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The game design is flawed, how can you let NPCs know the players' secrets, no, the immortality secret of players isn't really a secret.
Ranks upon ranks of dense crossbows surrounded them from inside and out.
The innermost row was made up of shield soldiers.
Resurrected undead had their weapons confiscated, crouched down holding their heads, then were led away in chains, hands and feet bound, to continue crouching on an adjacent open space.
Some undead chose to resist, so what awaited them was an arrow through the head.
The undead turned to ashes, then resurrected, but before they could speak, a second arrow was shot through their head.
The third resurrection, the fourth, the fifth, the sixth... On the twenty-first time, the undead no longer appeared.
Back on Earth, a player whose defenses were breached clutched his helmet, on the verge of tears: "My account is ruined!"
With a lesson learned, the undead became much more obedient.