Receiving Eldric's command, the wolf beastmen warriors at Third-Order and Fourth-Order howled in unison, "Awoooooo!!!"
"Blood Limit: Release!"
After howling and releasing their Blood Limit, the fur of the wolf beastmen transformed from ashen gray to a blood-colored red. Their claws became sharper and longer, ready for combat.
The Blood Limit innate talent didn't increase their power level but significantly boosted their attributes by one in all stats except for the spirit stat.
In low-rank races, attributes correspond to their current power level. For instance, a Third-Order Mortal wolf beastman would typically have an overall attribute level of 3. However, with the Blood Limit, their attributes increased to 4, effectively elevating them to the level of a Fourth-Order Mortal.
This enhancement gave them a substantial edge over other low-rank races at the same power level and allowed them to compete on par with mid-rank races.
As if this wasn't enough, the wolf beastmen also activated their Berserk skill.
Their eyes turned manic, and they became more bloodthirsty, resembling a pack of relentless killing machines.
Unlike the Blood Limit, the Berserk skill had minimal side effects, only reducing the spirit attribute by 0.5 while boosting all other attributes by 0.5.
This combination of talents and skills effectively doubled their power!
Even Third-Order Initial Stage wolf beastmen, with just their Berserk skill, could now match low-rank races at Third-Order Late Stage. Using both Blood Limit and Berserk simultaneously, Third-Order Initial Stage wolf beastmen were now on par with Fourth-Order Late Stage forest kobolds.
The same enhancement applied to Fourth-Order Initial Stage wolf beastmen, elevating them to the power level of Fifth-Order Late Stage Mortals.
Of course, this was assuming there were even forest kobolds at that level, considering their strongest was only at Third-Order Peak Stage Mortal.
The wolf beastmen's overwhelming power was evident.
While it might seem excessive to use both Blood Limit and Berserk against weaker forest kobolds, the wolf beastmen were determined to fulfill their lord god's command swiftly and efficiently, sparing no effort.
"Fuck! What's up with those wolf beastmen? How come their power is even above our hierophant?!"
The forest kobolds exclaimed in shock, realizing the formidable power emanating from the wolf beastmen after they activated Blood Limit and Berserk.
"Slaughter all these cultists!"
"Eliminate all heresy!"
The wolf beastmen howled and let out a battle cry as they sprinted toward the forest kobolds, claws extended, ready to annihilate their enemies.
Although the spirit attribute, intelligence, and wisdom of the wolf beastmen were reduced when they used the Berserk skill, it didn't cloud their judgment completely.
At most, it made them more bloodthirsty with an intense desire to kill their enemies. However, they were still sane enough to differentiate between friend and foe, preventing any risk of friendly fire.
As the wolf beastmen closed in on the forest kobolds, the air was thick with tension. The forest kobolds, though numerous, were no match for the overwhelming power and ferocity of their opponents.
The first clash was swift and brutal. A wolf beastman at the forefront lunged forward, his blood-red fur glistening in the bright sunlight, and slashed through the chest of a forest kobold with his elongated claws. The kobold's scream was cut short as he crumpled to the ground, lifeless.
Another wolf beastman, using his enhanced strength and agility, leapt into the air and landed in the midst of a group of forest kobolds. His claws became a whirlwind of death, cutting down any kobold within reach.
The kobolds tried to fight back, but their weapons barely scratched the tough hide of the enraged wolf beastmen.
One kobold attempted to strike from behind, only to be met with a swift backhand from a wolf beastman, sending him flying into a nearby tree with a sickening crunch.
The battle raged on, with the wolf beastmen displaying a level of coordination and ruthlessness that left the forest kobolds reeling. Blood sprayed through the air as claws met flesh, and the forest floor was soon littered with the bodies of fallen kobolds.
Despite their numbers, the forest kobolds' attacks were disorganized and futile. They were no match for the sheer brute force and relentless onslaught of the wolf beastmen.
Noticing that his forest kobolds were being decimated by the wolf beastmen, the God of Forest Sylvanus gritted his teeth in anger, "Damn it! How come these wolf beastmen are this strong?!"
"Zorvix, use the Potential Overdraw Pill and burn your life for the younger generation!"
Sylvanus couldn't interfere directly in the war between believers. However, he had prepared for this scenario.
Before the war started, he had given the forest kobold hierophant Zorvix the Potential Overdraw Pill, a precaution that didn't count as interference during the divine war.
It was an iron law of the divine war that the war between gods could only commence after the war between believers was decided.
Once the war between believers concluded, the god whose believers won would have their power temporarily increased by two minor stages, while the losing god's power would be decreased by two minor stages.
This effect was temporary and only applied during the divine war. Once the divine war ended, these changes would revert.
This rule prevented chaos and maintained balance, ensuring that the Endless Void didn't descend into endless conflict with countless gods waging war against each other.
Furthermore, divine war scrolls were quite expensive and not easily obtained. While they could be bought at the Divine War Hall in the Divine God City, it required substantial divine energy to purchase them.
A divine war scroll was a rule-type item that worked on the target without fail. It was primarily used by gods confident in the power of their believers, as victory in the believer war would provide a significant power advantage.
After Sylvanus commanded the forest kobold hierophant Zorvix, Zorvix didn't hesitate to take out a pill bottle from his pocket.
Opening the pill bottle, Zorvix extracted a red-colored pill and, without hesitation, consumed the Potential Overdraw Pill.
Immediately, Zorvix's power was forcibly raised from Fourth-Order Initial Stage Mortal to Fifth-Order Initial Stage Mortal!