Descent to The World of Chaos

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Synopsis

About Things

{Akasha System: Classification of Levels & Orders}

• Unclassified (Lv 0 - Lv 5):

The stage of a newborn, representing the most basic existence.

• First Order (Lv 5 - Lv 15):

The level of a child progressing into adolescence.

• Second Order (Lv 15 - Lv 25):

The level of an average adult, demonstrating fundamental skills.

• Third Order (Lv 25 - Lv 50):

The level of common adventurers, honing their abilities but still within reach of mortality.

• Fourth Order (Lv 50 - Lv 100):

The level of masters and seasoned adventurer parties, exhibiting substantial experience and prowess.

• Fifth Order (Lv 100 - Lv 200):

The level of transcendent beings, individuals who can influence the world on a grand scale.

• Sixth Order (Lv 200 - Lv 400):

The level of higher beings, often referred to as immortals, possessing immense power.

• Seventh Order (Lv 400 - Lv 600):

The level of gods, whose influence extends across realms and beyond mortal understanding.

• Eighth Order (Lv 600 - Lv 800):

The level of the Overlords of Hell, beings that govern entire dimensions of chaos and despair.

• Ninth Order (Lv 800 - Lv 1000):

The level of Constellations, beings of cosmic significance whose actions have shaped universe.

• Tenth Order (Lv 1000 - Lv ????):

The level of Celestial Beings, whose power and influence transcend even the gods.

• Eleventh Order (Lv ????? - Lv ?????????+):

A realm beyond comprehension, the domain of unfathomable entities, whose nature defies all understanding.

{Akasha System: Item Rarity & Classification}

• Common:

Items or materials that can be easily found and are abundant across the world.

• Uncommon:

Slightly rarer, yet still widely available for those who search with some effort.

• Rare:

Harder to obtain, but still within reach of those who actively seek them out.

• Unique:

Items that can only be obtained through specific actions, requests, or creation, usually possessing singular qualities unique to the item.

• Epic:

A one-of-a-kind item, extremely difficult to find, even when actively searched for. These are the stuff of legends and deep exploration.

• Legendary:

An item of extraordinary uniqueness, of which only one exists in the world at any given time. However, under rare circumstances, they may reappear or be replicated through special means.

• Mythical:

An item so rare that only one can ever exist. Nothing else can be created or found to match its exact essence.

• ??????? Series:

A series of items that are one-of-a-kind and forged for specific individuals, entities, or purposes. Their creation is tied to profound, often universe-altering objectives.

//Opening The World Of Thoughts//

-Details: The World of Thoughts is a realm shaped by an individual's innermost thoughts, experiences, and desires. This world can manifest in various forms, often appearing as a personal domain or spiritual landscape where the creator dictates the rules and reality itself. The World of Thoughts can even take the form of an object, symbolizing a core aspect of the individual's journey or identity.

• Personal Expression:

The World of Thoughts serves as an extension of the individual's mind, reflecting their emotions, aspirations, and personal growth. It is deeply tied to their experiences and motivations. For example, a dragon slayer's World of Thoughts may feature the dragon they defeated or the sword used in battle as central elements.

• Manifestation of Goals:

This realm reveals much about the person's ultimate ambitions. A warrior aspiring to be the greatest swordsman might manifest a world where their blade can strike anything, symbolizing their drive for mastery. Conversely, someone driven by revenge may see their World of Thoughts materialize as a landscape filled with the tools and strategies they use to pursue vengeance, mirroring their determination.

• Dynamic and Adaptive:

The World of Thoughts is not static. It evolves alongside the user's thoughts and emotions, capable of changing form to better align with their shifting goals and ideals. The world is a mirror of their internal state, growing with them as they grow.

• Tangible Representation:

In certain cases, the World of Thoughts may condense into a singular object or item that embodies the person's essence. This item may carry immense power and significance, acting as a key to understanding their journey, beliefs, or mastery over their thoughts.

So in short, the World of Thoughts is a vivid, fluid reflection of who someone is at their core—an ever-changing realm shaped by the individual's heart, mind, and soul, offering insight into their past, present, and their future.