Chapter 3 - A Deadly Game

The atmosphere was thick with tension as each member of the LCIS set to work, their minds racing to outmaneuver the cunning mastermind who had lured them into his deadly game. Dr. Terrance and his assistant, Dr. Ansel, meticulously combed through the crime scene, their gloved hands moving with precision as they searched for any scrap of evidence the killer might have overlooked. But the scene was eerily clean—no fingerprints, no fibers, nothing. It was as if the killer had vanished into thin air, leaving behind only the bodies of his victims and the haunting knowledge that he was always one step ahead.

In another room, Marina's eyes were glued to the screen as she replayed the security footage for the hundredth time. Her fingers flew over the keyboard, upscaling and enhancing every frame, but the video offered no answers. The Architect, as they had come to call him, moved like a shadow, always just out of reach. It was as if he knew exactly how the LCIS operated, evading their every tactic. Even George, the team's scientific genius, was stumped. His brilliant mind, usually so adept at deciphering puzzles, found nothing but dead ends.

Miss Jeffy and Miss Nancy scoured the premises, interviewing the few survivors who had managed to escape the carnage. But the witnesses were either too traumatized to remember anything or their memories were so clouded with fear that they couldn't provide any useful information. Frustration gnawed at the edges of the team's composure, but Captain Barbrain was more troubled than he let on. This wasn't just a murder; it was a meticulously orchestrated massacre, and every detail had been planned with terrifying precision.

As Barbrain paced, his thoughts turned dark. Mr. Royals had been shot three times, yet the footage only showed two gunshots. How was that possible? And why had so many officers turned their weapons on each other? The notion that the Architect had infiltrated the LCIS or somehow manipulated its members into committing murder was chilling. Yet the truth seemed even darker: the Architect left no loose ends, not even among his own. He killed them all—his enemies, his allies, everyone.

When the Captain Barbrain's Team had arrived at the scene, they found only one survivor, a man who had bled out before they could question him. His final, gasping words haunted Barbrain: "That demon is…."

With no leads and no choice but to follow the Architect's bait, Barbrain summoned the team. "We're heading to 42.8 Blackthorn Lane. It's a trap, but it's the only lead we've got. Gather every weapon, every piece of equipment. This bastard's not getting away. Watch each other's backs—no one goes down tonight."

The team armed themselves, the grim determination etched on their faces as they boarded the vehicles. Barbrain and Rowl opted for motorbikes, taking the lead as the rest of the team followed closely behind in the car. The night was cold, the streets eerily silent as they sped through the darkened city. But something wasn't right. Rowl's eyes darted to his rearview mirror, and his blood ran cold—the car was gone.

He signaled for Barbrain to stop, his voice tight with unease. "The car's not there."

Barbrain's heart raced as they both wheeled around and raced back, the tires screeching on the asphalt. When they reached the spot where the car should have been, they found it parked haphazardly in the middle of the road, its headlights dimming in the darkness. The team was slumped inside, unconscious.

Barbrain and Rowl rushed to the car, yanking the doors open. Barbrain shook George, who was slumped over the steering wheel, his face pale and slick with sweat. "George, wake up! What happened?"

George's eyes snapped open, wild with terror. "I saw it… I swear I saw it…"

Barbrain grabbed him by the shoulders, his voice steady but urgent. "George, focus. What did you see?"

George's voice trembled as he recounted the nightmare. "We were driving… We saw an old man, walking alone with a small package. When our headlights hit him, he waved us down. We thought it was nothing, just some harmless old guy. But John insisted, so we pulled over. The man got in the car… He thanked us… But something was wrong. I glanced in the rearview mirror, and he wasn't there… I looked again, and suddenly… I saw it… a ghostly figure… Then… nothing. I don't remember anything else. I just blacked out…"

Rowl was rousing the others, his voice sharp as he reprimanded them. "How could you let your guard down like this? We're dealing with a monster, and you're falling for parlor tricks?"

As the team shook off the effects of whatever had rendered them unconscious, they noticed something chilling. In the spot where the old man had been sitting was a letter, its edges slightly singed as if touched by something unholy. Barbrain's heart pounded as he unfolded the note. It read:

"I warned you. I am not someone you can catch so easily. Now you've seen what I'm capable of. Turn back now, while you still can. This was just a glimpse… I am not just the Architect; I am the Demon Architect."

Barbrain's hands clenched around the paper. He turned to George, his voice low and controlled. "Is there any substance that could cause hallucinations like this?"

George, still visibly shaken, took a deep breath. "Yes… There's scopolamine… It's found in certain plants like deadly nightshade, henbane, and jimsonweed. Inhalation can cause intense hallucinations, delirium… I must have been affected by it… It wasn't real… just a hallucination…"

Barbrain nodded, his mind racing with possibilities. "Our killer isn't just clever—he's prepared. He knew exactly how to mess with our heads. But I didn't see any old man when we doubled back. He's toying with us… He might be closer than we think."

The air crackled with tension as Barbrain shouted orders to the team. "Spread out! He's here somewhere, watching us. Stay sharp, and don't let him out of your sight!"

The team moved with heightened alertness, weapons at the ready, as they scanned the darkness. The Architect had shown them a glimpse of his power, but Barbrain knew this was only the beginning. The real game was just beginning, and the stakes had never been higher