**The convergence** : The joining of 11 worlds into one.
The worlds before the convergence.
1. **Earth**: Our familiar world with contemporary settings and norms.
2. **Steampunk Earth**: Earth where steampunk technology is the most advanced, blending Victorian aesthetics with steam-powered machinery.
3. **Advanced Earth**: Earth with cutting-edge technology and interstellar travel, showcasing a futuristic and space-faring civilization.
4. **Jianghu**: A Murim or cultivation world focused on martial arts, mystical powers, and ancient traditions.
5. **Fengraal**: A planet inhabited by beastmen, with a wild and primal environment reflecting their diverse and powerful natures.
6. **Celestus Inferna**: A world governed by the constant conflict and coexistence of angels and demons, blending celestial and infernal elements.
7. **Elandor**: An elven world characterized by ancient magic, natural beauty, and the refined, mystical culture of its elven inhabitants.
8. **Veloria**: A fantasy world rich in mana, with a strong presence of wizards, fairies, swordsmen, and other magical beings.
9. **Cimmeria**: A dark world ruled by vampires and werewolves, with additional influence from witches, creating a realm of supernatural intrigue and power.
10. **Apocalyptic Earth**: A devastated Earth overrun by zombies, where survivors gain special powers from the core of the zombies but are only given a system interface that shows their levels and strength.
11. **Neridia**: A predominantly water planet ruled by mermen and mermaids, characterized by vast oceans, underwater cities, and an aquatic civilization.
**Panteara** is an enormous planet resulting from the merging of the eleven worlds:
- **Size**: Trillions of miles across; taking about 5,000 years to travel halfway.
- **Features**: Combines cultures, landmarks, and elements from all original worlds.
- **Celestial Configuration**: Surrounded by two suns and five moons.
- **Mana and Energy**: Abundant mana and energy enhance the growth and strength of its inhabitants.
The system interface in **Panteara**:
- **Appearance**: Varies by world, such as digital displays or scrolls.
- **Function**: Shows status and a general view of strength, but does not provide quests.
- **Limitations**: Not precise; does not account for differences in skills, genetics, or mana between individuals.
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### **Core and Level Strength in Panteara**
**Core**:
Every living creature in Panteara possesses a core, an accumulation of mana within the body. The core's potency is graded by its color, ranging from dark to bright, with white representing the highest concentration of mana ever achieved. While absorbing another living being's core can increase your level, it is a risky process. This absorption can result in catastrophic outcomes, such as an explosion or becoming corrupted and overtaken by the nature of the original core's owner.
**Level Strength**:
- **Level 2 and Below**: Represents the strength of a normal human, marking the natural physical limits of the human body on Earth.
- **Level 2.1 and Above**: Individuals at this level can perform superhuman feats, such as crushing rocks, punching through walls, and running at extraordinary speeds.
- **Level 10 and Above**: At this stage, individuals begin to apply mana to their moves and skills. Most inhabitants from mana-rich worlds start at this level.
- **Level 20 and Above**: Those at this level age extremely slowly, and further leveling becomes ten times more difficult.
- **Level 30**: Mythical creatures like dragons and leaders of powerful races in mana-rich worlds occupy this level.
- **Level 50 and Above**: Beings at this level are nearly immortal, capable of altering geographical landscapes during battles, such as leveling mountains. This is the highest level currently attainable.
**System Interface**:
The system in Panteara displays the following information:
- **Levels**: A general measure of an individual's strength and capability.
- **Race**: The species or origin of the individual.
- **Age**: The chronological age of the individual.
- **Talent**: An accumulation of luck, mana capacity, and intelligence. It determines how quickly an individual levels up, understands, and gains skills. Though not definitive, it provides an approximate estimation of potential. Talent tiers range from F to SSS+, with changes in talent being extremely rare.
- **Skills**: Any proficiency the individual possesses, such as cooking, martial arts, sewing, or acting. Like talent, skills are tiered similarly and improve through repetition and hard work. There is no limit to the number of skills a person can acquire.
- **Attributes**: These increase with level and include:
- **Strength**: Physical power.
- **Agility**: Speed and reflexes.
- **Perception**: Awareness and sensory acuity.
- **Vitality**: Health and life force.
- **Endurance**: Ability to withstand damage or fatigue.
- **Stamina**: Overall energy and physical resilience.
- **Mana**: Magical energy or power.
**System Points (SP)**:
System Points are gradually gained through improving skills, acquiring new skills, or increasing attributes. It takes 10,000 SP to level up. Additionally, every 1,000 SP grants 0.1 points, which can be used to enhance attribute figures.
- A person's level does not solely determine their actual strength. A lower-level individual may overcome a higher-level one through superior skills or strategy. For example, a Level 2 individual with martial arts skill at tier A could potentially defeat a Level 5 opponent.
**Example System**:
For a normal human who occasionally runs and enjoys cooking:
- **Race**: Human
- **Age**: 26
- **Level**: 1.3
- **Attributes**:
- **Strength**: 0.7
- **Agility**: 1.0
- **Perception**: 0.1
- **Endurance**: 0.3
- **Stamina**: 0.6
- **Mana**: 0.005
- **Talent**: D
- **Skills**: Cooking (B), Boxing (F)
- **SP**: 13/10,000
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**Domain**:
In Panteara, a domain is a territory ruled by an individual or a group. To claim a domain, one must acquire a rectangular crystal, often found by defeating the main boss of an area or discovered by chance. By placing their blood on the crystal and burying it in the land, the ruler binds themselves to the territory, gaining control over its resources and inhabitants. Domains can change hands through conquest, the death of the ruler, or other means.
**Domain Rulers Conference**:
Every three years, the Domain Rulers Conference gathers the rulers of various domains, hosted by the system.Thi
s conference allows them to exchange information, set up trade routes, form alliances, and address conflicts.