Moonlight Alliance Council Structure
Head of Alliance: Viktor Volkov (Volkov Clan)
• Powers: Celestial Strength (Transform celestial aura into pure physical power, 4-5 times normal strength without training).
Council Seats:
Ivan Volkov (Volkov Clan)
• Powers: Celestial Strength (Same as Head).
• Notes: The most influential and revered family in the alliance.
Dimitri Fenrir (Fenrir Clan) / Nagisa Okami (Okami Clan) (Joint Seat)
• Powers: Enhanced speed and dynamic vision. Ability to temporarily surpass even the Volkov through short bursts of explosive power.
• Okami Clan Powers: Blood Art Illusions (Creates intricate, hypnotic illusions affecting small groups).
Alaric Drago (Drago Clan)
• Powers: Draconic Resilience. The Drago clan's celestial aura manifests as impenetrable skin, granting immense durability and resistance to both physical and magical attacks.
• Notes: Trade strength and speed for unmatched defence.
Turim Etin (Etin Clan)
• Powers: Barrier Creation. Can generate defensive shields around themselves or allies; effectiveness depends on the user's talent.
• Notes: Weaker in raw physical power but highly valued for defence
Seraphina Volkova (Volkova Clan)
• Powers: Lunar Healing. Can use their celestial aura to heal wounds, either on themselves or others. Healing is proportional to their energy reserves.
• Notes: The Volkova clan is a branch family of the Volkov, loyal and influential.
Kazan Orlov (Orlov Clan)
• Powers: Wind Manipulation. The Orlov clan can harness the wind, creating gusts strong enough to disorient or knock back enemies. Enhanced agility accompanies this power.
• Notes: A strategic clan valued for versatility in combat.
Mikhail Zorya (Zorya Clan)
• Powers: Starfire. Zorya werewolves channel celestial energy into searing bursts of flame, powerful for both offence and intimidation.
• Notes: Their flames drain energy rapidly, so it's used sparingly.
Tatiana Karpov (Karpov Clan)
• Powers: Beast Bond. Members can summon and control lesser beasts as familiars, using their celestial energy to dominate the wills of animals.
• Notes: Exceptional for reconnaissance and subterfuge.
Lev Markov (Markov Clan)
• Powers: Shadow Cloak. It can blend into shadows, becoming nearly invisible and immune to most non-physical attacks while cloaked.
• Notes: Relies heavily on stealth; weaker in head-to-head combat.
Irina Zharkov (Zharkov Clan)
• Powers: Ice Manipulation. The Zharkov family wields frost-based abilities, creating ice barriers, spikes, or freezing enemies.
• Notes: Their power depends heavily on the environment and drains energy quickly.
Nikolai Petrov (Petrov Clan)
• Powers: Sound Manipulation. The Petrov clan can create sonic waves to disorient or incapacitate enemies.
• Notes: Limited offensive capability but highly effective for crowd control.
Vasili Morozov (Morozov Clan)
Powers: Enhanced Senses. The Morozov clan possesses extreme sensory abilities, allowing them to detect threats or track enemies over vast distances.
Notes: Physically weak but indispensable for scouting and intelligence.
Key Notes on the Council
• Volkov Dominance: The Volkov clan is unparalleled in raw strength and maintains dominance in both influence and power.
• Fenrir Alliance: The Fenrir's close bond with the Volkov through marriage ensures harmony, though they remain independent in decision-making.
• Branch Families: Families like the Volkova are offshoots of the dominant clans, keeping some prestige but clearly subordinate.
• Strategic Specialisations: Lower-seated family's trade raw power for unique abilities, making them invaluable in specialised roles.