Chereads / Creating The Hardest Dungeon With my 1000X talent / Chapter 10 - Ch 10: Creating New Golems

Chapter 10 - Ch 10: Creating New Golems

The stats are different form each Golem. The golem he created has 3 different forms. The Human shaped on with balance status.

The beast model with speed and defence. The Giant model with defence and strength.

[Race]: Solid Rock Golem Model Human

[Rank]: Level 10

[Stats]:

Health: 1100 ( 10 for every defense stats)

Mana: 800 ( 10 for every Intelligent stats)

Strength: 20+80= 100

Stamina:∞

defense: 20+80= 100+10%=110

Agility: 20+80=100

Intelligent: 20+60=80

[Skill point: 20 ]

[Skill]:

[Rock body (beginner -Max): Give 10% extra defence.]

Active:

[Martial art ( intermediate -2/10): Have great movement and body control. Unarmed deal 120% of strength damage to enemy.

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[Race]: Solid Rock Golem Model Beast

[Rank]: Level 10

[Stats]:

Health: 1100 ( 10 for every defense stats)

Mana: 500 ( 10 for every Intelligent stats)

Strength: 80

Stamina: ∞

defense: 100+10%=110

Agility: 150

Intelligent: 50

[Skill point: 20 ]

[Skill]:

Passive:

[Rock Body (Beginner -max)]

Active:

[Change Strike (intermediate -2/10): Deal damage equal to the Agility. The higher the movement, the faster the charge the higher the damage. Deal 20% extra charge damage.]

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[Race]: Solid Rock Golem Model Giant

[Rank]: Level 10

[Stats]:

Health: 1750 ( 10 for every defense stats)

Mana: 400 ( 10 for every Intelligent stats)

Strength: 150

Stamina: ∞

defense: 150+10%=175

Agility: 40

Intelligent: 40

[Skill point: 20 ]

[Skill]:

Passive:

[Rock body (beginner -Max)]

[Damage resistance (intermediate -2/10): Reduced damage taken by 22%. For each level up damage reduction will increase by 1%. With the highest being 80%]

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They all have a beginner skill load on. This is very complimentary for the golem so the price difference is not that big.

This was the basic Golem he made. Then he used the high quality material, to make different types of Golem. The variety was not as diverse as this Golem Model.

[Race]: Iron Golem sword's Man

[Rank]: Level 10

[Stats]:

Health: 1380 ( 10 for every defense stats)

Mana: 500 ( 10 for every Intelligent stats)

Strength: 40+95=135

Stamina: ∞

defense: 40+75=115+20%=138

Agility: 20+100=120

Intelligent: 20+30=50

[Skill point: 0]

[Skill]:

Passive:

[Iron Defence (intermediate -Max): Give 20% extra on defence.]

Active:

[Swordman (intermediate -2/10): Proficient in wilding sword type open. For intermediate level give 30% extra damage when using sword weapons.( Exclusive skill for sword related profession).]

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[Race]: Silver Golem model Beast

[Rank]: Level 10

[Stats]:

Health: 1440 ( 10 for every defense stats)

Mana: 400 ( 10 for every Intelligent stats)

Strength: 40+75=115

Stamina: ∞

defense: 50+75=115+25%=144

Agility: 50+120=170

Intelligent: 20+30=50

[Skill point: 0 ]

[Skill]:

Passive:

[Silver Armour (Intermediate -Max): Give 25% extra on defence.]

Active:

[Jump Attack (Intermediate -1/10): Leap at the opponent to deal 120% of strength as damage]

[Sprint (intermediate -1/10): When using this the Agility will be increased by 30% for thirty seconds. Cooldown for 1 minute.

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Those are the golem for the 4th floor. Then the next golem will be for the 5th floor.

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[Race]: Gem Rock Golem

[Rank]: Level 15

[Stats]:

Health: 3900 ( 10 for every defense stats)

Mana: 1900 ( 10 for every Intelligent stats)

Strength: 40+115=155

Stamina: ∞

defense: 100+200=300+30%=390

Agility: 20+50=70

Intelligent: 30+160=190

[Skill point: 0 ]

[Skill]:

Passive:

[Gem armour (intermediate -Max)]

Active:

[Gem beam (intermediate -2/10): High concentrate beam that deal 150% of Intelligent damage to the enemy. Cooldown for 30 second. The beam was fired on a straight line. The accuracy was not very high, but moved very fast.]

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[Race]: Aluminium Golem

[Rank]: Level 15

[Stats]:

Health: 2940 ( 10 for every defense stats)

Mana: 700 ( 10 for every Intelligent stats)

Strength: 60+200=260

Stamina: ∞

defense: 100+125=225+30%=294

Agility: 50+150=200

Intelligent: 20+50=70

[Skill point: 0 ]

[Skill]:

Passive:

[Aluminium frame (intermediate -Max)]

Active:

[Spear throw ( Intermediate 2/10): Send a two Spear made of Aluminium at enemy deal 150% of strength in damage each. The Spear regenerat at every 30 second.]

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Those golem all earn 30 Extra points for every level up, With 2 skill points. They earn the same as the Giant wolf of floor 3. But the main difference between them is the base stats of each Golem.

Then come the more advance Golems they earn 35 to 40 Extra points. The gem Golem and Aluminium Golem each earn 35 points.

The higher Golem of Gold, Obsidian, Platinum and Diamond earn 40 Extra points each. The real difference between them is the skill point.

The Gold and Obsidian earn 2 skill points. The platinum and diamond eran 3 skill points.

The top Race in the worlds have relatively the same amount of status. The only difference is between them is the skills.

The higher the skills the better the damage they can do. Si the fight that determined the victor between same level was the basic stats and the skill level.

So status points don't really have a big impact when ones level was high enough.

The top Race/ profession are the Demon king, Hero, Sword saint, Great Sage, Dungeon master, Dragon etc.

They all earn 50 Extra points each. The difference between them was the base status and the skill points.

The higher race like the Dragon has 300 to all base status, Arch Angel has 150 to all, Demon king 90-120 depends on there number. Dungeon master with 100 to all, Hero also has 100 to all.

The Sword saint has 120 to Strength and Agility other has 80 stats. Great Sage has all 80 stats and a 200 Intelligent.

Ther difference between those top Race/ Profession was there skill points. The Dragon has 10 skill points. The Dungeon master has 10. The Demon king, Arch Angel, Hero all has 7, 8, 8 skill points each. The saint and saga has 7 skill points.

In the Dungeon there is a very special props that can give extra skill points or Extra stats points.

The problem was the amount of DP that was needed to buy them. The Extra points cost 1,000,000 for each point. The skill points need 1,000,000,000 for each.

They are for the higher dungeon master. The current Ron didn't need those. He only needed them when he will be at the top and can't earn extra points for level.

The boss golem of 4 and 5 floors, are for 4th floor is Lava Golem, Gold Golem for every month as wondering boss that can be found in any floor. The Obsidian Golem for 5th floor.

Each boss drop different loot's. The Lava Golem dropped a Epic piece of armour. Of you which there is a full set of they grind it for.

Once a boss defeated the cooldown for challenging them was a week. The dropped chance for the same pieces was higher.

The set equipment is for 7 piece together. If they match a set there was a very powerful bonus. The bonus can make this Epic equipment to have Mystic level stats.

The set name was lava set. This set made for the Fire or Earth elementist. The buff help those adventurers with the required element. Other can also wear but don't get the extra bonus like, if a matching element adventurer wear.

The Gold boss drops Gold bar as well as Gold coin. It can make anyone richer over night.

Gold bar was also a currency that can be used. 1 Gold bar = 100 Gold coin. The dropped for a Gold boss is 20-50 bar. If they convert it to money they can earn easily 2-5 platinum coins.

This amount can have a common family of 4 to well feed about 10 years.

The adventurers who lives in inn and other places. This amount can have them live in lavish for a year without having to go in dangerous dungeon.

There were Platinum Golem also but this didn't drops money. It dropped a Mystic level weapons or armours.

Ron knows that if someone can defeat a Gold Golem, then he doesn't have to do anything, as the adventurers will come themselves to explore the dungeon as well give DP.

There was also a rule he set up, as there can only be adventurer who's level is only 5 level higher than the highest monster in the Said floor.

This is to make room for other adventurers, so high level adventurer can't farm in level over and over again.

Ron is now level 50 so the highest level adventurer that is allowed in his dungeon will be also level 50.

He will stop now, as if he was way higher level than the average monster. The adventurers could come to the final level very often. He can't allow that to happened.

Ron wants to have a laid back life and have his dungeon monsters work to deal with the enemy. He can't allow adventurer to come and disturb him often.

He will now slow down his progress, to make the dungeon monsters level catch up with him. Then he will increase the upper limit of his dungeon again.

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[DP: 1,048,000]

[DP income: 6000/ H]