Magic
Mana and Its Connection to Magic
Mana is an intrinsic part of nature, a fundamental force that allows individuals to manipulate the very laws of the world to their suiting. This innate ability to control and utilize mana is what enables the casting of magic spells.
The Heart of Mana
The core of one's magical abilities lies within their heart. This is where mana is refined and stored, creating a reservoir of magical energy. The heart, acting as the central hub, allows for a more efficient and potent use of mana compared to drawing it from the ambient or atmospheric sources around us. Manipulating the mana within one's own heart is more straightforward and reliable, providing a stable source of power for spellcasting.
Growth and Strengthening of Mana
As time passes and an individual ages, the mana stored within their heart naturally strengthens. This gradual enhancement not only bolsters the heart itself but also fortifies the mana veins that are intricately connected to it. These veins act as conduits, distributing mana throughout the body, making it easier to access and control.
Increased Mana Capacity
With the continuous strengthening of the heart and its associated mana veins, the capacity to store mana increases. This means that over time, a mage can harness a greater quantity of mana, allowing them to cast more powerful and sustained spells. This growth is a testament to the deepening connection between the mage and the natural force of mana, reflecting their dedication and proficiency in the magical arts.
Known Spells:-
Basic Spells(No affinity)
[Elemental Flux Sensor]
(Elemental Flux Sensor is a basic elementless spell designed to detect and analyze mana signatures in the environment. This spell allows the caster to sense the presence and movement of magical energies, regardless of their elemental affinity.)
[Swift Shift]
(An elementless spell that grants the caster the ability to move rapidly over short distances. This spell makes the user's figure blur and makes it hard to notice. It allows instantaneous shift from one location to another within a limited range. It is perfect for dodging attacks, repositioning in battle, or making quick escapes. The movement is so swift that it leaves only a fleeting afterimage, making it difficult for opponents to track or anticipate the caster's next position.)
[Flash Movement]
(An elementless spell that allows the caster to instantly traverse large distances. This spell enables the user to move with lightning speed, appearing as a blur to onlookers. The caster can cover significant ground in the blink of an eye, making it an invaluable tool for rapid escapes or surprise attacks. The spell's effects are instantaneous, and it leaves little to no trace of the caster's previous location.)
{If used by a high mage, it can also be used to take objects or individuals with the user.}
[Limitless Steps]
Limitless Steps is an Elementless Spell, building on the foundation laid by the Basic Spell, Flash Steps. While Flash Steps grants a short, impulsive burst of speed for quick maneuvers in close-quarters combat, Limitless Steps enhances this by channeling mana directly into the caster's legs. The spell gradually increases movement speed as the mana becomes more attuned to the user's body, providing sustained power without causing physical damage to muscles and tendons.
{The spell will remain active as long as the user has enough mana, the boost in speed starts from 120% and reaches 200% within 10 minutes, the mana consumption also increases with time so the castor is advised not to keep the spell active for longer durations.}
[Mana Bolt]
(Mana Bolt is an Elementless Spell that uses pure mana to form a fast-moving projectile. The bolt draws upon ambient mana to propel itself forward, making it a quick and efficient attack. Upon impact, it pushes the target back and disrupts their ability to control mana for a brief period, leaving them vulnerable to follow-up attacks.)
{The spell functions best as a surprise attack since it can be easily blocked or neutralized by sufficiently skilled mages. Its effectiveness lies in catching the opponent off-guard, making it a tactical choice in fast-paced combat situations.}
[Mana Wave]
(Mana Wave is an Elementless Spell that manipulates pure mana to generate a powerful and dense wave, capable of targeting a large area. This wave forcefully pushes back multiple enemies at once, disrupting their formation. Additionally, it replaces the ambient mana within the affected area with the caster's own mana, making it significantly harder for those struck by the wave to cast their own spells effectively.)
Fire Affinity Spells
[Infernus]
(A fire magic spell that summons a torrent of erratic, burning flames to attack the opponent. The flames continue to rage uncontrollably until they are extinguished.)
[Inferno Lance]
(Inferno Lance is a Fire Affinity Spell that conjures blazing flames into the shape of a lance. The spell draws upon ambient mana to increase the surrounding temperature, subtly disrupting the flow of mana for other affinity spells. Upon impact, the lance explodes into a fiery burst, engulfing the target in flames to deal maximum damage. This intense heat makes it difficult for nearby enemies to maintain control over non-fire spells.)
[Ember Shield]
(Ember Shield is a Fire Affinity spell that gathers ambient fire mana, forming a barrier of embers around the caster to absorb and repel attacks with intense heat. It remains active as long as the caster has sufficient mana, with mana consumption scaling to attack strength. If the shield's threshold is breached, it collapses, granting the caster a brief escape window.)
[Blazing Maelstrom]
(Blazing Maelstrom is a Fire Affinity spell that conjures a fiery vortex, drawing in enemies and scorching all within its path. It raises the surrounding temperature, enhancing subsequent fire spells.)
{Blazing Maelstrom is a high-level spell demands significant mana and precise control to convert and manipulate ambient mana into fire.}
Water Affinity Spells
[Serpent Surge]
(A high-class water spell that mimics the high spirit guardian of water, the Serpent. This spell autonomously targets its foe, destroying everything in its path, and relentlessly attacks the target until they are unable to fight.)
[Aqua Surge]
(Aqua Surge is a Water Affinity Spell that summons a surging wall of turbulent water. The caster conjures violent waves that rush toward the target, overwhelming them and disrupting their ability to counterattack. The sheer force of the water can knock opponents off balance, creating a momentary opening for the caster to prepare their next move. Aqua Surge can also be used defensively to block incoming attacks or create distance between the caster and enemies.)
Wind Affinity Spells
[Zephyr Rise]
(A wind spell that harnesses the power of a gentle, uplifting breeze to lift and elevate objects or individuals. The spell creates a soft, but powerful updraft, allowing targets to rise smoothly into the air, providing both support and elevation until the caster decides to release or lower them.)
[Gale Cutter]
(Gale Cutter is a Wind Affinity Spell that conjures fierce, erratic winds, creating multiple razor-sharp blades of air. These blades slice through everything in their path, cutting down enemies and obstacles with precision. Due to the unpredictable nature of the wind currents, the spell can also be used as an anti-spell, effectively neutralizing or disrupting other spells in its trajectory.)
Earth Affinity Spells
[Stone Shackles]
(An earth affinity spell that conjures robust chains or bindings made of solid rock. These stone restraints emerge from the ground, swiftly ensnaring the target and immobilizing them. The shackles are incredibly strong, holding the opponent in place until they are either dispelled by the caster or shattered by a significant force.)
[Stone Bulwark]
(Stone Bulwark is an earth affinity spell that conjures a sturdy earthen wall to defend against enemy attacks. Upon casting, the ground surges upwards, forming a thick, imposing barrier of rock and soil. This wall serves as a formidable defense, capable of withstanding physical assaults and providing protection against a variety of offensive spells. The Stone Bulwark can be shaped and reinforced based on the caster's skill, allowing for greater adaptability in battle scenarios. The spell is particularly effective in fortifying positions and shielding allies from harm.)
[Stone Barrage]
(Stone Barrage is an Earth Affinity Spell that conjures multiple stone projectiles. While each projectile's destructive capability is limited, the spell unleashes a continuous assault to drain the enemy's mana by forcing them to defend. It disrupts movement and prevents counterattacks, leaving no room for evasion or retaliation.)
[Terra Breaker]
(Terra Breaker is a formidable Earth Affinity spell that tears open a massive fissure in the ground, expanding toward enemies with devastating precision. As the fissure reaches its targets, it attempts to ensnare them within its depths; upon successful capture, the earth closes in, crushing anything caught within. If the spell fails to ensnare its targets, it summons additional earth to pursue and strike, ensuring relentless offense.)
{Terra Breaker is a high-level spell that consumes a large amount of mana and requires high level of control over natural/ambient earth mana.}
Light Affinity Spells
[Luminous Burst]
(A light affinity spell that releases a sudden and intense burst of radiant energy. This spell generates a brilliant explosion of light that illuminates the surroundings and blinds or disorients opponents. The flare continues to radiate with dazzling brilliance for a short duration, searing through darkness and creating a barrier of light to protect or guide.)
{If used by a high mage, it can knock out all the opponents near the user without any resistance.}
[Holy Sanctuary]
(Holy Sanctuary is a powerful light affinity spell that creates a sacred field imbued with divine energy. Upon casting, a radiant dome of light forms around the target area, offering several protective and restorative effects:
Healing Capabilities: The sanctuary continuously heals all allies within its boundaries, mending wounds and restoring vitality with a soothing, gentle light.
Enhanced Mana Recovery: The divine energy within the sanctuary accelerates mana recovery, allowing spellcasters to replenish their mana reserves at an increased rate, enabling sustained spellcasting during prolonged engagements.
Defense Against Enemy Attacks: The sanctuary acts as a protective barrier, reducing the damage from incoming attacks and repelling dark or malevolent forces. The light's purity disrupts hostile magic, making it difficult for enemies to penetrate the field.)
{Holy Sanctuary is a high-level spell that consumes a significant amount of mana continuously throughout its duration. Maintaining the spell requires sustained focus and mana input. If the caster's focus on maintaining the spell is broken, the sanctuary will persist for only an additional 3 seconds before dissipating.}
[Divine Heal]
(Divine Heal is a high-level light affinity spell that channels pure, radiant energy to heal the wounds of the targeted individuals. The spell not only mends physical injuries but also restores the individual's mana reserves, accelerating their internal healing processes. By replenishing mana, Divine Heal enhances the body's natural ability to recover, allowing for faster regeneration of tissues and overall recovery from fatigue or magical exertion. The spell is often used in critical situations where both physical and magical endurance are needed for survival.)
{If used by a high mage, Divine Heal also possesses the ability to cure diseases and dispel curses afflicting the target. However, the spell's effectiveness is contingent upon the strength of the curse or disease. If the curse was placed by a mage stronger than the caster, or if the curse or disease inherently exceeds Divine Heal's purifying capabilities, the spell will fail. Additionally, dispelling particularly potent curses or curing severe diseases requires a significant amount of mana.}
[Lightweave]
(Lightweave is a Light Affinity spell that sends a dense wave of light mana toward enemies, preventing them from casting spells and disrupting any ongoing ones. It also clears all natural negative effects or those caused by other affinity spells in the area.)
She let out a powerful strike using her sword as a catalyst as a wave of sharp light affinity mana shot towards him. Shin seeing the attack quickly used all his mana to cast a mana shield since he couldn't get away.
Darkness Affinity Spells
[Eclipse Fall]
(Eclipse Fall is a Darkness Affinity spell that concentrates a massive amount of darkness mana from the surroundings at a single point and implodes, incapacitating everyone nearby. Even if blocked, the spell's aftermath hampers recovery or healing spells, weakening those affected.)
Shin had casted a dark affinity spell before using flash step to escape. Aiko had immediately strengthened the mana around her sword and took the attack head on.
[Nightingale]
(Nightingale is a Darkness Affinity spell that unleashes several wide slashes of darkness mana at enemies. The broad attack range makes it difficult to evade, and each slash can penetrate enemy mana shields.)
Spirit Magic/Summoning
Spirit Magic is the ability to summon spirits and enlist their aid in various tasks, ranging from combat to support. This form of magic allows the caster to minimize mana consumption by drawing upon ambient mana sources in the environment.
Additionally, spirits can assist in controlling and stabilizing spellcasting, making complex or high-level spells more manageable. Casters of spirit magic benefit from the spirits' protective abilities, which include shielding the individual from illusions and mind manipulation powers.
Through their connection with the spiritual realm, casters of spirit magic can harness this power to amplify their own abilities, making them versatile and efficient in both offensive and defensive situations.
Making contracts with the Spirit Rulers is not easy, but you don't need to form contracts with them specifically, there are 3 other levels of spirits you can form contracts with.
Summoning Fire Spirit
Oh Spirit of Fire, heed my call,
Before unexpected tragedy befalls,
Grant me strength from flames so bright,
Illuminate my path with divine light,
Incinerate the foes who block my way,
Show them the consequences of going astray.
Summoning Earth Spirit
Oh Spirit of Earth, steadfast and strong,
Hear my invocation, the bearer of song,
Grant me stability, rooted deep,
As through life's trials, I traverse and leap,
Crush the barriers that obstruct my stride,
Teach them the lesson of being unallied.