Considering the plan to create several machines that would allow him to build something like the server he had in mind, he knew he would need to gather a lot of materials.
Yes, he planned to have only one server, but at the same time, he also intended to produce the VR goggles that would be used.
Since there was only one server, and the true size of the game, as well as all the processing required, would be impossible for an average VR headset or console to handle, he planned to employ some quantum technology. He would mass-produce VR goggles equipped with quantum receivers.
The server would be equipped with a quantum signal transmitter that would allow for almost instantaneous communication.
He had already planned to build 200 of these transmitters, one for each nation of the world, even if it seemed like overkill.
The plan was simple: all processing and heavy lifting would be done server-side, while the VR goggles would only receive the essential information.
However, this setup meant that he had to create the VR goggles as well, which was where the warehouse came in.
"15 million, it seems big enough," Richard said as he finally found a suitable warehouse for sale.
It was fairly large and even came with an extra ten plots of land, which meant he could expand when necessary. After quickly contacting the sellers, it wasn't long before he and the sellers came to an agreement.
He would visit to see the warehouse in person tomorrow, and if everything went well, he would pay for it on the spot.
He couldn't begin gathering the materials just yet; the manufacturing of the machines could take up to two months.
After that, there would be training to familiarize the new workers with the machines, which might take about a month.
So, he planned to start acquiring materials once the manufacturing was done rather than now. With everything planned, he focused on the main thing that would make him money.
Yes, he was live-streaming himself as he created the game, but he had already completed all the core components.
He never intended for the game to be developed using regular programming languages—they were too limited and not as encompassing as Unilang was.
Pulling up a different file on his laptop, he immediately went to work. He had long since created everything needed for the basic game, but there were still many other things to do.
The game would have millions of NPCs, and he planned to make each of them AI-powered. This meant that he had to create several thousand individual bots.
The goal was to create a world where even interacting with the NPCs would be as unpredictable as interacting with regular humans.
"Come to think of it, wouldn't that just be me creating a whole new realm... in a simulation?" Richard said, immediately laughing.
Truthfully, he didn't care whether this world was a simulation or not. Whether it was real or not, he knew he existed, he could breathe, eat, and sleep, so there was no need to overthink his existence.
With that thought in mind, he immediately began writing two simple lines of code. These lines of code would indirectly create thousands of others later on. They were his version of Adam and Eve; he didn't plan to just create a bunch of shallow NPCs.
He needed them to have stories and seem so real that people would question him. However, he didn't plan to activate the code now; if he did, his laptop would quite literally combust. He neither had enough RAM nor enough space to handle such things.
After that, he began to build the default space. He wasn't just creating a game; he was creating a universe of entertainment. He planned for a single-player mode where it would be just the player and the NPCs.
Depending on which world was chosen, it would be the ultimate RPG. Besides that, he also needed to figure out an in-game currency, how to make it work, and all the ways he could monetize the game.
Considering how cheaply he planned to make the VR goggles, he didn't consider them his main source of income. His primary income would come from in-game sales and other features, which is why he needed to explore every possible way to monetize the game.
For one, he knew he could sell virtual real estate, both to corporations and individuals alike.
Additionally, there was the possibility of offering creation packages. Essentially, he would provide the tools and assistance needed to create one's own world in the game if desired. These places would be player-owned, and they could profit from them.
As he developed the game, this was the main method Richard hoped to use to keep the game thriving for years to come. The real Oasis from the book or the movie was only as popular as it was because there was a chance to make money from it.
Faraday was offering his entire wealth and company, so everyone would surely join the game. Money was the best motivator to get anyone to do anything.
Humanity might deny it as much as they want, but that was how simple of a race they were.
Almost an hour later, he had worked out all the secondary features of the game and even added more. The game was truly almost done—the basic worlds were completed, an economic system, along with what he called the greatest economist, was created, and a transaction system had been established.
He couldn't test it yet, but he was oddly reassured that it would be perfect when launched.
"Come to think of it, movie companies would pay millions for virtual space here," Richard noted before smiling.
---
Weeks passed, and things continued to progress as well as he had hoped. His payments from other companies came through, further increasing his wealth.
Not all companies valued him, but those who did, bought the basic cybersecurity system from him, which further increased his wealth to 610 billion Naira.
He was rich enough to share a million Naira with every Nigerian citizen and still have more than enough left to do it again.