The tale of the forgotten past

🇮🇳Afnan_K_Salal
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Synopsis

Reference Handbook

Grimoires

Grimoires are essential for harnessing and using magic. They allow individuals to cast spells, store magical knowledge, and grow in power. Grimoires come in four levels, each with specific capacities and attributes.

Base Grimoire

Capacity: 6 skills

Elements: 1 element

Description: The starting level Grimoire. It can only hold spells of one element and has a maximum of six skills. Cannot use skills of other elements even if absorbed.

Wizard Grimoire

Capacity: 9 skills

Elements: 2 elements

Description: The second-level Grimoire. Allows the use of two elements and increases the number of skill slots.

Witch Grimoire

Capacity: 12 skills

Elements: 3 elements

Description: The third-level Grimoire. Can hold up to twelve skills across three elements, offering more versatility.

Lord Grimoire

Capacity: 15 skills

Elements: 4 elements

Description: The highest-level Grimoire. It can hold fifteen skills and use four different elements, making it extremely powerful and versatile.

Elements and Spells

Elements are the core of the magical system. Each Grimoire is aligned with one or more elements, which determines the type of spells it can store and use.

Inventory System

The inventory system allows adventurers to carry and manage their items efficiently. Items are categorized based on their use and importance.

Weapons

Grades: Common, Uncommon, Rare, Epic, Legendary

Examples:

Common Sword: Basic weapon with no special attributes.

Epic Bow: A powerful bow with enhanced range and damage.

Legendary Staff: A staff imbued with powerful magical properties.

Potions

Healing Potion: Restores health over time.

Mana Potion: Replenishes mana quickly.

Antidote: Cures poison and other status effects.

Artifacts

Elemental Crystal: Enhances the power of elemental spells.

Amulet of Protection: Reduces damage taken by 10%.

Ring of Speed: Increases movement speed by 20%.

Ranks and Levels

Adventurers and monsters are classified by ranks and levels, indicating their strength and experience.

Adventurer Ranks

Rank 0: Unregistered

Rank 1: Novice

Rank 2: Apprentice

Rank 3: Adept

Rank 4: Expert

Rank 5: Master

Monster Grades

Grade F: Weak monsters, easily defeated by novices.

Grade E: Slightly stronger, pose a challenge to novices.

Grade D: Moderate strength, require strategy to defeat.

Grade C: Strong monsters, dangerous to unprepared adventurers.

Grade B: Very strong, often require a party to defeat.

Grade A: Extremely powerful, pose a threat to entire villages.

Grade S: Legendary monsters, almost mythical in strength.

Loot and Knowledge

Loot from monsters and ruins can provide valuable resources and knowledge.

Loot

Common Loot: Basic resources and materials.

Rare Loot: Valuable items, rare materials, and equipment.

Epic Loot: Highly valuable items with special properties.

Legendary Loot: Unique items of immense power and rarity.

Knowledge

Ancient Texts: Provide information on lost spells and history.

Scrolls: Contain spells or skills that can be learned.

Maps: Reveal locations of hidden treasures and ancient ruins.

Magic Cycle

The magic cycle is the natural flow of mana in the world, influencing the strength and availability of magic.

Day Cycle

Daytime: Magic is more stable, and mana replenishes faster.

Nighttime: Magic is less stable, and mana regenerates slowly.

Special Cycles

Blood Moon: Monsters become three times stronger and more aggressive.

Mana Surge: A rare event where mana flows freely, enhancing all magical abilities.

Adventure Parties

Adventurers often form parties to tackle difficult quests and challenges.

Party Grades

Bronze: Basic level parties, suitable for novice quests.

Silver: Intermediate level parties, capable of handling moderate challenges.

Gold: Advanced parties, able to tackle difficult quests.

Platinum: Expert parties, handle the most dangerous and complex missions.