At last, there was some patching up to do.
For instance, the hot wind blowing up from the bottom of the canyon should be made to vary in intensity, being sometimes strong and sometimes weak, and occasionally not there at all. The effect was much better than if the wind just blew fiercely all the time, as it could add to the tension and thrill of the challenge.
For example, erect a large stone monument on the land where members would descend, with inscriptions of the tasks, deadlines, rewards, and so on.
But every setting was to be economical. There were no fancy holographic screens, no flashy sound and light effects, not to mention individual mission terminals, wristwatches, and the like for everyone.