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Chapter 58 - Chapter : 58 : SCP-012

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Although he was very curious, for now, beating the game was the most important goal, so Brit and the others didn't waste time. After upgrading all the props, the group was ready to leave to collect more items. But before leaving, Vale, wearing a Gas Mask, looked at the machine with some reluctance.

"Hey, how about I upgrade myself?"

As soon as Vale asked the question, Brit and the others were taken aback. It had already been written in the test record that after humans are refined, they are likely to become powerful monsters.

"What, Vale, are you sure? You don't even know what you will turn into after being refined." RT said in amazement.

And this machine is weird; he dared not stand in the compartment.

"It's a game anyway," Vale said.

If this were the real world, he wouldn't dare to mess around, but the thing is that this is a game. No matter what you try, nothing will happen. At worst, just quit the game.

But just after Vale finished speaking, Brit suddenly stopped the conversation. He looked at the S-Nav that had been turned on in his hand and his face changed slightly.

"Let's go-! There's a SCP around here."

Hearing this, their faces changed, and they hurriedly went to look at the S-Nav, finding a red dot moving slowly. And next to the red dot, it showed its identity: "SCP-106!"

"Is this The Old Man?" Kiwo asked with a pale face.

Brit nodded solemnly. It had already been written in the Post of the Witcher that SCP-106 is The Old Man. The poster "Witcher" had confirmed its location through the S-Nav, but no one had found the specific file of SCP-106 yet. So, no one knows exactly what the details of SCP-106 are.

"We're going to avoid it!" Brit said, and they immediately left the containment room of The Clockworks.

At this time, Vale had no intention of doing human experiments. After leaving the containment room, Brit looked at the S-Nav again. Although the map on the S-Nav is very simple, at least it gives people an early warning so they can avoid dangerous SCPs in advance. Following the route of the S-Nav, the group walked in the opposite direction of SCP-106.

Finally, after moving far enough, the red dot representing SCP-106 disappeared from the S-Nav, so everyone was relieved. That dreadful Old Man is scary. It's said in the Post of the "Witcher" that it can drag people into a Pocket Dimension. Although some of them haven't experienced it personally, they know it's a terrible place.

"Next, we're going to find some useful game items and item SCPs," Brit said in a low voice.

The four of them were now in a long passage with concrete walls on both sides. The dim emergency lights created an atmosphere of inexplicable horror. According to the game idea in the "Witcher" Post, their next step is to search the entire Light Containment Area. There are quite a few item SCPs in the Light Containment Area, all of which are safe but have very unknown effects. They can beat the game with the help of these items.

"Hey, this game is so difficult, but it's really exciting. It feels like exploring a new world!" Kiwo said softly.

Vale twisted his neck, his bones creaking, and his face eager to try: "Let's go! We must beat the game tonight."

RT next to him didn't speak, but he had the same idea.

"Let's go!" Brit nodded and took the lead, walking toward the other end of the passage.

At this point in the game, the group had a basic idea of the game map. The area they were in was the Light Containment Area, so their temporary goal was to head to the Heavy Containment Area. But before that, they had to explore the Light Containment Area, looking for useful items or item SCPs, only in this way could they survive in the dangerous Heavy Containment Area.

Yes, if the Light Containment Area is already so dangerous, then the Heavy Containment Area must be more dangerous by a lot. There are a lot of terrible SPCs inside, so if they don't arm themselves well, they won't be able to beat the game successfully.

***

The area of the Light Containment Area was huge. Brit and the others passed through another passage, plus a "T"-shaped hall. Finally, they came to a hall with a room. However, after seeing the sign on the room, Brit and the others hesitated slightly.

"SCP-012..."