Now came the moment of truth. Had the genie made him suffer such pain for nothing, or did he really have his system now?
"System," Paul said, hoping that all this wasn't some kind of illusion or that the genie had made a mistake.
Suddenly, a transparent window opened in front of Paul.
[Status] [Inventory] [Exchange] [Shop] [Level 10] [Level 25] [Level 50] [...]
Paul could now choose from the three categories, the rest were still locked at his current level.
Paul pressed the [Inventory] symbol, and the window changed again. At the top was a bar with different categories, and below were now 19 small empty boxes and one filled box with a small 1 in the upper corner. In the lower left corner of the window was a question mark symbol, which Paul pressed.
[Inventory]
[Each of the boxes can hold one type of item. The quantity is limited to 99 per box from inventory level 1-9, to increase the inventory Level, you need on the plus sign and pay 50 SP per level. To store an item, you must make physical contact and say [Store]. The plus sign in the lower right corner is used to increase the number of boxes. For each level increase, 10 new boxes are added. The weight of the items is currently limited to 100kg and increases by 50kg per level.]
[Current Level: 1]
Paul pressed an X in the right corner and returned to the previous menu. Then he pressed the first filled box.
[Primordial Chaos Cultivation Technique]
[An ancient and powerful method of cultivation deeply rooted in the origins of the universe. This technique allows the practitioner to harness the purest and most primordial energies of the cosmos to maximize their physical, mental, and spiritual abilities.]
[Info: The effect of the technique scales with intelligence and cultivation talent.]
[Quality: Primordial]
[Quantity: 1]
[Use] [Cancel] [Drop]
Paul was satisfied with the description of the technique but decided not to use it for now, as he didn't know what would happen.
Paul pressed [Cancel] and then [Status]. He was curious about his cultivation talent.
[Status]
[Info]
[Stats]
[Techniques]
The first window was divided into two categories: Info, Stats, and Techniques. Since Paul had no techniques, he chose [Stats].
[Stats]
[Health: 10 - 100/100 -
[Stamina: 80/80
[Strength: 9
[Agility: 6
[Defense: 7
[Endurance: 8
[Intelligence: 7
[Mana: 12/12 (0,12 MP/sec)
[Cultivation Talent: ∞
[Overall Battle Strength: 7.5
[Free Stat Points: 0] +
Again, there was a question mark symbol in the lower left corner.
[Stats]
[Health]
Description: This represents your current health. A value of 100/100 means you are at full health. If this value decreases, it indicates that you have taken damage and your survivability is impaired. Scales with the Health stat.
[Stamina]
Represents your current stamina. A value of 80/80 means your stamina is full. The lower the value, the more exhausted you feel. The higher your Endurance stat, the higher your stamina and stamina regeneration.
[Strength]
Description: Strength measures your physical power. A higher strength value means you can deal more damage in close combat and carry heavier weapons and items.
[Defense]
Description: Defense indicates how well you can withstand damage. A higher defense value reduces the damage taken from attacks and increases survivability.
[Endurance]
Description: Endurance represents your overall stamina. A higher endurance value means you have more stamina points and can recover from exhaustion faster.
[Agility]
Description: Agility measures your mobility and speed. A higher agility value improves your ability to dodge attacks, react faster, and move more skillfully.
[Mana]
Represents the Total amount of Magic Energie you have left this stat is based on your intelligence and Endurence stat.
[Cultivation Talent]
Description: Cultivation talent indicates how well you can absorb and utilize Qi and Mana. A higher value in this area means you can cultivate faster and more effectively, leading to stronger abilities and powers.
[Overall Battle Strength]
Description: Overall battle strength is calculated from the values of strength, defense, endurance, and agility. It provides a general overview of the character's combat abilities. A higher overall battle strength means the character is more effective in combat and has a greater chance of defeating opponents.
[Stats] gave him a direct overview of his attributes and would later give him the opportunity to enhance them.
Before Paul checked his info, he pressed the + symbol behind [Free Stats].
[Do you want to spend 20 SP (System Points) to increase your Free Stat Points?]
[Yes] [Cancel]
Paul had no system points at the moment, so he pressed [Cancel] and then [Info].
[Info]
[Name: Paul Klein
[Age: 18
[Livespan: 83]
[Height: 6'3
[Level: 1
[Exp: 0/100
[Wealth: 37.51€
[Bloodline: Human
[Realm: None
[Constellation: None
[Blessing: None
Except for the height mentioned in the system, Paul was satisfied with his info.
"I'm 6'4," Paul murmured quietly.
Now he just had to check the shop and exchange, and then he could rejoin the others.
[Shop]
[System Points: 0]
[Search...]
[Cultivation Techniques]
[Food]
[Weapons]
[Items]
[...]
In front of Paul was a vast array of categories to choose from, whether it was clothes of all kinds, food, kitchen utensils, resources, or other items. And if searching was too much, he could simply use the search bar to find what he needed.
The prices of the items also seemed relatively cheap. An AK-47, for example, cost only 10 SP.
In the lower corner was another [?] which Paul now pressed.
[Shop]
[Here you can buy items of all kinds. There are no limits, but the SP vary depending on quality, quantity, and the specific item. If items are not available exactly as desired, there is also a [Create] function, which allows you to customize specific items. Prices vary here as well.]
[Depending on the character level, the quality of available purchase options can vary. From level 1 to 25, the qualities are...
[Common (E)] mostly items without magical abilities, often seen in everyday life, such as food, weapons, or machines. Costs vary between [0.1 to 100 SP].
Then there are [Uncommon (D)] items. These don't necessarily have to contain magical abilities but are usually already unusual to find in this world, such as special clothing with stat boosts. Prices vary between [10-500 SP].
Then there are [Rare (C)] items, which can be cultivation manuals or martial arts skills, but also swords with specific abilities and strong stat boosts. Costs vary between [100-1000 SP].
Then there is the [Epic (B)] quality. These are usually comparable to rare items but are much stronger, and there is nothing you can't dream of. Costs vary between [500-10,000 SP].
Then there are [Legendary(A)] and [Mythical(S)] items. These can be divine abilities or items, with prices ranging from [5,000-200,000 SP] for Legendary Raritys and [100,000-1,000,000 SP] for Mythical Raritys.
[Further rarity locked]
[Info: If personalized items are to be created, the prices can indeed be doubled. For example, if you want to create or assemble an item, such as a [Sword] with [Epic Rarity], a stat boost of [Strength +50], and a specific [Skill], the price might not be 5,000 but 10,000, as it is custom-made.]
Next, Paul pressed the [Exchange] category. The only things visible on this page were three options:
[Euro (0) > System Points (0)] [1€ > 0.2 SP]
And
[Item (0) > System Points (0)]
As well as
[System Points (0) > Euro (0)] [1 SP > 5€]
Paul still had 37€ left, so he decided to exchange 30€, as he could always exchange them back, and he wouldn't need the money at the moment.
[Euro (30) > System Points (6)]
[Confirm] [Cancel]
Paul clicked on [Confirm] and his display changed [SP: 0 > 6].
Paul decided to save the 6 SP for emergencies, in case something happened on the way home.
Now that he was finished, it was time for him to rejoin the others and somehow make them understand that the apocalypse had started outside this area and they all needed to get out of the city before it was too late.