Chereads / My Primordial Trap System / Chapter 7 - Skills

Chapter 7 - Skills

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[Congratulations On Getting A Top Grade Skill: Quick Learner]

[Congratulations On Getting 3 High Grade Basic Elemental Ability Pills: Fire, Water And Air]

[Congratulations On Getting 2 High Grade Basic Elemental Ability Pills: Water And Air]

[Congratulations On Getting Middle Grade 6 Elemental Ability Pills: Fire, Water, Air, Thunder, Earth And Light]

[It Is Advised To The Host That He Don't Use These Pills Until The Host Is Completely Safe As There Is A Time That Is Needed For The Body Of The Host To Adjust To These Abilities]

[Low Grade Takes An Hour, A Middle Grade 3 Hours, A High Grade 7 Hours, A Top Grade 24 Hours And A Superior Grade Takes 48 Hours To Do So]

[These Time Limit Are According To The Pills Used By Host Even If The Pill Is A Bloodline Pill Rather Than Elemental Ability Pills]

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Well, I think that it's a good start. After I leave this life pod, I will try to find a safe place to get those High Level Abilities as soon as possible as I don't want to be unconscious when the life pod open and I get to know that I died just after being reicarnated. But first, I should check the skills have currently have.

'System, open Skill Section'

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[Skills:

{Share The Load(Passive): When The Host Is Doing Sexual Activity With A Sentient Being, Gives Both Participants Exp Based On The Difference In Level Between Them And The User Per Orgasm Of Either Person. Restore Some H.P, S.P And M.P Whenever Any Person Finishes Inside Of The Partner. Mana Can Be Spent For Natural Lube}

{Super Gold Digger(Passive): Gains The Gold Special Atribute. Gain 50% More Gold Coins Whenever The User Open A Random Chest In A Dungeon Or When The User Kills An Enemy, Any Sentient Being.

Gain An Aditional 50% Chance That The Inside Of A Random Generated Chests Will Contain Gold Coins. Gain An Additional Luck For Every Million Gold Coins The User Have In His Inventory, Max 25 Luck}

{Blessed Child Of Life(Passive): Boost Regeneration Of H.P, S.P And M.P By 200%}

{Quick Learner(Passive): Boost Learning Ability Of The Host By 50% Of The Maximum Learning Capacity Resulting In Easy Comprehension Of Everything The Host Want To Learn And Also Helps In Mastering The Skills The Host Have}]

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Well, other than the first skill, I like the other skills and specially the quick learner skill. It's an easy ticket to the things that may take years to learn so I think that the most useful passive skills I currently have have to be Quick Learner and Blessed Child Of Life because it also give a massive 200% regeneration.

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[Congratulations On Opening The Skills Page Without System Help]

[Hidden Reward, A Basic Skill Ticket]

[A Skills Ticket Can Work For Skills Available In System Store Only. Similarly, There Are Also Equipment, Pills And Medicare Tickets Are Also Available]

[A Basic Skill Ticket Will Only Work On Getting A Low Grade Skill]

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Nice, even if a skill is low grade but it will be useful in future. A skill can be upgraded into high level making it more potent as a low grade or any other grade skill can not rise it's grade.

Similarly, an equipment cannot be upgraded into a further grade than the initial as the base materials will not be able to handle the power and refinement process of a higher grade materials than the initial garde of the equipment.

It different in the case of Pills and Medicare section as they can be refined till they reach Superior Grade so they have the most potential of refinement but the result depends upon the knowledge and practice of the person refining them.

For example, if a person have high knowledge but haven't refined any pill even after having the knowledge then the process will fail but it's not the same case for me as I only need knowledge and the system will refine the pills according to the knowledge held by me.

Well whatever, let's check the skills I can buy from the skill store.

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[System Store:

[Skills(Basic Skills):

{Heavy Slash: A Sword Skill That Use Momentum And Weight Of The Holder Of The Skill To Do A Downward Slash, Crushing The Enemy (Cost: 1 Skill Ticket Or 1 P.P)}

{Quick Draw: A Skill That Use The Drawing Of The Sword From It's Stealth As Momentum And Attacking The Opponent With It (Cost: 1 Skill Ticket Or 1 P.P)}

{Forceful Thrust:.....

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There were various skills but some of them use the weapons I don't have so I made the system on show the skills than can be used generally, without a weapon and which can be used by bow user.

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[System Store:

[Skills(Basic Skills):

{Fireball: A Ball Made Of Fire Element Which Explodes After Connecting With The Opponent Or Can Explode When The User Want To But Need Basic Mastery Over Fire Magic. Uses 50% Less Mana When The User Has Fire Elemental Ability (Cost: 1 Skill Ticket Or 1 P.P)}

{Waterball: A Ball Made Of Water Element Which Explodes After Connecting With The Opponent Or Can Explode When The User Want To But Need Basic Mastery Over Water Magic. Uses 50% Less Mana When The User Has Water Elemental Ability (Cost: 1 Skill Ticket Or 1 P.P)}

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There were various skills that got my attention but the most I liked and which skill I brought is one of the best in my openion.

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[{Magical Arrow: Uses Any Type Of Mana To Cast A Arrow Made Of Magic. Can Use A Perticular Element Or A Arrow Without Any Element And With Only Pure M.P Or Arrow Made Up Of Multiple Elemental Magic. Can Also Have Any Effect The User Want To Include Negative Effect Or Healing Effect Respectively. Other Skills Can Also Be Used Upon This Skill To Have More Effect}]

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I wonder how this broken skill is a low grade skill as it is too good and I am sure that every bow user will agree with me, I mean that not just any type of energy but even an other skill can also be place upon this skill.

If it's not a broken skill, I don't know which is.