Chereads / Witcher: a mutant's story / Andries's first character sheet

Witcher: a mutant's story

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Synopsis

Andries's first character sheet

Character Sheet for Andries

Name: Andries

Age: 13

Appearance:

Hair: Short, wavy raven-black hair

Skin: Pale

Eyes: Black sclera with red irises that glow faintly

Build: Slender, but wiry

Clothing: Wears a hooded robe that conceals two daggers and several pouches. Beneath the robe, he wears simple peasant clothing.

Personality:

Traits: Cheerful yet sinister, cunning, intelligent, and resourceful.

Alignment: Neutral Evil

Strengths: Highly skilled in hemokinesis, skilled in using magics connected negative energy, knowledgeable in rituals and dark magic.

Weaknesses: Overconfident, reliant on his psychic powers which have a limit, young and still not physically stronger than most adults. Lack of emotions and morality.

Background:

Birthplace:

Family: His mother was a sorceress who mutated him while he was still a fetus to enhance his abilities. The fetus was not conceived in a normal way, it was done through magic and alchemy and was created in a tube.

History: Orphaned or abandoned due to his mother's dark experiments. His mother thought him many things before disappearing but he still has a lot to learn. Andries grew up learning to use his unique abilities to survive in a war-torn world. He harbors a complex mix of gratitude and resentment towards his mother for making him what he is.

Abilities:

Hemokinesis: The ability to manipulate and control blood. Used for rituals and spells that are more powerful and less chaotic.

Psionics: Telepathic abilities that allow him to read thoughts and move objects with his mind.

Elemental Magic: Limited abilities to tap into the elemental planes of air and earth.

Combat Skills: Proficient with daggers and quick in close combat. Uses agility and psychic powers to outmaneuver opponents.

Equipment:

Daggers: Two concealed daggers for combat and ritualistic purposes.

Pouches: Contain various magical ingredients like Crow's eye root, Belladonna berries, and Fool's parsley leaves.

Robe: Hooded, helps conceal his weapons and supplies, offering some protection.

Goals:

Short-Term: To create chaos among the Nilfgaardian soldiers and infiltrate the palace of Cintra.

Long-Term: To find and consume the brain of a source to cure his psionic limitations, thereby increasing his power and stability.

Relationships:

Mathies: A giant, almost inhuman companion with whom Andries shares a bond. Mathies is fiercely loyal and protective of Andries.

Mother: A complex figure in Andries's life; he admires her power and the abilities she gave him but also resents the mutations and abandonment.

Quirks:

Cheerful Demeanor: Often unnervingly cheerful, even when committing horrific acts.

Childish Innocence: Despite his dark nature, he sometimes exhibits childlike behaviors and curiosity.

Demonic Tone: His voice can take on a demonic tone during spells and rituals.

Morality:

Ethics: Pragmatic and ruthless; he does whatever is necessary to achieve his goals, regardless of the cost to others.

Values: Power and survival. He values the power his abilities grant him and the stability they offer in a chaotic world.