The board had seventy-two squares in a twelve-by-six shape. There were twelve different pieces lined up on either side, mirroring each other. All the entrants recognized the twelve pieces as the twelve deities they had learned about in the second Trial.
However, not everyone had learned as much about them as everyone else.
That was unlucky.
The rules that appeared next to the board game were a vague description of how some of the pieces could move. It was up to the entrants to figure out the details. But the game stopped them from making invalid moves.
The one who first figured out the rules and how the pieces moved would win.
Nessa and Violina had been heavily involved in the second Trial, and they had built a decent understanding of the different deities. So, as soon as the game began, they began experimenting with how the pieces could move. They weren't too concerned about what their opponents did.