Chereads / PixelPioneers: The Birth of a Gaming Empire / Chapter 113 - Chapter : 112 : Who Can Stand This?!

Chapter 113 - Chapter : 112 : Who Can Stand This?!

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It seems that many players are a little scared, worrying that there may be something in the game that affects its balance. However, most of these reviews are from players who have not purchased the game or who have not yet entered it.

In response to these players, John did not pay too much attention but merely sent some messages via the account. If you are unsure about what the in-game mall sells, I will discuss in-app purchases here.

Soon, some players who purchased the game started to refute the comments after reading the content available in the mall.

"Items such as skins are sold in the mall. No items affect the game's value, and you can use game coins to buy them, except for coupons."

"However, some rare items can only be obtained by opening boxes, which can be purchased using coupons and game currency."

"Damn, a black silk dress and rabbit ears?!"

"My God, there are bikinis."

Many players who opened the mall interface for the first time were amazed by the skins available. Although there is no specific and detailed game story, a broad worldview is still present.

In similar games, if players do not experience the appeal and excitement of the skins from the start, they may not feel strongly about them. But once they experience and see the allure of the skins, a seed of interest is planted in their minds.

This is also the method used by most games, such as the human machines in some titles. You'll find that these human machines often have some limited and rare skins. Alternatively, the NPC's outfits may far surpass yours. The time-limited experience of fashion and skins is well-known for benefiting players. These methods are essentially designed to extract money from the player's wallet. If they are beneficial to the player, one could be generous and offer a permanent option directly.

In the game, there are daily and weekly tasks, providing players with a substantial amount of game currency, including currency awarded based on the time spent playing.

However, according to strict numerical design, all items in the current version take into account that the boxes can produce the rare items players desire. Considering that one box will be given for each level, players can collect all the items they want in about 1,500 hours.

When the players finished downloading and gradually entered the game, John was still explaining some core concepts about "Resident Evil Resistance" at PixelPioneers Studio.

When these things were developed in the past, John did not fumble; however, with time and some core elements of the game in his memory, John has come to understand the appeal of games like "Resident Evil Resistance." Where does the power lie?

The visual impact of the numbers, the brainless refreshment, and the enjoyment of growth are all contributing factors. Just like the dragon greedy for treasures in mythology, players possess this type of psychology to some extent.

"The new mode based on the zombie infection scenario will be launched in the future," John said while observing Koch in the conference room.

"It's divided into two stages: defense and offense." Ignoring everyone's puzzled expressions, John compared his game to his memories and expressed his thoughts.

"Players need to find a location on the map and build a defensive fortress and resource structures, while also providing human players with a certain amount of monetary resources every second. Players can use these resources to enhance the equipment and attributes of the fortress and their characters."

"Zombies can also obtain resources by continuously attacking the defensive fortress, thereby strengthening their abilities. After successfully defending for a certain period, humans will begin to attack zombies."

Not only can humans develop firearms, but zombies can also enhance their strength against humans. John recalled some tower defense games from memory.

Of course, this is only a rough game structure. The specific map design and numerical balance within the game will take a significant amount of time to establish; otherwise, it may lead to an imbalance where all zombies can easily defeat humans or vice versa. Even if this model is primarily for entertainment, balance is also crucial.

"However, the name for the mode has not been chosen yet, but let's call it 'Cataclysm Mode,'" John said after pondering for a moment.

After John spoke, Koch and others in the conference room appeared shocked.

Combined with the previous hide-and-seek model and this cataclysmic model, "Resident Evil Resistance" has received all the updates within six months. Doesn't creativity cost money?

Seeing everyone's expressions, John simply smiled. Drawing from games in his memory, there are many ways to introduce new elements, including parkour and ghost modes. The gameplay mechanics from other games could also be integrated into "Resident Evil Resistance."

In the studio, John and Koch discussed the follow-up updates for "Resident Evil Resistance."

With a large influx of players entering "Resident Evil Resistance," various community forums quickly sparked discussions and lively debates among players.

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