The next stop is one of the most dangerous parts of the snake island: Venom Swamp, named for its treacherous marshy terrain. Karsha and his shadow guards have been there briefly before, sticking to the outskirts of the Inner Area.
They've only scratched the surface, but Karsha knows it'll be a whole different game when facing the overlords deep within. Despite his affinity for water and earth, navigating the swamp is a whole new challenge.
On top of that, his understanding of these elements is still basic, so his control isn't perfect. He'll need to be quick and precise in his attacks to survive. His domain gives him an edge, but will it be enough?
Probably not. But Karsha's ready for this. He invested in a hoverboard from the system since he can't fly yet—saving that skill for when he reaches Saint or Grandmaster swordsman status.