Here is a detailed description of how the kingdom of Khra'gixx is divided:
*Main Regions:*
1. *Frostborn North*: A harsh, icy landscape governed by a Council of Elders. This region is home to hardy people adapted to the extreme climate.
2. *Verdant South*: A lush, fertile region governed by a Governor, who is struggling to maintain control due to his foolhardy decisions.
3. *Aridian West*: A harsh desert environment managed by the Council of Four, a group of powerful druidic leaders.
4. *Hrimgar East*: A rugged, mountainous region ruled by a Lord or Lady sworn to the King.
5. *Gixxian Core*: The central region, home to the King and the seat of his power. This region is a hub of politics, commerce, and culture, and is the sole location of magical expertise in the kingdom.
*Border Villages:*
1. *Village of Shadows*: A haven for thieves, kleptos, and rumored imps, operating in the shadows with unclear allegiance to any region or ruler.
2. *Village of the Red Viper*: A secretive community of assassins, rumored to be led by the enigmatic Red Viper, with unclear connections to the regions or kingdom.
*Governance:*
- Each region has a degree of autonomy, with its own governing body:
- Frostborn North: Council of Elders
- Verdant South: A Governor
- Aridian West: Council of Four
- Hrimgar East: Lord or Lady sworn to King Ryker
- Gixxian Core: King Ryker's direct rule
- The border villages operate outside traditional governance, with unclear allegiance or oversight.
*Magical Division:*
- All mages in the kingdom are concentrated in Gixxian Core, serving as King Ryker's advisors, enforcers, and representatives.
- King Ryker maintains a tight grip on magical power, ensuring that only he can wield it to achieve his goals.
This division creates a complex web of power dynamics, regional identities, and magical politics.