With Aryavarta and Pataloka now created,one a land of light and heroism, the other a realm of darkness and fear. Now, it was time to create Swarga, the heavenly realm.
Taking a deep breath, Rohan spoke aloud, "Let's begin with Swarga."
The system responded right away, its voice as calm and steady as ever. "Please describe your vision."
Rohan closed his eyes, letting the idea of Swarga take shape in his mind. He imagined a place where everything was perfect, where the air was filled with the scent of flowers, the sound of gentle music, and the sight of grand palaces shining in the light.
"Swarga should be a place where everything feels pure and peaceful," he began. "I see lush gardens, clear rivers, and tall palaces made of gold and jewels. The air should be fresh, filled with the scent of flowers and the sound of divine music."
As he described it, the white void around him began to change. The ground under his feet turned into soft, green grass that stretched out as far as the eye could see.
In the distance, he saw sparkling rivers flowing through fields of colorful flowers. Towering palaces, their walls glowing with gold and precious stones, rose up from the ground.
The air was filled with a gentle, soothing melody that seemed to come from everywhere and nowhere at once.
Rohan nodded, pleased with what he saw. "This is Swarga," he said quietly. "But it needs more. It should have different areas, each with its own purpose."
"Which area would you like to create first?" the system asked.
Rohan thought for a moment. "Let's start with Devaloka," he decided. "This is where the gods live. It should be grand and majestic, with temples and palaces where players can interact with the gods."
The landscape shifted again as the system responded. The palaces grew larger, their towers reaching high into the sky, their walls decorated with intricate carvings of gods and goddesses.
Temples appeared next, each one dedicated to a different deity, with wide steps leading up to grand entrances where players would come to receive blessings and start important quests.
"Place some key NPCs here," Rohan said, thinking about the divine figures that should inhabit this area. "12 Adityas or Solar gods including Indra, Surya, Mitra and Varun.
11 Rudras, the Manifestations of Lord Shiva,
8 Vasus or Elemental gods such as Vayu, Agni, Antariksh and Dyaus, the Sky God and Prajapati Brahma and Shri Hari Vishnu"
As Rohan spoke, the system created the divine NPCs. In the center of Devaloka, a massive palace took shape, its golden domes gleaming brightly in the sunlight.
Indra, the king of the gods, stood at the entrance, his presence strong and commanding. Around him, other gods appeared, each one radiating their own unique divine energy.
Rohan walked through the newly-formed Devaloka, taking in the details. "Players should feel like they're in the presence of something greater here," he said, more to himself than to the system. "But it's not just about admiration they should also be able to help the gods maintain the balance of the universe."
The system prompted him again, "Would you like to add any specific quests or challenges?"
"Not yet," Rohan replied. "Let's focus on the next area Nandana Vana."
The system responded, and the landscape began to change again. Nandana Vana, the heavenly garden, took shape around Rohan.
The air became even fresher, filled with the sweet scent of blooming flowers and the gentle rustling of leaves.
The garden was breathtaking, with vibrant flowers in every color imaginable, tall, graceful trees that provided cool shade, and crystal-clear streams winding through the landscape.
"This is where players can find peace," Rohan said, smiling at the serene environment. "But it shouldn't just be a place to relax. There should be hidden secrets and challenges, things that encourage players to explore."
Rohan thought for a moment before adding, "Let's populate this area with Gandharvas and Apsaras, celestial beings who are part of the divine court. They can offer players unique rewards for completing tasks in the garden."
The system generated the celestial beings as Rohan described. Gandharvas, the divine musicians, appeared near a calm pond, their music blending perfectly with the natural sounds of the garden.
Apsaras, the heavenly dancers, could be seen practicing their graceful movements under the shade of a large tree, ready to interact with players who sought their guidance.
As Rohan walked through Nandana Vana, he felt a deep sense of calm. "This place should feel like a reward" he said
Next, Rohan turned his attention to Swarga Patha, another region.
"This area should be a series of floating islands," he explained. "Each island represents a different virtue courage, wisdom, compassion, and so on. Players will need to complete challenges on each island to prove themselves worthy to ascend further into Swarga."
The landscape shifted once more. Rohan found himself standing on a series of floating islands, each one suspended in the air and connected by bridges of light.
Each island had its own unique environment, reflecting the virtue it represented.
One island was covered in a lush forest, symbolizing compassion, while another was a towering mountain, representing courage.
"On each island, there should be a trial," Rohan said, thinking through the gameplay mechanics. "Players must prove their adherence to these virtues through puzzles, battles, or acts of kindness. Completing these trials will grant them blessings and divine abilities."
The system created the trials as Rohan described, integrating them into the landscape.
On the island of courage, players would have to defeat a powerful enemy to proceed. On the island of wisdom, they would solve complex puzzles that tested their intellect and decision-making.
Finally, Rohan turned to the last area: Sumeru Peak.
"This is the highest point in Swarga," he said. "A place of immense power and importance. The most challenging quests and the biggest battles will happen here."
The landscape shifted for the final time, and Rohan found himself at the base of a massive mountain.
Sumeru Peak towered above him, its summit hidden in the clouds. The path leading up the mountain was steep and filled with obstacles that would challenge even the most skilled players.
"At the top, there should be a divine council chamber," Rohan said, picturing the final scene. "This is where the gods gather to discuss the fate of the universe. Players who reach this point should have access to the most significant quests in the game ones that could affect the entire world of Yuga."
The system generated the chamber at the mountain's peak, a grand hall filled with the thrones of the gods.
The air was thick with divine energy, and the view from the top overlooked all of Swarga, as well as the world below.
Rohan stepped back to take in the entire realm he had just created. Swarga was now a place of beauty, peace, and divine challeng.
It was a realm where players could grow not just in strength, but in virtue and wisdom as well.
The system's voice brought him back to the present. "Swarga has been created and integrated into the game. Would you like to add anything else?"
Rohan paused for a moment, thinking carefully. "No, I think we're done here," he said finally, feeling a deep sense of satisfaction. "Swarga is ready."
"Understood," the system acknowledged. "Swarga is now complete."
Rohan nodded, taking one last look at the heavenly realm before him.
With Aryavarta, Pataloka, and Swarga now complete, the foundation of "Yuga: The Eternal War" was completed.