I took a deep breath as I walked up the spiraling stairs of the Magic Research Tower, each step bringing me closer to the end of the second Act.
It was surreal being here, knowing how much more was at stake than when I'd played through this in the game.
The stakes were higher now.
I wasn't some player in front of a screen.
I was Noah Ashbourne, in person, and every choice I made was irreversible.
The second Act in [Beyond Horizons] had always held a strange allure for players.
Not because of the main storyline, but because of the infamous [Bad Ending No. 1].
For so many, this route was more of a legend than just a level, an experience unlike any other in the game.
It was a dark, twisted love story, woven in threads of sorrow and madness.
Players flocked to it for one main reason: Maya Brenthall.
In the standard route, Maya was known as a quiet, diligent student and, in some ways, a friend to the protagonists.