Chereads / Marvel:The forgotten God of Asgard / Chapter 2 - CHAPTER 2: blood clone spell

Chapter 2 - CHAPTER 2: blood clone spell

### Chapter 2: The Path to Ultimate Mastery

Centuries of relentless training had taken Balder Odinson to the pinnacle of grandmaster rank, but he knew he had reached a plateau. To ascend beyond, he needed to push the boundaries of his abilities and venture into realms of magic and combat he had yet to explore. The desolate planet that had been his prison became his proving ground, and his mind became a crucible for innovation and discovery.

Balder realized that to truly master his powers, he needed to create a technique that would allow him to be in multiple places at once, honing his skills in real-world scenarios. He turned his attention to the creation of a real illusion technique, inspired by the blood clone technique from the tales of Naruto. This endeavor would take him 679 years, during which he would delve deep into the fundamental laws of magic, elemental control, and the mysteries of the universe.

### The Creation of the Blood Clone Technique

The process began with understanding and mastering various spells and magical laws, each contributing a vital element to the final technique.

1. **Spell of Duplication** - A basic spell to create temporary copies of objects. Balder studied this spell to understand the principles of creating duplicates.

2. **Spell of Blood Binding** - A forbidden spell that ties one's life force to another object or being. This spell was crucial for imbuing the clones with a portion of his own essence.

3. **Spell of Elemental Infusion** - A spell that allows the infusion of elemental properties into objects. Balder used this to give his clones the ability to wield elemental magic.

4. **Spell of Conscious Transfer** - A highly advanced spell that transfers consciousness into another vessel. This was essential for making the clones independent yet connected to his own mind.

5. **Spell of Molecular Stability** - A spell ensuring the structural integrity of the clones, preventing them from disintegrating under stress.

6. **Spell of Rapid Regeneration** - A spell that allows quick healing. This spell made the clones resilient and capable of enduring extended combat.

7. **Spell of Sensory Link** - A spell that links the senses of the clones to the original, allowing Balder to see, hear, and feel through his clones.

8. **Spell of Temporal Sync** - A spell ensuring that the clones operate in perfect temporal harmony with the original, preventing time-lag in their actions.

9. **Spell of Energy Conservation** - A spell that minimizes the energy drain on Balder, making it sustainable to maintain multiple clones over extended periods.

In addition to these spells, Balder needed to master several magical laws and elemental principles:

1. **Law of Conservation of Energy** - Understanding that energy cannot be created or destroyed, only transformed, was essential in creating sustainable clones.

2. **Law of Elemental Harmony** - Ensuring that the elemental properties within the clones did not conflict with each other.

3. **Law of Magical Equilibrium** - Balancing the magical forces within the clones to prevent instability.

4. **Law of Life Essence** - Understanding the essence of life force and how to divide it without diminishing oneself.

5. **Law of Spatial Dynamics** - Mastering the manipulation of space to control the positioning and movement of the clones.

6. **Law of Temporal Continuity** - Ensuring that the clones and the original remained in sync across different timelines.

7. **Law of Psychic Connection** - Creating a psychic link that allows for seamless communication and control.

8. **Law of Dimensional Anchoring** - Ensuring that the clones remain anchored to the same dimension as the original.

9. **Law of Universal Symmetry** - Maintaining the symmetry of the clones with the original to ensure they function identically.

Combining these spells and laws was an arduous process. Balder spent centuries experimenting, often facing setbacks that tested his patience and resolve. He meditated on the ancient texts of Asgard, consulted the fragmented memories of Alex Bennet, and used his unparalleled intellect to synthesize new magical principles.

He began with small experiments, creating simple constructs infused with elemental magic. Gradually, he increased the complexity, adding layers of spells and reinforcing them with the laws of magic. Each step was meticulously documented, analyzed, and refined. The breakthrough came when he successfully created a clone that could wield elemental magic and operate independently for a short period.

Encouraged by this success, Balder pushed further. He performed rituals to bind his blood to the clones, imbuing them with a portion of his life force. He crafted intricate runes that embedded the laws of magic into the very fabric of the clones' existence. The final challenge was ensuring that the clones could regenerate and sustain themselves, a feat he achieved by integrating the spell of rapid regeneration with the law of life essence.

### Mastering the Spell to Break Any Magical Prison

With the blood clone technique perfected, Balder turned his attention to breaking free from his prison. He knew that Asgardian magic was powerful, and he needed to devise a spell capable of dismantling even the most formidable barriers.

This endeavor took another 295 years. Balder's approach was methodical; he began by understanding the nature of magical prisons. He created various shields and barriers, each infused with different aspects of Asgardian magic. He studied their strengths and weaknesses, learning how to construct and deconstruct them.

### The Process of Breaking Free

1. **Spell of Barrier Creation** - Balder practiced creating magical barriers, learning their structure and how they could be fortified.

2. **Spell of Shielding** - He studied spells that protected against magical attacks, understanding how to neutralize them.

3. **Spell of Dispelling Magic** - A spell designed to cancel other spells. Balder refined this spell to work on barriers.

4. **Spell of Energy Drain** - A spell that sapped the energy from magical constructs, weakening them over time.

5. **Spell of Phase Shift** - A spell that allowed him to shift the frequency of his magical aura, enabling him to pass through certain types of barriers.

6. **Spell of Runes of Unbinding** - Using ancient runes to disrupt the magical weave of barriers.

7. **Spell of Resonance Disruption** - Creating dissonance within the barrier's magical frequency, causing it to destabilize.

8. **Spell of Anchor Breaking** - Severing the ties that anchored the barrier to the physical and magical planes.

9. **Spell of Magical Inversion** - Reversing the flow of magic within the barrier, causing it to implode.

Balder practiced these spells tirelessly, creating and dismantling barriers repeatedly until he could do it effortlessly. Each failure was a lesson, each success a step closer to freedom. His understanding of Asgardian magic grew deeper, his control over his own powers became absolute.

### The Final Breakthrough

After 974 years of relentless pursuit, Balder was ready. He combined the blood clone technique with his mastery over breaking magical barriers. His clones, infused with the knowledge and power he had accumulated, would assist him in the final act of breaking free.

Balder stood before the shimmering barrier that had been his prison for millennia. He summoned his clones, each a perfect replica of himself,