[11 years old: The art teacher tells your father that you've mastered basic drawing techniques and he has nothing more to teach you.]
[He suggests sending you to Tokyo for better art education, offering to help with the transition.]
[12 years old: You graduate from elementary school. Your father recalls the art teacher's suggestion and considers it. He asks for your opinion. You decide to…]
[1. Refuse to go to Tokyo. The city's pace is too fast. I'd rather stay and become a comfortable ranch owner.]
[2. Agree to go to Tokyo. A person should aim high! I want to see more of the world and experience more things.]
The first choice appears.
Unless the simulator is malfunctioning and deliberately setting obstacles, the choice is obvious.
[You agree to go to Tokyo for school, showing great interest. Your father feels proud and decides to contact a well-regarded middle school through the art teacher.]
[Your mother takes you to Tokyo, and on the moving day, she introduces you to the neighbor, Akihito Tomoya Aki, who is your age.]
It seems that things have come full circle.
Thinking back to the first simulation where Tomoya Aki's club was ruined because of him, Chisato feels a bit guilty.
But, it's just a simulation, so no real harm was done.
[13 years old: You officially became a middle school student. By coincidence, Tomoya Aki attends the same school and is in the same class as you.]
[Since you live close by, you start going to and from school together and quickly become good friends.]
[Through Tomoya Aki, you indirectly meet Eriri Spencer. She is Tomoya Aki's childhood friend and is perfect in every way at school, like a princess.]
[Growing up in the countryside, you've never seen a blonde girl before and find yourself fascinated by her. However, you never show these feelings openly or let anyone notice.]
The innocent and awkward feelings of youth—so beautiful and nostalgic.
[14 years old: Your harmless demeanor causes Eriri to gradually lower her guard around you. You become more familiar with her, and she starts showing her unguarded, playful side.]
[This genuine side of her only deepens your affection.]
[You join Eriri's art club. Both of you have top-notch talent and often represent the school in various art competitions.]
[While your school and club life are fulfilling, you feel increasingly empty emotionally.]
[You discover that Eriri loves manga and games, especially those featuring childhood friend characters, which is self-explanatory.]
[Your longing and unrequited crush make you more restless each day. Tonight, feeling unable to hold on any longer, you decide to…]
[1. Cast aside your doubts and confess your feelings to Eriri with all your might.]
[2. Call Eriri's phone, and indulge in self-release in bed.]
[3. Why not ask your good companion, Dark Wing, for advice?]
"…"
The first option is clearly thoughtless.
Confessing your feelings without knowing if the other person likes you is like taking a gamble.
It's bound to end in a "sorry, you're a nice person" rejection, and you'll likely become distant and awkward strangers.
The second option is simply giving up and letting yourself fall into a mess.
As for the third option…
It's hard to judge. The previous simulation only mentioned that the crow was smart, and no one knew its special qualities.
But since it has a purple talent, it might be worth expecting something.
Of course, the main reason is that the other two options are completely unreliable, offering no real desire to choose them.
[On a quiet night, you can't sleep peacefully. You have impulsive thoughts, but under rational restraint, you reject them all.]
[You open the door and softly call out. Soon, a black shadow flutters in and lands on your shoulder.]
[Under your and your mother's careful care, Dark Wing has grown into a large, impressive bird with glossy black feathers.]
[It maintains its balance on your shoulder and looks more like an eagle than a crow.]
[You gently pet its head, talking to it about your bittersweet youthful troubles, purely as a way to vent.]
[Sometimes, speaking out helps ease things. During your talk, Dark Wing stares at you intently. You're used to it being smart, but you don't expect it to help with human problems.]
[After your one-sided conversation, you feel a bit better.]
[You take out some coarse walnuts as a reward for Dark Wing listening, but unusually, it shows no interest and instead flies to the window, pecking at the glass.]
[You're not too surprised. Crows are nocturnal, and Dark Wing occasionally wants to fly out at night. It will probably return the next morning.]
[You remind Dark Wing to stay safe and open the window halfway, letting it fly into the night.]
[You turn off the lamp, go to bed, and the next morning, you find Dark Wing injured, with ruffled feathers, and a pink-covered notebook underneath it.]