Chereads / PixelPioneers: The Birth of a Gaming Empire / Chapter 77 - Chapter : 76 : Damn

Chapter 77 - Chapter : 76 : Damn

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Over time, the influence of "Outlast" has gradually disappeared. On the one hand, the promotion has stopped, as sales have fallen into a period of weakness; on the other hand, as a horror game, especially with its linear gameplay, it's normal for its popularity to wane after a while. With the emergence of many new games from other developers, the hype has faded. Primarily, this is because "Outlast" is not a phenomenal game.

Unlike the previous "Binding of Isaac," which could be called a phenomenon, the impact of this game lies in its use of random elements rather than the game itself.

Many games, especially indie games, adopted the gameplay of "Binding of Isaac," leading to the rise of this gameplay style, even though "Binding of Isaac" itself is not as famous as the genre it inspired. The limited content of the game itself simply wasn't enough to maintain its popularity.

But for "Resident Evil," John is very ambitious.

"No, although there is some blood, it's not repulsive. It may look like blood from a hit, but it doesn't have that feeling of decay you get from something rotting in the air for months." Looking at the zombie designs set by Evelien in the PixelPioneers Studio office, John pointed out the most critical style issues.

The zombie theme of this horror element is similar to his dream memory. However, it is not well-known to the public, typically seen only in B-grade horror movies or cult films.

"Unlike 'Outlast,' 'Resident Evil' does not need to be as terrifying or psychologically intense. It's more about visceral visual shock, like when the player's neck is bitten by a zombie, spraying blood as the character struggles."

"Yes, it's somewhat like the scene where the protagonist's finger is cut off in 'Outlast,' but the difference is that in 'Outlast,' we focused on the result rather than the process, whereas in 'Resident Evil,' we will show it all." John looked at the team staring at him, picked up two pens, and mimed scissors gripping his fingers.

Watching John's detailed demonstration and images, Evelien and the others filled in the scenes themselves. Terrifying, truly terrifying, you're the devil.

"Watch more similar movies. This more visually striking style should be simpler than the psychological hints of 'Outlast.'" John said with a smile.

Hearing his words, Evelien and the others nodded cautiously, dreading that John might suggest something wilder next. To provide everyone with a clearer understanding, he jokingly mentioned taking them to a slaughterhouse to observe pig slaughter.

"Mr. John, is there any issue with the game review?" Someone cautiously asked.

Although there's a grading system, after hearing John's explanation, they were worried if such a graphic game could pass review.

"I'm just making an analogy, as the game won't consist entirely of graphic elements. Bloodiness is a selling point, but it's not the core. We aim to make a horror-based action-adventure game, not just a bloodbath. The level of gore will be enough for visual impact but won't repel players." John said with a smile.

A common level of gore? Everyone looked at John with apprehension. Based on your description, this doesn't sound common at all.

"But the rating is indeed an issue," John frowned slightly.

There aren't many games like this domestically; most are overseas, where differing review systems and local mechanisms mean few distributors in the country handle such graphic games. Although some ARPGs and FPS games include violent elements, they aren't the primary focus, making review ratings manageable.

"Make a couple of concept drawings a bit gorier, like the scene in 'Outlast' where the doctor is crushed by the elevator, showing the protagonist witnessing the dismemberment of a soldier," John recalled more graphic content from past experiences as he communicated with Evelien.

Evelien and the others: …

***

Late at night, in a gaming forum, a group of night owls were posting messages.

"Nothing good to play lately; Moondustries 'Ghost 4' feels dull, and 'Soul Hunter' by Ansoft is also unengaging."

"It seems like there are no major releases. Feels like there won't be anything exciting until next year."

"Maybe try 'Outlast' by PixelPioneers Studio. The live streams look interesting."

"Forget it. I don't dare play that game. I barely managed ten minutes."

"No way, no way."

While everyone posted about their hesitations, a new message suddenly popped up.

"PixelPioneers Studio seems to be working on a new game! Check John and the official PixelPioneers Studio blog for the latest news!"

Is PixelPioneers Studio developing a new game?

Many were surprised and intrigued. Although PixelPioneers Studio doesn't compare to giants like Moondustries, Essence, or Gemtechs, its recent projects, particularly after John won the Golden Owl Game Award and released 'Outlast,' have certainly gained attention.

"Outlast" might not have massive sales, but its impact and buzz have been substantial. During promotions by Social Tap, many gaming and streaming platforms heavily featured it. Those who saw the news grew curious about why PixelPioneers Studio announced at this hour.

"Whoa-!"

"Wow-!"

Players who checked out the announcement were shocked by what they saw.