Zhou Yuan's profession in this game dimension was unique: [player].
And in countless games, [players] possessed an ability as common as it was ubiquitous.
That was—resurrection.
Depending on the type of game, the resurrection mechanism for the main character varied.
For example, the hospital resurrection in the "GTA" series, the Dragon's Heritage Curse resurrection in "Sekiro: Shadows Die Twice," the cart in the "Monster Hunter" series, the body swap resurrection in "Dead Cells," and the data backup resurrection in "NieR: Automata"...
In this abnormal game world, the resurrection mechanism for players had become exceedingly simple and brutal—full health resurrection on the spot after death.
Due to the rules of this abnormal world, this kind of resurrection did not consume the revival counts stored by the [Child of Stardust Player System], meaning Zhou Yuan could theoretically resurrect infinitely.