychological manipulation. The user can even hypnotize to an almost fanatical degree the people who listen to them for long enough. The downside of this power is that if someone only gets second hand or written description of their speeches than they can see thru the ruses of the user. Another downside is this power can't be used effectively or at all against people who are superior in intelligence or mental fortitude than the user.
-Clones + Fierce Wings = Fledglings: The user has two permanent wings on their heads that serves as antennas to communicate with their other selves. The user has a hivemind with ten host bodies that can be replaced if they are destroyed. The only downside is that the user is more susceptible to attacks against his mind since he is in control of ten identical bodies.
-Rifle + Zoom = Sniper: The user can turn their arms into a heavy calibre sniper rifle. The user's has great eyesight up to 3 kilometres they can see everything perfectly. The bullets of their gun is made up of the users hardened bones, which regenerate almost instantly, but the gun it self has a 5 second cooldown before another shot could be fired off. The user can overheat if to many shots were made in a short amount of time.
-Radiation + Erasure = Missing Waves: The user is able to erase any electromagnetic waves in their eyesight. Be it sound, light, or even radiation.
-High Specs + Heal = Bio Smith: The user becomes an unparalleled genius in the medical field as a side effect of this power. The user's main capability to have the ability to manipulate and reshape living tissue and biological matter at will. The downside of this power is the user can quickly become obsessed with experiments and can even harm people close to them or around them if they are not controlled strictly enough.
-Voice + Confusion = Maddening Echo: The user can project their voice in a way that confuses and disorients enemies. By altering the frequency of their voice, they can induce auditory hallucinations, making enemies hear things that aren't there causing them to become extremely paranoid and confused, but if they put too much power in their voice then it can cause permanent psychological damage to the affected person.
- Radiation + Mechanical Body = Nuclear Core: The user's mechanical body is powered by a small nuclear reactor, thus allowing them to generate radiation and release controlled blasts of nuclear energy. They can fire radiation beams from their palms or create an electromagnetic pulse that disables electronics within a certain radius.
-Black Hole + Mirror Me = Event Horizon: The user is able to create a mirror-like barrier that functions as a black hole. Anything that touches the reflective surface is pulled into the mirror and trapped in a pocket dimension, unable to escape unless the user chooses to release it. The user can also reflect attacks back at the enemy by warping space through the mirror's surface. The big downside to this power is if the user becomes incapacitated or the mirror is destroyed by taking damaged from the unprotected side of it, then everything in it becomes lost forever be it friend or foe.
{Complex combinations}
- Anomaly + Phantomreach = Void Grasp: The user gains the ability to control the acceleration and deceleration of objects while extending their reach into the intangible plane. This allows them to control objects from a distance, manipulating their speed, weight, and trajectory without any visible gestures. The power it self is really versatile since the invisible hands now generate the controllable zone around them selves and thus are not bound to be just around the close proximity of the user. Due to this the user can control the space it self around them to a certain extent, be it gravity wells, crushing anomalies or even gravitational pushes and pulls. The really big downside however is that this power requires the user to stay in one spot and not move to accidentally falling into the dominion of their own power, also while the hands are invisible to the naked light they can be reviled with a concentrated enough UV Lightsource. The last new downside to the power is that the user can accidentally cause harm to their allies since they can't control on whom get to be affected by their power.